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Old 15 January 2021, 11:33   #21
Mixel
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Quote:
Originally Posted by Predseda View Post
Looking at your comics (sorry, was not aware of them before) and this game, overall the concept reminds me of Dylan Dog a bit. Which is great. I will study your comics work, it made me interested and the game is really promising. I joined your Patreon.
Oh, thank you! Don't apologise, nobody was aware of them, lol. It was more of a thing in that mid-2000s period when everybody and their dog had a webcomic, and it was often bordering on terrible, haha. I was worried people might have a problem with the shared setting, but these characters live in my head.. (they still occupy a lot of my art output too) The comic spent very long periods being dormant and it veers into weird experimental places later when I got bored - much of it needs significant reworking.. Anyhow, I'm rambling! Thanks for the support.


Quote:
Originally Posted by saimon69 View Post
Ever thought to make a game in the style of Cadash? Seems you are going that way
I’ve never played Cadash, looking it up, wow that looks pretty pioneering! I like! There are certainly some mechanical similarities in this game, but this will be very light on the RPG-like elements.. There is one big feature of cadash that CMO also hopefully shares that I won’t talk about until it’s implemented as it’s slightly likely to end up cut. in terms of setting I’d definitely like to one day make a swords and sorcery thing too. Maximum nostalgia!

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Originally Posted by nikosidis View Post
Looking good Hope you will continue developing and if you need testers with real hardware etc. I'm here
Thanks! That’ll come eventually, for sure. So many configurations I'd be curious as to real world performance.
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Old 15 January 2021, 16:09   #22
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Looking good and I think it's fine for you to target which ever system you want! It's great when things work on A500s but doesn't mean everything has to.

Looking forward to seeing this in action.
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Old 15 January 2021, 16:19   #23
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Definitely dig the visual style. I look forward to seeing where this is going
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Old 16 January 2021, 01:55   #24
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Originally Posted by Havie View Post
Looking good and I think it's fine for you to target which ever system you want! It's great when things work on A500s but doesn't mean everything has to.

Looking forward to seeing this in action.
Thanks! I really most need it to run nicely on the only Amiga I have to hand, haha. I hope to have a nice video ready over the weekend, but right now I only have a couple of enemy types so it seems *very* sparse!

I won’t use inline images as they’re multiple MB each, here are some gifs I made for sharing to social media. They’re a bit jerkier than it is in practice so video will be better.

A little of how combat works at the start of the game: http://mixelmagic.com/Amiga/EAB/Gotmoves.gif

Clearing blocks.. (I may have borrowed this mechanic from turrican, haha) http://mixelmagic.com/Amiga/EAB/clearblocks.gif

Drip damage. http://mixelmagic.com/Amiga/EAB/driponhead.gif


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Originally Posted by commodorejohn View Post
Definitely dig the visual style. I look forward to seeing where this is going
Thank you!
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Old 17 January 2021, 04:27   #25
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Is there some way to embed video here? edit: (oh yes! it does it automatically, sweet!)

[ Show youtube player ] - I made a quick video showing some things working.
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Old 17 January 2021, 14:15   #26
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Originally Posted by Mixel View Post
Is there some way to embed video here? edit: (oh yes! it does it automatically, sweet!)

[ Show youtube player ] - I made a quick video showing some things working.
Looks really good and smooth! Now looking forward to this even more.
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Old 17 January 2021, 18:45   #27
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Wow!
Now that I've seen it in motion, I can tell you it's a very ambitious, big project!
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Old 18 January 2021, 00:05   #28
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Originally Posted by Havie View Post
Looks really good and smooth! Now looking forward to this even more.
TY! I hope I can keep this level of performance without trimming back

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Originally Posted by AmyMor View Post
Wow!
Now that I've seen it in motion, I can tell you it's a very ambitious, big project!
Ah glad that shows.. It's going to be a long slog, the best is definitely yet to come.

I added slightly broken ladders today! https://twitter.com/MFDawes/status/1350873971370188800 (do tweets auto embed too?)

New attachment.. Who called the cops?!
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Old 20 January 2021, 20:40   #29
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Here’s a preview of some of the cast (some are likely not to appear), and there’s still a lot to add..

And there’s a bug... both WIP.
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Old 02 February 2021, 01:45   #30
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Implemented platforms that slide in and out... and lots of minor enemy behaviour.

Next job is to make the gameover screen, respawn points, etc.. finish the second map, the tutorial section, and 2 sub-levels, then music.. then the demo will be done! .... Ok that’s a lot of things.


Waiting for the right time to show off some features.. but here’s a video of times platforms.. https://twitter.com/MFDawes/status/1356357814667665412

Right now by far the most time consuming part is making the maps.
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Old 03 February 2021, 03:46   #31
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This might be a game over screen but it also might be animated and she might be scarier looking. It also might get entirely replaced as I go for something less trippy.

Last edited by Mixel; 04 February 2024 at 00:34.
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Old 03 February 2021, 04:21   #32
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Looks like a great game so far.
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Old 03 February 2021, 04:23   #33
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Nice work Mixel, enjoying your updates via twitter oh and here
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Old 03 February 2021, 16:12   #34
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Trippy stuff is good stuff, and that looks great
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Old 03 February 2021, 17:13   #35
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Great pixels
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Old 03 February 2021, 17:38   #36
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Trippy stuff is good stuff, and that looks great
Totally agree
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Old 03 February 2021, 19:34   #37
Mixel
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Looks like a great game so far.
Thanks! I hope to reach the point where it feels like a game when you’re playing it and not just a bunch of “not quite connected together” parts very soon.

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Nice work Mixel, enjoying your updates via twitter oh and here
TY! I duplicate a lot between the different places so oops if I seem a bit spammy.

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Trippy stuff is good stuff, and that looks great
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Originally Posted by DamienD View Post
Totally agree
Thanks both! It’s really encouraging when people like the weirder stuff, makes it a really freeing project to work on.

Today I’ve been working on shooting pipes, which might also double up if I ever need flying/engine thrusters, but also some environmental hazard things and effects.
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Old 04 February 2021, 11:11   #38
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Your progress is looking amazing. Are you doing YT videos on your progress?
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Old 04 February 2021, 17:00   #39
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Great pixel art and nice ambience
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Old 04 February 2021, 17:08   #40
Mixel
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Originally Posted by fxgogo View Post
Your progress is looking amazing. Are you doing YT videos on your progress?
I definitely will be doing that but more frequently after the demo drops? (the same applies to twitch streaming) The demo represents <5% of the final game, but there are still going to be some pretty big things in the demo that i don't want to show yet. I want to surprise people with some of it.



But I'll do a "second look" video soon with some of the new things I'm working on once the second main level is a bit better decorated.



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Great pixel art and nice ambience
Thank you! Music is going to add a lot too, I think. Assuming i dont completely mess it up, haha.
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