11 December 2007, 22:55 | #1 |
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Did piracy kill the amiga?
My answer, of course not. It was the same as the other computers, spectrum, c64, amstrad etc. The machines had a finite lifespan as the hardware couldnt be upgraded or as in the amiga, didnt have the financial clout to compete with the pc/microsoft.
I know piracy harms developers and its illegal but when i was at school EVERYONE who owned an amiga owned copied games and the amiga was i reckon the 1st machine for people to create "games lists for" In my 24 years of gaming ive never heard of a developer go bust due to piracy. Thanks to the net i have ammased a collection of around 3gb of amiga games. In my eyes my collection is complete, every game ive always wanted i now own. As some of these games a are probably still owned by some company or other, am i being naughty? If i borrow a friends dvd film and copy it to dvd its copyright theft and naughty..... If the film is on tv and i record it to watch another time, is it still theft? If its just the film from start to finish, whats the difference? Just a few things going round my head tonight lol |
11 December 2007, 23:03 | #2 |
Lesser Talent
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Pirates killed the Amiga. Actual swashbuckling Pirates.
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11 December 2007, 23:23 | #3 |
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11 December 2007, 23:27 | #4 |
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You mean that sid mier game that was coming to the amiga? Flippin beard wearing, 1 legged parot fiddlers!
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11 December 2007, 23:37 | #5 |
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There are soooo many threads on EAB about this, here's just a small few:
... Did the pirates killed the Amiga before it's time? ... Piracy/Cracked Games ... Piracy - the cure? ... piracy ... Pirate or Law Abider? ... PIRACY! Good or Bad? |
11 December 2007, 23:50 | #6 |
Lesser Talent
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You know what really grinds my gears?
YOU DAMIEND, F*CK YOU! |
12 December 2007, 00:08 | #7 |
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@mrbob2
if you consider the existing fucktards running amiga.inc at the moment as pirates... then yes.... Pirates Killed the Amiga.!!! |
12 December 2007, 00:10 | #8 |
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if you couldnt copy games, no-one would have known how great the computer was cos they couldnt see the games in action.... and only a handful would have bought the amiga in the first place X)
yes, I bought my share of games, you know how BIG them game boxes were!!? |
12 December 2007, 02:07 | #9 |
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Software piracy didn't kill the Amiga. I'd say tons more Amigas were sold because of copy parties and quick-ish swapping. But without copy parties, cracktros, and competition to release cool stuff first, no scene. It's what made the scene blossom from 3K cracktros with color cycle+scroller to groups making multi-disk megademos.
So for the scene it was good, but you can bet your ass small developers (the 1-4 people kind) got tired in the end selling 500-2000 copies of a game that took half a year to make. £30000 hardly covers 2 people's salary + rent a place to work in, not even mentioning packaging the games and marketing them. So I think when it went from kiddies buying some £8 tape cos they didn't have a dual deck recorder to kiddies having an X-copy night with a stash of 150 disks, devs ran out of money and they couldn't see enough money coming in, so they gave up and started another career. Today, most kiddies don't have a "game capable" PC, and if they have a father who does, it's still a matter of setting up torrent tracker, possibly getting an invite, use a DVD burn/mount utility... if they don't know how, it's back to "knowing someone that will burn me a DVD" or maybe go to a LAN for 8yo etc etc. Also, most games for kiddies are for consoles, PCs have "serious" games now. Roco Loco, platformers, sports games... for PC? nah. Back then a regular family could have a 10yo who knew perfectly well how to copy a game in 3 minutes flat. Same family, copy a console game? Fageddabawdit! No surprise devs prefer consoles, and make more money. Some generalisms here, but I hope you catch my drift ps. My drift is that piracy killed Amiga software development - which eventually led to no new releases. Which led to BBStros over cracktros and stagnation of the scene in the end. (I'm sure the HOL guys can make a chart of #releases/year and see when it happened. Interesting stuff!) |
12 December 2007, 02:07 | #10 | ||||
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Quote:
However, that a computer is going to die of old age isn't so much the question as whether or not piracy murdered it in its sleep. Quote:
["in the same sense" to mean only software or a focus on it.. Of course AmigaOS is technically software and could be pirated and they did AmigaVision (among other things?) but the piracy of those things didn't put a dent in Amiga computer sales, surely. And I added "easily" for hardware, because I do remember plans for a couple things floating around, like some hardware copier, but I know of no one that actually made them.. Also, thinking of early stories of the Amiga, I imagine one could homebrew an Amiga from plans downloaded off a BBS, but you might as well get a part time job for a couple weeks instead considering the work it would take.] Quote:
[You'd have to find someone that finds Superfrog on ebay, would otherwise pirate if they could, but for some reason can't, and would buy off ebay. Someone that wants an original for the manual, etc doesn't care that someone has just emailed them Superfrog as an attachment.] Quote:
(And as noted, this has been hashed out before it seems.. But I do like the discussion.. ) |
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12 December 2007, 07:32 | #11 |
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PC killed the Amiga imo.
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12 December 2007, 07:37 | #12 |
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Commodore killed the Amiga.
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12 December 2007, 08:01 | #13 |
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Gameboy killed the Amiga.
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12 December 2007, 08:05 | #14 |
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Ah, the Gameboy... I should have known... Evil Nintendo!
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12 December 2007, 08:27 | #15 |
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I killed the amiga. I trod on it with my wooden leg and then my parrot took a shit on it.
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12 December 2007, 08:45 | #16 |
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My Amiga never actually died, it's still running!
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12 December 2007, 09:09 | #17 |
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12 December 2007, 09:12 | #18 |
Ya' like it Retr0?
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I rekon it was KG's self made internet pr0n that killed the miggy scene....
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12 December 2007, 09:18 | #19 |
Lesser Talent
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You post whore.
Just because I make better shortbread than you. |
12 December 2007, 09:34 | #20 |
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Who was to blame: piracy or bad management? Read the fifth part of Jeremy's story on Ars Technica. Find out yourself.
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