04 May 2021, 17:26 | #1 |
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Join Date: Feb 2019
Location: Örebro
Age: 47
Posts: 117
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Flashback with CRT emulation shader
First: this is not for Amiga, but for Mac/Linux/Windows.
My goals with this hack of REminiscence is to make it nice and playable in full screen on todays high resolution monitors. Source code only for now: https://github.com/bni/REminiCRT |
04 May 2021, 19:06 | #2 |
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Join Date: Apr 2020
Location: Toronto / Canada
Posts: 33
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It is great to see an active fork of REminiscence - thanks for your efforts!
I have noted that you removed some features from the base engine, i.e. widescreen, support for Mac files, and scalers. Honestly, I do use all of these in the original port - Mac assets with adjacent widescreen using nearest scaler. Do you have any plans to add them back? I think one of the biggest contributions to the project would be further customization options such as controller remapping from the GUI and easy selection of different game assets (i.e. DOS, Amiga, Mac) for both graphics and music. Also, I have seen another recent port of REminiscence which offers some fixes over 0.4.6 - maybe this could be any help to you? https://github.com/chermenin/REminiscence |
04 May 2021, 19:42 | #3 |
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Join Date: Feb 2019
Location: Örebro
Age: 47
Posts: 117
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Thanks, I enjoyed making it, and also enjoy playing this amazing game that is still fun to play.
I don't really intend to develop this as a generally maintained fork, or add much other features. I just wanted a version that looks good on 2021 monitors in fullscreen. Its mostly a hack. Most of the removed features are either hard to support with a CRT emulation shader, or doesn't make sense at all with it. For example: The CRT shader is scaling in itself, using the GPU. Shader is hardcoded for 256x224. So further development make more sense to base on the main REminiscence version from Gregory Montoir. |
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