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Old 08 April 2021, 18:29   #21
ross
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Quote:
Originally Posted by DanScott View Post
It did shave another 600 bytes or so, off my 4k intro though
Add the unpacker code to it..
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Old 08 April 2021, 18:45   #22
DanScott
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Ah, that's true
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Old 08 April 2021, 22:35   #23
mr.spiv
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Quote:
Originally Posted by pink^abyss View Post
Do you mean for an amiga gui?
Decruncher.. certain stuff is just less hacky on kick 2.0 or better. But as you said 1.3 is the baseline
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Old 12 April 2021, 12:31   #24
ross
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Ok, I was forgetting!
Yesterday I made a little custom exe unpacker for Wrong Way Driver (of which I had completely missed the thread before!) and I therefore understood what 60KB you were talking about

You can find it in the Zone!.

The compression is based on ARJm7 and the relocation table on a custom format (circa 0.77byte per index after encoding/packing).

It is about 69KB, the advantage is that it is much much faster at unpack

Indeed it's a very good result for an LZ+H compressor, probably the best excluding the LZ+A ones, I'm curious on S405.
CM compressors usually reach higher performances (in this case, very much).
But I hardly ever use it on the Amiga due to the exaggerated slowness in decompression .. especially in base machines.

Nice little game "Wrong Way Driver"

Last edited by ross; 12 April 2021 at 14:06. Reason: typos
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