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Old 30 March 2021, 21:40   #21
saimon69
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That is hopefully not too hard to port, pretty simple gameplay and no more than 16 colors on screen
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Old 31 March 2021, 09:32   #22
Toni Galvez
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Originally Posted by DamienD View Post
I wish someone would port the arcade version of Xevious to the Amiga

[ Show youtube player ]
I remember I had a playable demo of Xevious on the Amiga, but I do not remember the name.
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Old 31 March 2021, 09:50   #23
DamienD
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I remember I had a playable demo of Xevious on the Amiga, but I do not remember the name.
Oh wow, really

Would love to see / try that
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Old 31 March 2021, 10:39   #24
Aladin
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Very good improvement of the game. Thanks to the whole team

old version: King’s Valley (1991 MA Soft)
[ Show youtube player ]
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Old 31 March 2021, 13:35   #25
logo
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Originally Posted by Toni Galvez View Post
Hello Guys,

We are very happy to finally publish our new game for OCS Amigas,

King's Valley. This game is a free distribution game.



Hello Toni !


First, I will never thank you and your team enough for giving us (Amiga community) a great version of King's Valley, wich is my All time, All platforms, favorite game.


I would like to ask you the status of your current version of KV. Is it over, or would you accept a few suggestions ?
Playability is excellent, however, in the sound department a few little things are lacking to reach the excellent MSX version's atmosphere.


I would be glad to give you more informations about that.


Regards.

Last edited by logo; 31 March 2021 at 13:40.
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Old 31 March 2021, 23:19   #26
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Congratulations indeed and thank you!
I just created the real floppy from ADF and tested on Amiga1200 + V1200, the game works fine.

Just a game on the fly before going to bed seemed quite demanding ...
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Old 31 March 2021, 23:21   #27
Toni Galvez
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Quote:
Originally Posted by logo View Post
Hello Toni !


First, I will never thank you and your team enough for giving us (Amiga community) a great version of King's Valley, wich is my All time, All platforms, favorite game.


I would like to ask you the status of your current version of KV. Is it over, or would you accept a few suggestions ?
Playability is excellent, however, in the sound department a few little things are lacking to reach the excellent MSX version's atmosphere.


I would be glad to give you more informations about that.


Regards.
Hello Logo, sorry, the game is 100% finished and closed, the coder spend all the fuel on it.

As the game is completely playable, it is true that we missed small details on it. But we are very happy and proud to make the game like Konami would do.

The reason that the game got MSX SCC sound is because me, I get the SCC samples and Narcisound did a wonderful soundtrack with it. In my point of view, this kind of sound fits in the game perfectly, much better than trying to do with real instruments.
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Old 01 April 2021, 06:00   #28
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OK Toni ! Thanks for your answer. My main concern isn't the soundtrack but some missing sound effets wich Konami probably wouldn't forget (they occure when pushing rotating doors and opening doors to finish levels). However, you made the game for Amiga, they didn't... I will have to live with that.

Sorry, I have to leave, tons of gems are waiting for me in Egypt.;-)

Last edited by logo; 01 April 2021 at 06:09. Reason: Errors
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Old 01 April 2021, 07:57   #29
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Nice!
I'm a bit puzzled though why they are being haunted by giant penises?
Maybe that's revealed at the end of the game...
Ooh, I love a good mystery!
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Old 01 April 2021, 08:21   #30
Toni Galvez
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Quote:
Originally Posted by logo View Post
OK Toni ! Thanks for your answer. My main concern isn't the soundtrack but some missing sound effets wich Konami probably wouldn't forget (they occure when pushing rotating doors and opening doors to finish levels). However, you made the game for Amiga, they didn't... I will have to live with that.

Sorry, I have to leave, tons of gems are waiting for me in Egypt.;-)
Enjoy the (incomplete sound effects) game. Choose the modern sound effects to hear the rotating door and hear me screaming haha.
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Old 01 April 2021, 15:04   #31
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Looks incredible, Toni.
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Old 01 April 2021, 15:16   #32
logo
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Enjoy the (incomplete sound effects) game. Choose the modern sound effects to hear the rotating door and hear me screaming haha.
Oh, trust me, I do enjoy it.
I didn't know about the rotating doors in modern sound effects mode, I only played a few levels in this mode, versus hours in classic mode.

I will have to test that.

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Old 01 April 2021, 18:13   #33
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Looks awesome Any way to run this from HD? At least using DiskImageGui the game starts to load, but hangs there. A few other adf's work fine with the same setup.

A600, 2MB chip, Furia 33Mhz
KS3.1
ClassicWb v28

Last edited by emuola; 01 April 2021 at 18:21.
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Old 02 April 2021, 12:13   #34
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Visuals are awesome! Compliments. I have the same from an stock A1200 launching fromout Workbench. Running from disk on boot, no problem.

I have 3 requests to make it even more awesome.

1. Normally on the MSX you get a sound effect when the door closes when you finished the level at 1:05 : [ Show youtube player ] Can this be implemented as well?

2. can the sound be put in stereo more clean: [ Show youtube player ] I cannot explain it, same as this: https://youtu.be/F1zK_IuSnVk?t=76
no real critics, but it would make it more pleasant for the experience.

3. Kings valley 2 port!!

Last edited by Paulthetall; 03 April 2021 at 13:31.
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Old 02 April 2021, 12:43   #35
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Great effort guys, I was never into MSX but I know that Kings Valley was a big deal back then.

Love projects like this that just appear all done, good stuff in all departments
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Old 02 April 2021, 16:00   #36
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Quote:
Originally Posted by Toni Galvez View Post
If you code Road Fighter, I can get the arcade graphics and improve them for Amiga.
I wish I had any skill coding for the Amiga I'm just a lowly PC pleb when it comes to programming.

Looks like I need to play the arcade version, it looks like it has a little more action to it.
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Old 02 April 2021, 17:26   #37
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Quote:
Originally Posted by emuola View Post
Looks awesome Any way to run this from HD? At least using DiskImageGui the game starts to load, but hangs there. A few other adf's work fine with the same setup.

A600, 2MB chip, Furia 33Mhz
KS3.1
ClassicWb v28
Try coping game fonts to fonts:
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Old 03 April 2021, 13:07   #38
emuola
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Try coping game fonts to fonts:
That did it! Thank you soo much tolkien
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Old 03 April 2021, 21:17   #39
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Made a nice Generic WHDLoad, in Da Zone!
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Old 08 April 2021, 02:51   #40
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Never heard of it before, but it's cool and an awesome conversion. Thanks!
Wrote it to disk and played it on the miggy and crt.
It really get's harder quickly each level, but hey I guess that makes it even more a real 80s game
@TjLaZer: Nice!
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