English Amiga Board


Go Back   English Amiga Board > Support > New to Emulation or Amiga scene > Member Introductions

 
 
Thread Tools
Old 20 November 2020, 11:45   #1
masteries
Registered User
 
masteries's Avatar
 
Join Date: Oct 2020
Location: Madrid
Age: 40
Posts: 195
Greetings from Spain

Greetings companions,


I am Masteries, a retro machines hardware and software lover;

like all of us.


Currently I have a several collection of machines from ZX Spectrum +2, NES, GameBoy,
Atari STE, Amiga 500 Plus, MegaDrive Model 1, Super NES, Dreamcast, PlayStation 2, GP2X F200, WIZ, CAANOO, GCW Zero, PS Vita 3G, PS3 and x360.
Obviously some of these last systems are not considered retro machines yet.


When I acquired a system, I am not only interested on how to use it,
or how to play with already available content.
I have special interest on how to program efficiently for them,
with special interest on 16 bits machines.



In the past I was a professional PS2 and PS3 (less time) coder,
but the interest on create new games is only growing with time.




Recently, I started working hard on Atari STE, specially on maximizing
the commonly forgotten relationship, between how the sound and
graphics are created and managed, in order to maximize
the performance (maintain a 50 frames per second rate).


For STE I wrote a digital only 12.5 KHz voices sound mixer,
using 68k assembler, with the assistance of experts as DML.
With a combined effort from DML and my betatesting,
currently the Atari Game Tools engine reached a great level:


[ Show youtube player ]


Real Parallax background planes; dinamyc palette changes.



Some early developments for Atari STE using dualfield colouring technique
and 3 voices 12.5 KHz digital audio mixing, running at 50 fps on a stock 8 MHz STE machine:


[ Show youtube player ]


[ Show youtube player ]


This demo was quickly turned obsolete (now the amount of RAM needed
for the same demo is decreased on 400 KB, allowing more and more stuff
due to now the demo requires only 2.8 MB of RAM of a total of 3.65 available;
these are the original NeoGeo graphics; map requires more than 4000 16x16 tiles)


These days are days of hard working... such walkpaths support implementation:






These sort of developments for STE are being ported to other systems,
as well currently I have no idea of the existance of an equivalent
development environment (C language based) and engine
for Amiga 500 Plus or Amiga 600 with 2 MB of chip RAM.
In order to try a port.



Sadly 1 MB of chip RAM is a very low quantity for
dual field and high level of detail, for very large maps such NeoGeo ones.



Best,
Masteries

Last edited by masteries; 20 November 2020 at 14:26.
masteries is offline  
Old 24 January 2021, 20:11   #2
redblade
Zone Friend
 
redblade's Avatar
 
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
2 Months too late, but welcome to the forum and that is some amazing code.

What software tools do you use to code for AtariSTE, are you using the emulator or an external compiler suite.

I want to get an AtariSTe
redblade is offline  
Old 25 January 2021, 12:45   #3
Franchute13
Registered User
 
Franchute13's Avatar
 
Join Date: Feb 2013
Location: Argentina
Posts: 281
Welcome to eab!
Very impressive you videos! The youtube channel is cool.
Franchute13 is offline  
Old 25 January 2021, 12:46   #4
chip
Registered User
 
Join Date: Oct 2012
Location: Italy
Age: 49
Posts: 2,942
Welcome !
chip is offline  
Old 26 January 2021, 16:20   #5
masteries
Registered User
 
masteries's Avatar
 
Join Date: Oct 2020
Location: Madrid
Age: 40
Posts: 195
Quote:
Originally Posted by redblade View Post
2 Months too late, but welcome to the forum and that is some amazing code.

What software tools do you use to code for AtariSTE, are you using the emulator or an external compiler suite.

I want to get an AtariSTe
Quote:
Originally Posted by Franchute13 View Post
Welcome to eab!
Very impressive you videos! The youtube channel is cool.

Thanks for the comments!


As software suite I use DML´s Atari Game Tools library and Vicent Riviere C compiler for Cygwin.


A new interesting video:


[ Show youtube player ]
masteries is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Greetings from Spain SLD-SNaKe New to Emulation or Amiga scene 6 04 April 2019 17:03
Hi from Spain xphere Member Introductions 4 27 January 2019 01:26
Hello from Seville, Spain! :) DeepQuasar Member Introductions 6 05 November 2015 05:06
Hello from Spain! tolkien Member Introductions 4 19 November 2012 20:53
Hola from Spain! Boom^ Member Introductions 8 17 September 2009 16:06

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 14:45.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.08791 seconds with 15 queries