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Old 19 December 2019, 21:09   #621
anotherlife
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I have followed the guide but still got the same problem with the audio. Sounds like an old modem. The speech works fine but not the music
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Old 19 December 2019, 21:14   #622
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And now after install 4.18 my mp3 sounds horrible when I use fast.

Last edited by anotherlife; 19 December 2019 at 22:12.
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Old 19 December 2019, 23:47   #623
NovaCoder
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Quote:
Originally Posted by Aladin View Post
scummvm 1.5 AGA 030/040 work with SCI engine? space quest 1 enhanced, larry 1 enhanced, police quest 1 enhanced, space quest 4, police quest 3, etc... scumm not found game but with version 1,5 060 AGA and RTG the game are found (for playing with the version translating in french. 320x200 256 colors)

The french list of game:
https://www.amigafrance.com/forums/t...-jeux-scummvm/

Edit: oups it's normal for SCI Sorry
http://eab.abime.net/showpost.php?p=...&postcount=544

The 'about box' option in the launcher tells you which game engines are supported with each 68K release (020/030/040/060 all support different numbers of games)

Last edited by NovaCoder; 20 December 2019 at 00:26.
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Old 21 December 2019, 04:53   #624
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Quote:
Originally Posted by anotherlife View Post
And now after install 4.18 my mp3 sounds horrible when I use fast.

I think Novacoder was saying that compressed audio (mp3) soundtracks was too much for the poor old 68k.



Quote:
Originally Posted by NovaCoder View Post
What version of ScummVM are you running? If you are trying to decode compressed audio in real-time then it will be too much for the poor old 68K CPU.
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Old 26 December 2019, 18:01   #625
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Ok! Im running Scummvm aga 060 NovaCoder, Using AHI 4.18 and followed the youtube guide.

My Amiga:
A1200
Bppc 060@50mhz 256mb ram (scsi)
Bvision ppc
Elbox Zorro IV

And stil no luck with rhe sound. Sometimes the music in the games works fine but there is no speech. I think i have tried everything now.
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Old 26 December 2019, 18:31   #626
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Got simon 2 working with ppc now! Happy haha
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Old 18 September 2020, 00:33   #627
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@NovaCoder
Is it possible to activate the "Aspect ratio correction" in the graphics settings of Scumm1.5? (RTG & AGA) In the old 1.4.1 version I can choose the option - on the picture below you see the difference between both versions. With 1.t Guybrush is a little bit chubby and the screen is not fully used.

At Lands of Lore is also a difference between the two versions - with 1.4 all works fine, with 1.5 there are slight graphical errors. The bug is not a big problem but just for your info. Thanks
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Old 18 September 2020, 02:07   #628
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Sorry my friend but I don't want to recompile ScummVM, it's a huge project that takes hours to setup and build and I just don't have the time these days.

I think you can use the Tooltype in the AGA version to specify an NTSC monitor driver which should make DOS 320x200 games full screen BTW

Last edited by NovaCoder; 18 September 2020 at 07:31.
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Old 18 September 2020, 09:54   #629
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No problem, I didn't know it is such a big effort. Thanks anyway, I will check the NTSC version
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Old 06 May 2021, 18:09   #630
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I was trying to run Lands of Lore CD version with SCUMMVM AGA v1.5 and game is working, but have graphic glitches. Is Lands of Lore working with glitches or just I have wrong version of game (It's working fine with SCUMMVM on other platforms)?
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Old 06 May 2021, 19:56   #631
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Quote:
Originally Posted by Solo Kazuki View Post
I was trying to run Lands of Lore CD version with SCUMMVM AGA v1.5 and game is working, but have graphic glitches. Is Lands of Lore working with glitches or just I have wrong version of game (It's working fine with SCUMMVM on other platforms)?
I've experienced this before; use an earlier version of Nova's ScummVM and all is good.
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Old 06 May 2021, 21:18   #632
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Just checked my .HDF; I used this older version of Nova's ScummVM for "Lands of Lore":
ScummVM_V1.3.1.031_AGA_030.lha

Last edited by DamienD; 06 May 2021 at 21:25.
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Old 07 May 2021, 09:05   #633
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How does Scumm fare on an 030? Just got the TF330 for my CD32...
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Old 07 May 2021, 10:54   #634
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How does Scumm fare on an 030? Just got the TF330 for my CD32...
Should be very playable for the older games, just make sure that you disable music unless you have an external MIDI device. Also read the readme with regards to performance tuning.
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Old 07 May 2021, 12:15   #635
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Quote:
Originally Posted by DamienD View Post
Just checked my .HDF; I used this older version of Nova's ScummVM for "Lands of Lore":
ScummVM_V1.3.1.031_AGA_030.lha
Is that version working with music? With V1.5 on my Warp game is working fine (meaning speed) with OPL emulation, just there are glitches in graphics.
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Old 07 May 2021, 13:59   #636
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Quote:
Originally Posted by Solo Kazuki View Post
Is that version working with music? With V1.5 on my Warp game is working fine (meaning speed) with OPL emulation, just there are glitches in graphics.
I didn't check that, can look sometime later today.
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Old 07 May 2021, 14:13   #637
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Thanks a lot! I'll be grateful.
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Old 07 May 2021, 16:12   #638
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Nope, no music unfortunately.
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Old 07 May 2021, 17:33   #639
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Nope, no music unfortunately.
Bummer. Playing without music is somehow empty (silent).
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Old 03 October 2022, 17:16   #640
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Question

Quote:
Originally Posted by NovaCoder View Post
Should be very playable for the older games, just make sure that you disable music unless you have an external MIDI device. Also read the readme with regards to performance tuning.

Hi NovaCoder,


I noticed a recent release of ScummVM 1.9.0 for classic Amigas. http://m68k.aminet.net/package/game/...cummVM_AGA_060
After reading the documentation my impression is that it could allow using uncompressed audio files (wav) instead of compressed (ogg). It seems as a perfect option, since ogg audio is unusably slow and distorted on classic Amigas. However, it is not clear what wav format shall be used - 8/16bit, 22/44kHz, mono/stereo, signed/unsigned? I tried it with Loom CD version, using Track1.wav and for some wav formats I got no sound, for others interrupted sound and in some cases it completely crashed. Thus, can you please provide an information about correct format for wav files in ScummVM_AGA 1.9.0? Thank you!
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