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Old 30 October 2021, 12:29   #1
jotd
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Amidar WIP

new quick (I hope) project in the works: Amidar (1982 arcade game) for Amiga 500

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building on mspacman code base & dev methods.

Extracted dot positions & maze lines. Nothing moves yet.

https://github.com/jotd666/amidar500
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Old 30 October 2021, 16:09   #2
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So cool to see these classics now for the Amiga, keep up the good work jotd!!
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Old 30 October 2021, 17:09   #3
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Cool !!!

I always liked Phoenix (Eagle Empire) too. Good arcade games !
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Old 30 October 2021, 17:10   #4
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Right on! Similar to Triple Punch, IIRC. Nice!
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Old 30 October 2021, 17:26   #5
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Thanks for theses ports jotd !
Keep up the excellent work
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Old 30 October 2021, 20:31   #6
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Amidar is a great game - played it lots when I was younger! Crush Roller next please...
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Old 31 October 2021, 00:06   #7
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You're an absolute machine jotd! Nice work again
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Old 31 October 2021, 11:17   #8
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cloning engines isn't very hard. Amidar is simpler than Pacman (except for the filling sections that require a bit of logic)

Update: main character moves according to the maze, enemies are visible and animated. They don't move yet.
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Old 31 October 2021, 12:30   #9
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Quote:
Originally Posted by jotd View Post
cloning engines isn't very hard. [...]
Maybe, but doing it requires time .
That's one small step for computing, one giant leap for Amiga software library .
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Old 04 December 2021, 22:11   #10
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first video of Amigar in action

[ Show youtube player ]

intro is done too but forgot to enable it for the vid...

Last edited by jotd; 05 December 2021 at 13:23.
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Old 05 December 2021, 09:24   #11
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Can't remember how much money I dropped in the arcade at the time...
Nice work!
Giacomo.
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Old 05 December 2021, 11:53   #12
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WoW !!!

You are my hero, perfect conversion
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Old 06 December 2021, 18:18   #13
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I am making an Amidar remake with new content for PC mixed with girls like Gals Panic.

[ Show youtube player ]


I love Amidar, nice to hear is coming to Amiga!
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Old 06 December 2021, 18:26   #14
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Quote:
Originally Posted by jotd View Post
cloning engines isn't very hard. Amidar is simpler than Pacman (except for the filling sections that require a bit of logic)
.
The even levels code has given me a lot of headaches. Anyway I am a self-taught and inexperienced programmer. I am using Gdevelop, it's based in Java.
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Old 06 December 2021, 19:28   #15
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Quote:
Originally Posted by frikilokooo View Post
I am making an Amidar remake with new content for PC mixed with girls like Gals Panic.

[ Show youtube player ]


I love Amidar, nice to hear is coming to Amiga!
How hard is to overlap something like this on current Amiga code for a sequel? Possibly with a greyscale to color transition at end level rather than keep the figure colored during the game a la gals panic
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Old 06 December 2021, 20:21   #16
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Quote:
Originally Posted by saimon69 View Post
How hard is to overlap something like this on current Amiga code for a sequel? Possibly with a greyscale to color transition at end level rather than keep the figure colored during the game a la gals panic
My game is very simple except for the masking sprite effect, this can be replaced by translucent/dithering sprites covering the background girl or by an effect like in the arcade Wonder Stick:

[ Show youtube player ]

Unfortunately I don't know code for Amiga

Last edited by frikilokooo; 06 December 2021 at 20:32.
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Old 06 December 2021, 20:33   #17
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even levels must be approached with a good method. There should be 3 states for the painted lines: not painted, temp painted, fully painted. And it should be possible to rollback a whole rectangle if the painter switches rectangles without completing the current one.

not trivial.

A sequel using AGA and nude pics? Shouldn't be a problem
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Old 06 December 2021, 20:50   #18
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Can be done in ECS too in my opinion, this is a static screen, so a momentary pic in greyscale/chromatic for in-game and then switch the final to HAM or EHB with dynamic palette imo at end level
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Old 06 December 2021, 21:08   #19
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Can be done in ECS too in my opinion, this is a static screen, so a momentary pic in greyscale/chromatic for in-game and then switch the final to HAM or EHB with dynamic palette imo at end level
It would be great that effect in AGA version.
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Old 07 December 2021, 15:37   #20
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A sequel using AGA and nude pics? Shouldn't be a problem
Please.
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