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#1 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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No Love for RoboCop 3?
Being in the process of updating the slaves of my WHDLoad collection, I'm a bit shocked that RoboCop 3 still only has the install from 1999 and never saw any updates. On my A600 with a 030, I can get the game to run with NoMMU, no other tooltypes needed. And it runs well. On the PiStorm with Emu68, I have to use NoCache, otherwise it crashes. Sadly, that makes the game crawl and completely unplayable at about 1 fps. This game was fast even on a stock A500. Would be nice if after 24 years, someone would give the WHDLoad install for that game some love.
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#2 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 495
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It was ahead of its time and the first first person shooter I ever played. I knew I wanted more I was just not sure what that would look like until Doom.
I think it's actually fine on an A500/A1200. |
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#3 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Fully agree. It's absolutely stunning what DID achieved with this game on a stock Amiga. Also, the presentation is just awesome. Very similar to TFX (also from DID, of course).
That's why I'm shocked how little attention it got WHDLoad-wise. No one touched it since 1999, while some other crappy games get a new slave almost every year. |
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#4 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,129
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Slave author is dead. If it dont works on Emu68 then it can be SMC problem or extra wait can be necessary or Emu68 has any bug.
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#5 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Issue is that it needs NoCache, which has the side-effect of making the game too slow. Again, that slave is from 1999. It's not using any modern WHDLoad feature.
Quote:
Last edited by derSammler; 09 September 2023 at 18:07. |
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#6 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,454
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I maintained a lot of Mr Larmer slaves. Mr Larmer which besides being talented, provided 100% of his source code for others to maintain, which saved us countless hours of resourcing.
Robocop 3 was on my lists of 3D games to accelerate. The main issue is that the game runs in chipmem. Relocating it to fastmem isn't a piece of cake, but would allow much faster operation. |
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#7 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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I think the most important improvement would be to patch it so that it does not need "NoCache" anylonger on 040/060, because that's what makes it slow on Emu68.
Of course, that might sound much easier than it is. |
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#8 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,087
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Robocop 3 speed up? yes please
![]() I loved that game back in the day. |
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#9 |
Registered User
Join Date: Sep 2005
Location: France
Posts: 526
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How sad!
I would like the WHDLoad splashscreen to pay a tribute to him somehow. This alone deserves an update. Last edited by Calabazam; 09 September 2023 at 23:09. |
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#10 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,124
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Robocop 3 is pretty cool but CACHE support would be really needed.
(it works with CACHE but Sound FX getting screwed up) Same Engine as EPIC,i guess (and that one is also pretty tricky) The WHDLoad Gods are always pretty busy. Let them be praised and hope one day Robocop 3 getting the "treatment". Mr. Larmer ![]() ![]() Last edited by Torti-the-Smurf; 10 September 2023 at 14:03. Reason: found a typo :) |
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#11 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Quote:
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#12 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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With Emu68 1.0 RC2, RoboCop 3 now runs at very good speed.
![]() Also, it fixed a ton of audio issues in other games (e.g. TFMX7 in Turrican 2+3, f*cked up notes in R-Type 2). Really nice. |
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