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#1 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,421
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AmiDuke - New Duke Nukem 3D port for AGA
I recently found my old AGA port of Duke Nukem 3D on my hard drive so I thought I'd better upload it to AmiNet before it was lost forever
![]() I can't remember why I never released it ![]() Just gave it a quick go on my A1200 and it seems to work OK My port was based on the old Atari and Amiga ports with some stuff stolen from Fabien Sanglard's excellent Chocolate Duke port. Requirements: 1) An AGA Amiga (PAL/NTSC) with a 68060 OR an RTG Amiga with an 68060 2) AHI installed (v4.18 highly recommended for real 68k users) 3) 3.1 ROMS (3.0 ROMS may cause it to run slowly) 4) A copy of the PC Duke Nukem 3D data file (must be the Atomic version) Limitations: 1) No network or multiplayer support Quote:
![]() Last edited by NovaCoder; 01 June 2021 at 12:16. |
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#2 |
Registered User
Join Date: Jun 2010
Location: FRANCE
Posts: 222
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Many thanks mate !!
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#3 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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really great nova
![]() what miss to make a music support ? Is there a cdda version of duke nukem on pc ? |
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#4 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,421
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I was working on a version with Prisma support but the driver wasn't ready for release so I had to remove support.
I just had a quick look at the base code and most of the music code has been removed and it would be a lot of work to put it back again....sorry. In total I must have spent over 100 hours of my time cleaning up this port and optimizing for AGA ![]() Last edited by NovaCoder; 02 October 2015 at 01:39. |
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#5 |
kLiker
Join Date: Mar 2011
Location: Brno / Czech Republic
Posts: 371
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Yesss! Many thanks! I am gonna play it this evening, and next one and ...
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#6 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
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Impressive
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#7 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,356
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Awesome, thanks dude! Now any chance of releasing your Ultima vii port too?!
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#8 |
Code Kitten
![]() Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Thanks!
A 060 seems like a stringent requirement though when the original game runs fine on a 486, is there room for improvement in your opinion or is AGA too slow to manage? |
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#9 |
Registered User
Join Date: Jan 2014
Location: Poland
Posts: 168
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Instead audio in Ogg could add for example support for 16-bit Intel/DVI_ADPCM_ADP4-AIFF with SongPlayer AudioConvert
Usage: AudioConvert [<options>] <input file> <output file> options: -if input frequency (for raw file) -it input tracks (1 or 2, only for raw file) -f output frequency -m force mono output file -t output type {RAW|AIFF|ADPCM} -is input swap little big endian in 16-bit input file To convert a 16-bit AIFF file in ADP4-AIFF, the command is: AudioConvert -f 27429 -t ADPCM <input file> <output file> |
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#10 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,598
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Will take more time and i know Nova is not going to work on this no longer so my statement is purely academic, but what about implementing a mod player and make redo musics with protracker by various artists so to give the Amiga taste to it?
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#11 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,980
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Quote:
So... Tadaaa... Look, no 060 ![]() |
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#12 |
Posts: n/a
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Hey Nova, what's the link to aminet? Having trouble finding this unless...I'm just an idiot..
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#13 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,421
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It sometimes takes awhile to show up on the AmiNet server, hopefully it will be there soon.
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#14 | |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,980
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Quote:
Right now the Vampire is identified as a 040, (not sure if its missing any specific 060 stuff). Would be interesting to see it run on an A600 ;-) (Although until ECS is bypassed, I imagine the Chipmem is the bottleneck) |
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#15 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,421
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Yep that video was taken with my 75 Mhz 060.
It *may* run OK on an 040 but I can't guarantee it so that's why I say it requires an 060. |
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#16 |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
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Does this port use SDL, Nova? Just curious
![]() Anyway, great job ![]() |
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#17 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,421
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Thanks
![]() Nope, the version I've released doesn't use it. I started off porting the SDL Duke but that proved buggy so I then switched to the old Amiga/Atari versions and ended up adding some of the SDL version's enhancements back in. Last edited by NovaCoder; 02 October 2015 at 15:30. |
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#18 |
Amigan - an' lovin' it!!
Join Date: Nov 2010
Location: Nottingham, UK
Age: 55
Posts: 557
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That looks really impressive. I'll try it on my 040/25 anyway, just to see what happens
![]() Any chance of a PPC version........? ![]() |
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#19 | |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
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Quote:
Well, I tip my hat to you again then, dear sir. Amazing job ![]() Now about that Ultima VII port... ![]() |
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#20 |
Registered User
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
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Incredible work as always, thank you!
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