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Old 28 January 2019, 18:45   #61
Toni Wilen
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Enable/disable shortcut support added:

event=KEY_F1

All event names are listed in source tree inputevents.def file. If event is mapped to trainer option, it is also filtered and won't be seen on Amiga side.
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Old 28 January 2019, 19:40   #62
BippyM
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Is there an example inputevents.def file included? and is this the latest beta?
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Old 28 January 2019, 19:59   #63
Toni Wilen
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Quote:
Originally Posted by BippyM View Post
Is there an example inputevents.def file included? and is this the latest beta?
https://github.com/tonioni/WinUAE/bl...nputevents.def
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Old 28 January 2019, 20:06   #64
BippyM
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Thank you very much. I shall test this week
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Old 28 January 2019, 21:48   #65
Anubis
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Is this working somewhat? How can I help?
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Old 08 June 2019, 08:42   #66
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Toni this is excellent work!! :-)

I tested and works flawlessly with Mortal Kombat 2 WHDload loaded through workbench, The WHDload version has a NonDOS Image packed with RNC crunched files

[patch]
name=Infinite fatality time
enable=true
data=51CFFFE27E004E757E014E7536381D96
offset=0
replacedata=6700FFE27E004E757E014E7536381D96
access=write
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Old 26 May 2021, 09:45   #67
ztronzo
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Toni, have you ever thought about adding a rumble/vibrate controller action per port?

So for example: when you lose energy in Turrican or a specific player gets dropped in a fighting game, WinUAE checks when a specific PC instruction event is triggered as specified through the trainer file it can perform a rumble action to a controller attached to specific joystick port as specified through the action.

Another case would be if there is a toggle joystick/CD32 pad change in the game, so when a game changes joystick modes in the game menu, the trainer file triggers the event (as per the specific PC instruction) and toggles the action to switch between CD32 pad/Joystick input mode on the emulator.

This is just the theory, if interested I can attempt find specific instructions for a few games.

and if you allow actions as per running commands on the host, we can even make the lights go off when Turrican enters the game-over screen.. :-)

Last edited by ztronzo; 26 May 2021 at 10:21.
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