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#1 |
Registered User
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 440
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Starting this thread to share progress on this game creation tool. Next version is going to be 0.9, a lot of new stuff is coming in:
Background level layer can now also be Foreground layer, supporting 4 or 16 colors besides the one used in the rest of the game, also supporting loop and scrolling in x and y. Quick edit level feature inside the level screen to allow selecting tiles without swaping to tile screen like before. Quick object selection inside the level screen. New triggers, improved performance and compatibility, less memory usage and lots of fixes. This video teases some of the new WIP features [ Show youtube player ] More updates coming soon. |
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#2 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,908
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Looks really impressive. Well done and keep up the good work!
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#3 |
Registered User
Join Date: Aug 2020
Location: Italy
Posts: 123
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Keep going man!
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#4 |
Registered User
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 440
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Thank you both! Another feature being added for easy editing are the shortcuts for the objects in the level.
[ Show youtube player ] |
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#5 |
Registered User
Join Date: Oct 2007
Location: ManCave, Canada
Posts: 1,676
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thanks for the update
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#6 |
Registered User
Join Date: Nov 2014
Location: Netherlands
Posts: 260
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Good luck with further development.
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#7 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 7,118
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I really like that horizontal ribbon-like user interface. Not a single pixel wasted
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#8 |
Registered User
Join Date: Oct 2013
Location: North of Africa
Posts: 55
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Are there tutorials, examples, ect to start with this engine?
Thanks in advance |
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#9 |
Registered User
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 440
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#10 |
Registered User
Join Date: Oct 2013
Location: North of Africa
Posts: 55
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#11 |
Registered User
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 440
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Showing some of the new and upcoming features in AmigaWave, the spanish youtube channel.
[ Show youtube player ] Redpill stuff starts at minute 56. |
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#12 |
Registered User
Join Date: Oct 2013
Location: North of Africa
Posts: 55
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#13 |
Registered User
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 440
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It has been a hard effort but finally it's released!!
http://aminet.net/package/dev/misc/REDPILLGameCreator Thank you for all the feedback, it was really helpful to improve the game creator |
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#14 | |
Registered User
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 440
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Some more information about the update in amiga-news.de http://amiga-news.de/en/news/AN-2021-10-00076-EN.html
Quote:
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#15 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,258
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Nice work with the Redpill creator Zener!!
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#16 |
Registered User
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 440
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Thank you!
New version with fixes: http://aminet.net/package/dev/misc/REDPILLGameCreator v0.9.2 -Tile position is displayed while editing the map. -Minimap not visible anymore in the Spritesheet screen. -After editing a game text the menu is now refreshed. -FIX: Triggers for attached objects not being executed after building a game. -FIX: Dialog system was not checking if sprites were active causing the game to end abruptly. -FIX: Play SFX L+R trigger was always playing sound 0. -FIX: Shadow Gameobjects being displayed in the level editor screens. -Small fix in profiler menu text not showing in the right color. -Some unused code removed. |
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#17 |
Registered User
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 440
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Image from Yoz Montana's Guardian - the legend of flaming sword showing how he is using the new features.
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#18 |
Old fart
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Looks pretty cool, GJ Zener :-)
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#19 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 860
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Going to pick this up again soon. You have made so many cool changes to when I last gave it a whirl and even then had managed a scrolling map with some sprites moving about.
I did have a time grasping some of the logic needed but its a really solid and fun program to use, something to tinker with when upstairs on the Amiga! |
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#20 | |
Registered User
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 440
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Quote:
I have just released a new version with performance improvements (I hope I didn't break anything in the process) http://aminet.net/package/dev/misc/REDPILLGameCreator |
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