25 December 2020, 16:59 | #21 |
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Good work Stingray! thx
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25 December 2020, 23:08 | #22 |
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Fanstastic job Stingray!
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25 December 2020, 23:58 | #23 | |
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Quote:
EDIT: On a related note, the WHDLoad install also doesn't work correctly on a Vampire Amiga. It loads up fine and starts, but nothing works. And when you press keys it runs in slow motion and locks up. Not sure if that helps you. Last edited by TjLaZer; 26 December 2020 at 05:42. Reason: edit |
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26 December 2020, 12:22 | #24 | |
move.l #$c0ff33,throat
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Quote:
The WHDLoad version and my disk version are completely different, my version uses 100% Amiga DOS files and completely removes all protection layers. Both versions version use different approaches for disabling the protection and applying patches. |
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26 December 2020, 16:47 | #25 | |
move.l #$c0ff33,throat
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Quote:
Please try attached version, do you still get the black screen on your Vampire A1200? Last edited by StingRay; 27 December 2020 at 01:22. |
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26 December 2020, 21:46 | #26 | |
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I used to read all the Making of/Work In Progress features on games back in those days and I often got the impression that few early Amiga games used sprites. So that was bad luck! I guess any extra speed is useful in a 3D game though |
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26 December 2020, 23:38 | #27 |
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27 December 2020, 01:02 | #28 |
move.l #$c0ff33,throat
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Final solution was coding an input-handler which blocks all mouse events.
Try attached version, you should see a number in the upper left corner after starting the game and nothing else will happen. Tell me which number you see, depending on the number you'll tell me I may or may not continue on fixing the game for Vampire. Last edited by StingRay; 27 December 2020 at 01:22. |
27 December 2020, 01:17 | #29 | |
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Quote:
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27 December 2020, 01:20 | #30 |
move.l #$c0ff33,throat
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OK, that means I won't spend any more time trying to make the game work for Vampire machines, sorry.
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27 December 2020, 01:27 | #31 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
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From Saberman video it looks pretty slow,even slower than Battlezone clones on a spectrum; is something that some competent coder could fix or is due to using the system API?
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27 December 2020, 15:07 | #32 |
move.l #$c0ff33,throat
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The game code is mostly done in C but line drawing and some other time-critical routines have been coded in ASM. It would certainly be possible to speed up the code but it would be a lot of work to do this, so not feasible IMHO.
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27 December 2020, 23:12 | #33 | |
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Quote:
Edit: Was trying out the Atari ST version (to see how it compares) and I found something interesting. The ST version defaults to Joystick mode in port 2, and you can press CTRL M or CTRL J to switch between mouse and joysticks. (without unplugging anything.) The Amiga version defaults to Joystick in port 1 (mouse port), so you have to swap the mouse for a joystick. The manual says a mouse can be used but it's garbage trying to use it (I question if the Amiga code even supports a mouse?), wonder if it's possible to swap ports or add the CTRL M and CTRL J to swap between Joystick in port 1 and mouse in port 0? Last edited by TjLaZer; 28 December 2020 at 01:39. |
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28 December 2020, 05:06 | #34 |
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Thanks for fixing this! Awesome Christmas present for Amiga fans!
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