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#1 | |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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Wonder Girl in Monster Place - New Amiga game teaser by Moya
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- No name as of yet but will ask a mod to edit title when it appears ![]() |
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#2 |
Amiga will never die!
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There's still no title for the game but we're open to suggestions. The demo is in the Zone if anyone would like to try it out.
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#3 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,945
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Looks very nice guys!
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#4 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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"Moya Adventures" sounds good to me. I remember that game was teased year or two ago by single screen shoot, receive some positive comments and nothing was hear about it again. It is good that it do not die
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#5 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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Wonder Girl in Monster Place
? Sounds good ![]() Mods can you edit the title to that please for the time being ![]() |
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#6 | ||
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
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#7 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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Thank you Damien!
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#8 |
Registered User
Join Date: Nov 2014
Location: The Ford Galaxy
Posts: 214
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Cammy and the Scary Skellies!
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#9 |
Registered User
Join Date: Jan 2011
Location: France
Age: 52
Posts: 507
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Yes, yes it's her, i recognize her !!
![]() ![]() ![]() Ian: I have removed the image from this post as it was obviously the spark of the major duchbaggery that kicked off. It wasn't really needed in the discussion anyway and I thought something like this would happen with the image as there are some massive idiots on the internet unfortunately, but thought we'd be OK after a couple of days had passed, sadly I was mistaken. Hopefully Cammy did not see this BS, but if you did please accept my appologies for not acting on my instinct to remove the image. No blame attached to you Lord Riton, I believe you posted innocently enough. Last edited by Ian; 20 July 2018 at 14:01. |
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#10 |
Shameless recidivist
Join Date: Jun 2012
Location: Duluth, Minnesota (USA)
Age: 38
Posts: 266
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Anything rolling with Jill of the Jungle as a guiding influence has my stamp of approval.
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#11 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,595
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I wish Backbone provides power up structure so she can get a special bonus, become the titular Cammy and kick the skeletons cocciges :P - well, i think that could be done if the game end up coded instead
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#12 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,056
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Really cool looking!
A couple questions: Is this 16 or 32 colors? Who made the gfx? Who's involved in the project currently? |
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#13 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,195
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This looks amazing
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#14 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 855
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http://eab.abime.net/showpost.php?p=...&postcount=121
http://eab.abime.net/showpost.php?p=...&postcount=127 good luck for development |
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#15 |
Puttymoon inhabitant
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#16 |
Amiga will never die!
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The graphics are inspired by Ruff n Tumble, but they're not ripped. I pixelled them myself, they're an evolution of the graphics I made for my Backbone tutorial several years ago. Ruff's graphics are larger scale and 32 colours, the graphics in our game are in 16 colours.
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#17 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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looks cool, will it run on a vanilla a500 ???
why did you limit you to 16 colours ??? |
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#18 |
Amiga will never die!
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Yeah, slowly... The A500 version will have a smaller screen size than the demo, to help it move along at a playable speed.
We'd love to team up with a programmer at some point to make a game using the final graphics (these are far from final) but first we'd like to finish a complete game with Backbone, using all the features of the software, as an ultimate example game. Then I'll finish writing a full tutorial including the making of this game from start to finish. |
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#19 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,797
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I see some inspiration by Ruffn' Tumble but by no means any copying.
Would love to help you with the final game coding wise, I think we could get this up and running easily on an A500, even with some Sprite parallax background. |
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#20 | |
Puttymoon inhabitant
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