06 January 2004, 05:29 | #1 |
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Caps Hardware project
Hi folks.
I had a thought (ouch), one of the projects CAPS has, is maybe one day have a hardware hack for a disk drive to allow writing IPF's back to floppy for loading on a REAL amiga. Now we have "Catweisel" (SP?) the controller board that uses PC drives, could the device driver for the PCI one (new) be updated to allow writing IPF's back ?, maybe the same can be done for the A1200 (clock port) version ? Or am I once again way off mark ? |
06 January 2004, 09:43 | #2 |
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It will happen one day. IPF's are specifically designed for mastering back to disk. They actually contain data that you wouldn't use for anything else.
Unfortunately, there is no way to reliably write IPF's back to disk using a Catweasel. We won't do a half-baked solution when we know who people will complain to - us - when it would be entirely out of our control. We will build hardware to do it. Hopefully a fully fledged mastering/dumping solution similar or better in quality than the commerical mastering machines at the time (which takes some doing). But it will take quite a bit of time, and quite a bit of money - both of which we can't spare any more of right now, and unfortunately not for the near future either. |
06 January 2004, 10:04 | #3 | |
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06 January 2004, 10:47 | #4 |
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Are there any plans for mounting of ipf files within the amiga environment? I remember things were mentioned on this ages back I was just wondering if any more thoughts or discussion has taken place regarding it?
PS: Got through all those emails yet Fiath? |
06 January 2004, 11:07 | #5 | |
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Actually, you made an important point. The Catweasel supports disk formats, not copy protection. The two things are quite different. Last edited by fiath; 06 January 2004 at 11:13. |
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06 January 2004, 11:11 | #6 | ||
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06 January 2004, 11:14 | #7 |
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Not a problem Fiath. Not at all.
Answer whenever you can. Actually can you answer the DAT email last as I need to change it a little. I'll re-email an amended copy once you reply to the other one. (The Beast dumping one) If that makes any sense whatsoever |
06 January 2004, 14:17 | #8 |
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What percentage of the 1000+ titles that got imaged really need a duplicating type machine to put them back onto disks?
I was just wondering if a device like the old ISA Central Point deluxe option board could be programmed to do 90% of the disk images. this thing could copy just about anything that didnt have physical protection like laser pinholes in the media. I am sure very few people want to buy or make a duplicating machine just to replace an original disk that went bad (out of curiosity what make/model machine is needed to do this kind of duplicating anyway?). |
06 January 2004, 17:58 | #9 |
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@KG: Thanks. Will do.
@UnknownK: The kind of machine that did most of the mastering for Amiga disks was something like (models vary) a Trace 7500 ST. However, they were just the writing device. They were controlled by a Unix machine with special software, but that's okay since it would be useless for IPF images anyway. Actually not even a Trace duplication machine can master some of the games released. One game had to master most of the disk on a Trace, then use another/unknown/custom mastering solution to master one of the tracks. Some other disks were mastered on a Trace but shouldn't have been - i.e. you couldn't do a verify phase because the Trace machine lacked the capabilities to do that, and so the disks had to be mastered "raw". Very very bad. I bet their returns department went crazy - probably why they stopped doing it after a few games. No prizes to anyone for guessing who that was. We should be able to resolve all these issues. Hence why we want to do it properly and get it right first time. As for percentage of the games release needing mastering hardware. I really wouldn't know, and I don't fancy checking them all to check - sorry!.Basically a huge ton of them. Anything that uses variable bitcells (long tracks, copylock, etc.), anything that uses flakey bits, loaders that uses timing tricks on track geometry, the list goes on. ISA Central Point deluxe option board: If you can send a detailed tech spec and manual (ie not just marketing stuff), and it should show what is possible. Are they widely available? Probably not much point anyway if they are hard to get hold of... We were also hoping to provide something a little less "legacy", like a device USB/parallel controlled. I don't know about you, but I personally don't have any ISA slots. |
06 January 2004, 18:10 | #10 |
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@Fiath, these cards have not been manufactured for quite some time. Central Point software made many of the early software based backup utilities for just about all the different machines out there. Remember Copy II 64
Well for the PC they had an Option Board that connected to a free ISA slot on an old XT box and with software similar to Ghost would allow the end use to duplicate most of the copy protection schemes out there at the time, including for other systems I wish I could remember if there were any of these cards available in a warehouse somewhere but I can't. Perhaps Unknown_K would have some answers on this one, he's much more into the older DOS machines then I ever was |
06 January 2004, 18:40 | #11 |
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Those cards show up on ebay all the time and go for $40-60 on average.
http://retro.icequake.net/dob/#eob Lots of information and documentation there including software on the boards. I braught this board up because it would copy pretty much anything because it would just make a complete copy of the magnetic surface of the disk (doesnt try to create special formats at all). |
07 January 2004, 13:49 | #12 |
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After some consultation with you know who, it seems that:
1) Altered clock rates are not entirely correct for amiga disks 2) Write precompensation is not possible according to the text file there 3) Some more control would be nice Otherwise, fairly good. It is important to note that copying and mastering a disk is slightly different things. I would class copying in the "cross your fingers" territory, whereas mastering is more of a defined entity, focusing on quality assurance, not home backups. Home backups being those that may, or may not work, but you can't really be sure (since they may fail later in game). The reason I mention this is mainly because this is a device that seems to be designed for copying, not mastering. It certainly seems like a very good (perhaps the best?) copier, but either way, because of the points mentioned above, it won't work with everything. Mastering requires you to know the disk format / protection exactly rather than blindly writing something - leaving it to chance. Anyway, I think we would want to do our mastering device first (not least because of the ISA thing), and if we then decide to support other devices, at least we can say that you should use the official hardware if you expect things to work. Of course, that means being able to get hold of one too. Thanks for bringing it to our attention though. It looks like an interesting piece of kit. I wonder if it was ever available in Europe? I certainly have never heard of it. But that is no big thing. |
07 January 2004, 16:33 | #13 | |
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I have a ton of computers with ISA slots, so I might pick one of the boards up if I see one cheap. |
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07 January 2004, 23:42 | #14 |
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I got a good "resource" for these answers.
The device dumps the bits into the host system first, and writes them back later, ie not a dumb analogue copier like the amiga ones == good. However, for it to work correctly the clock rate must be known for each track being copied, at least in the write phase. This might be a bit of a problem since you must understand what you are copying. Also precompensation is required for certain data patterns to be readable after writing... especially towards the inner ring of a disk. However it won't work with varied density tracks - very common on the amiga - quite simply because the clock rate is constant for a track. It would be possible to make a program that can write some percentage of the IPF files. Such program would require (1) an NT style device driver, (2) more detailed info on the device - presumably getting it with a logic analyser and/or months of reverse engineering experimenting - and... (3) a current PC with at least an ISA slot. So making it work is possible, but won't be cheap. Anyone willing to pay the expenses associated with a project like that for a legacy hardware that is limited in stock and is no longer available or requires ancient PC rigs to use...? If the answer is yes, you know where to write. Sorry we can't be much more help on this one. We'd be better off concentrating on our device first as at least we wouldn't have to completely reverse engineer that. |
08 January 2004, 01:00 | #15 |
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I dont care what is used but sooner or later somebody should write a program and list some kind of affordable hardware needed to be able to dump the images back to a disk.
I have large stacks of original amiga games on disk and i know sooner or later they wont be readable, having a way to make a "backup" would be nice. To most people its a non issue because all these games are probably cracked and available in adf files for quite a while now. I mentioned the deluxe option board because it was good enough to make US companies quit bothering with fancy disk protection and turn to codewheels and doc lookups. I am surprised you guys never heard of it before. |
08 January 2004, 01:29 | #16 | |
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08 January 2004, 01:36 | #17 |
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I agree, get Fiath to send you the CAPS dumping disk, 68020+ with wads of memory recommended, the software creates an "Image" that only CAPS can read (MOST copy protections read), they will then turn it into an IPF file which Winuae recognises (with a DLL addon). One day they hope to make a solution to recreate the images back to floppy.
www.caps-project.org |
08 January 2004, 10:20 | #18 | ||||
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This was of course until the good VGA games started to appear in 93-95, where there actually started to be some competition in it. So I guess pretty much nobody was interested in buying PC + games at that time, let alone copying them. It is certainly an interesting peice of history though! I have often wondered why PC games (by the time I looked at them in any great detail) didn't really use disk-based copy protection. I just assumed it was because they all (by that time) were installed to hard disk. One way to ensure those games are backed up for good though, is to dump them. As we verify each and every dump, we can tell you which disks are good, which ones are bad and which ones have been modified after the original mastering. Even if there was working mastering hardware right now, the games still should be dumped first obviously, as there would be nothing to write back otherwise. For you (if you are willing to dump more than the Halley Project), and anybody else reading. Please only dump games that are described on the wanted page by the introduction text + other platforms, i.e. concentrate mostly on undumped - or dumped but bad etc - disks. The game database is very up to date to what we actually have nowadays. |
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08 January 2004, 10:32 | #19 | |
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The dumping software can read ALL protection - in the case of the Amiga anyway. We don't know for other platforms yet, purely because we have not tried yet. This is from a few thousand dumped disks. I guess you meant the analyser. MOST protections are supported by the analyser software, just not yet Atari ST/PC tracks, some game specific formats, and the 1.5 bit mfm encoding on a few Psygnosis titles. Some Atari formats and protections had been popular on the Amiga either as protection or data tracks, sometimes both. Since Atari will be supported properly we don't plan to just quickly put in the ones used on Amiga games only. The release images contain verified and correct data only, plus disk/track/block geometry information. Data is sorted as it would be by any mastering device, hence the images are relatively compact and can be compressed well, unless the game itself is already compressed. That's why they must be analysed, to ensure these games don't crash on say completing level 5. In fact most of these things help our cause: 1, to keep the IPF files small considering what they contain 2, make a mastering solution possible (just not yet implemented) 3, make comparing the images in IPF form possible (new in next WIP) 4, ensure these disks work the same as leaving duplication as new 5, ensure the data on the ipf files are as good - or in some cases as bad - as was meant to be by the people mastering the game. All these things require very complex analysation, hence the separation of raw dumps and ipf (release) files. |
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20 June 2004, 09:00 | #20 |
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Have you guys started figuring out a device to dump the files back to disk yet? I found a boxed Central Point Deluxe Option board with software and manual for $10 and it should be here in a week so I can mess with it.
Is there a good book/pdf on floppy formats and copy protection? Do you guys have any documentation of the IPF format? |
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