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#1 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 46
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Alien Breed & Alien Breed '92: SE - delay when picking up items / opening doors
I'm sure I asked this a while ago, as in a couple of years (probably 6 years who knows)
When you collect anything with WinUAE there is always a delay, in a space where there are a lot of items to pick up the last one could remain on the screen for a few seconds. I don't remember this happening on a real Amiga though (although the last time I played it on a real amiga was probably 20 years ago. Is there a settings I can enable to fix this Toni? Of late I've recreated all my configs, using the most compatible settings from quick start as a base and just adding more memory. I have of course tested with using the default 1 mb quick start config also. As far as I am aware there isn't a version of WinUAE that this hasn't happened with. It's not a host issue as WinUAE barely uses 40% even with my filter setup 5xxbr applied 3 or 4 times whatever the limit is. Last edited by Ian; 22 December 2016 at 10:52. |
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#2 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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I'm sure I remember this happening on real hardware.. Although like you it's been about 17 years since I played on real hardware..
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#3 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
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#4 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
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Just watched a video on a real CD32. Seems Ian may be right here
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#5 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 46
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Maybe you are correct. Probably confused it with Alien Breed Tower Assault on CD32.
Didn't play the original much back then. Seems a bit odd they didn't fix that though. What video have you watched BippyM. Everyone I've just watched looks the same, TA on CD32 is fine in WinUAE anyway if you've watched one of those videos Last edited by Ian; 22 December 2016 at 15:40. |
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#6 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Isn't it supposed to be slower to see what you found? Items are not very big.
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#7 |
Global Moderator
Join Date: May 2001
Location: Derby, UK
Age: 46
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There's slower, and there's you opening and going through a door 3 seconds before the game shows the door actually open. (I cannot image them thinking this was a good idea to leave)
Guess someone still with a A500 set up will have to do us a solid and check this out. |
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#8 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
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Hey Ian,
To be clear here, we are talking about the original "Alien Breed" hey? Just fired it up via WinUAE v3.4.0 and played most of the 1st level. Didn't notice any lag when picking up items / opening doors etc... ...mind you, I think said this happens when loads of items are around; not sure what numbers you are talking? Anyway; my configuration file is basically a Quickstart "A500 - 1.3 ROM, ECS Agnus, 512 KB Chip RAM + 512 KB Slow RAM (with Cycle Exact)". |
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#9 |
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Join Date: May 2001
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I was trying alien breed SE specifically. I will test the normal version in a mo.
But it usually happens if you open one of the storage areas where there are two doors, with lots of items behind and another couple of doors. If these exist in normal AB. If you go to the bottom left of the first level, there are a few collectables bunched together, if you run over them all the last ones stay on the screen for a second or more. Last edited by Ian; 22 December 2016 at 19:15. |
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#10 |
Banned
Join Date: Aug 2005
Location: London / Sydney
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Ok, just tested "Alien Breed '92 - Special Edition". Using the same config as my post above.
Yup, definitely a slight lag when picking up items... and as you say, when there's 4 - 5 items on screen and you collect them all quickly; you experience a 2 - 3 second delay before they disappear. BTW; I changed your thread title so it's more descriptive ![]() |
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#11 |
Global Moderator
Join Date: May 2001
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It does it in both version though so it's not that accurate
![]() As in the previous post, in vanilla AB, got to the bottom most left portion of the first level, there are enough collectables to grab quickly causing a delay. |
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#12 |
Banned
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#13 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 52
Posts: 4,109
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I might be wrong about this, but from what I remember on playing it on real hardware, it did the same. You run through items and it they slowly disappear from screen. I don't remember any slowdowns with doors.
Are you using trained version or ipf? |
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#14 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,611
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Already mostly replied but emulation rarely can cause only some parts of game logic to run more slowly than others.
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#15 | |
Global Moderator
Join Date: May 2001
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Age: 46
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Quote:
Here's a little crappy quality output I just made of the area in AB [ Show youtube player ] |
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#16 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 52
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That was intentional, as it works the same way in enhanced version on PS3:
[ Show youtube player ] BTW, love this game on PS3. They should release this version on Steam... ![]() Last edited by Anubis; 23 December 2016 at 19:34. |
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#17 |
Global Moderator
Join Date: May 2001
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well, not quite the sames as they pick up instantly no matter how many are picked up.
But yeah, there should be a PC version. |
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