English Amiga Board


Go Back   English Amiga Board > Main > Nostalgia & memories

 
 
Thread Tools
Old 14 April 2013, 16:53   #61
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
Today, I put in some sound effects for moving, bumping, switches and the elevators
Cherno is offline  
Old 28 April 2013, 22:00   #62
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
New game version uploaded

http://cherno.lima-city.de/hg1/hg2web.html

The water is kinda working, sometimes the ambient sound behaves weird but otherwise it's ok. Unfortunately I had to disable the dynamically generated hydraulic pillars under the elevators, but they didn't work properly anyway

It's still possible to screw up the perspective and thus, movement if you press the turn and move keys too quick

Edit: Also, you can not strafe or go backwards underwater, this is no bug but rather becasue I won't update the strafing movement functions until the most up-to-date movement (forward) has been finished.

Last edited by Cherno; 07 October 2015 at 21:06.
Cherno is offline  
Old 28 April 2013, 22:40   #63
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,535
Send a message via ICQ to Predseda
That is great! There is a problem with elevator (it moves up and down, but it doesnt elevate me sometimes), but all together it has really the HG feeling! You plan to reconstruct the whole original game?
Predseda is offline  
Old 28 April 2013, 22:55   #64
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
Well, eventually
I'm doing it bit-by-bit and primarily try to make a proof-of-concept so maybe other fans see it and decide they want to help make it a proper game. That's why I often just code things so they barely work without any bells and whistles. Once I can more or less reconstruct an entire level's structure, I will move on to things like GUI, Inventory system, shooting guns and so on.
Don't expect too much graphic and sound-wise, I'm no artist so I'm content with using placeholders for all models etc. until it can be replaced by a proper model someone actually spent some time on

edit: I see what you mean about hte elevator. I think it only applies to the first one though. The raycast it uses to find if someone is standing on it apparently doesn't find the player hitbox, probably a problem with the elevator's own hitbox blocking it. Thanks for pointing it out!

Last edited by Cherno; 28 April 2013 at 23:01.
Cherno is offline  
Old 28 April 2013, 23:18   #65
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,535
Send a message via ICQ to Predseda
At least something like Short Action Games could be possible with your engine. I know the major problem would be to create a game for 4 players probably, but even 1pl game in your environment - with a good level design - could be interesting.
Predseda is offline  
Old 29 April 2013, 01:46   #66
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
Thanks to your input I put in () another few hours to fix those elevators. I can happily say that they finally work as intended and they are no longer floating in mid air but have those pillars under them that block the player and prevent him from walking beneath the elevator platform. It is not visible in the scene but at any point of time there are only as many pillars under each elevator as needed to fill out the spaces between the platform and the ground beneath. This means that the elevator could be on the second floor of a building without those pillars being pushed through half the map under it

Fun fact: It took me about 14 hours trying to find the bug and in the end I just had to delete a four-letter word

Here's the link if anyone is interested.

http://cherno.lima-city.de/hg1/hg3web.html

Last edited by Cherno; 07 October 2015 at 21:06.
Cherno is offline  
Old 29 April 2013, 08:48   #67
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,535
Send a message via ICQ to Predseda
Now thats perfect!
Predseda is offline  
Old 01 May 2013, 18:13   #68
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
Aaand another productive day

New version:

http://cherno.cwsurf.de/hg1/hg4web.html

Major new things:

1. Forcefields that can be deactivated by switches.
2. Pushable blocks, one of the last things that were needed to recreate a level from the original game. They can be pushed with Space and pulled with Left ALT keys. They behave weirdly when on stairs but the basic functionality is there.

The door is still bugged

Now it's time to work on the GUI so the player can use the mouse for various things, and to access the inventory and DTS (map).
Cherno is offline  
Old 01 May 2013, 19:54   #69
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,535
Send a message via ICQ to Predseda
I ended trapped in a pit. I need a teleport psi-amp
Predseda is offline  
Old 01 May 2013, 20:34   #70
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
For now, you have to keep using the "Refresh browser" Psi-Amp :P

Edit: ... And I finally got the door working as intended. I'll include it with the next release

Last edited by Cherno; 01 May 2013 at 22:41.
Cherno is offline  
Old 02 May 2013, 17:26   #71
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
Today, I completed the water script. Now I can make the water level go up and down like in the game
Cherno is offline  
Old 03 May 2013, 12:22   #72
Lord Aga
MI clan prevails
 
Lord Aga's Avatar
 
Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,443
It asks for some thingamajig installation
Can someone please post a video of a few minutes of gameplay ?
Lord Aga is offline  
Old 03 May 2013, 16:22   #73
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
You need to install the Unity3D web player to play it on the web.

Here's the newest version:

http://cherno.lima-city.de/hg1/hg5web.html

However, I also assembled an offline version just for you.

Controls:

Move: WASD | Strafe: QE | Activate Switch, Open Door, Push Block: Space | Pull Block: Left ALT

https://www.dropbox.com/s/h055f6n0z9sq4lx/HG5.zip?dl=0

Not much in the way of gameplay though

Last edited by Cherno; 07 October 2015 at 21:14.
Cherno is offline  
Old 03 May 2013, 17:11   #74
Lord Aga
MI clan prevails
 
Lord Aga's Avatar
 
Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,443
Whoaaa thanks a lot mate
The offline version works like a charm ! It is very Hired Guns-ish ! The sounds, the familiar textures and objects. It's all there
For some reason strafing doesn't work under water. We'll just say it's due to panic
Lord Aga is offline  
Old 03 May 2013, 17:16   #75
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
Yes, strafing doesn't work underwater. This is no bug, I just haven't updated the movement functions yet, the only one up-to-date is the forward motion, once it is finished it will be used to update the other movements

I'm currently working on the GUI and it's really difficult, especially with 4 screens
Cherno is offline  
Old 03 May 2013, 20:43   #76
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,535
Send a message via ICQ to Predseda
And blocks still can't be put to the elevators.
Predseda is offline  
Old 03 May 2013, 21:52   #77
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
I made it this way
I'm not sure but I think it wasn't possible in the original game either.
Cherno is offline  
Old 05 May 2013, 01:53   #78
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
Good news, the GUI is coming along nicely and the basic layout is done. I also set up a splitscreen mode. Currently on the to-do list:

1. Figuring out how to make each viewport have it'S own fog etc. for when one character is underwater but the other isn't

2. Inventory System

3. DTS / Map

4. Character Selector
Cherno is offline  
Old 05 May 2013, 13:00   #79
Dastardly
Into the Wonderful
 
Dastardly's Avatar
 
Join Date: Mar 2002
Location: England
Age: 49
Posts: 2,335
This looks really good. I was a big fan of HG's incredible atmosphere, but never really got into the game properly. Maybe I'll play this remake more.

Good work.
Dastardly is offline  
Old 05 May 2013, 15:20   #80
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
Thanks

I'm currently trying to figure out how to make a map screen
Cherno is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Hired Guns 2 Altman request.Old Rare Games 12 19 January 2014 19:23
Hired Guns Biddy Oldfella request.Old Rare Games 13 06 November 2006 00:32
Hired Guns Unregistered support.Games 1 04 December 2004 16:49
Hired Guns Petronius request.Old Rare Games 5 13 April 2004 16:19
Hired Guns Slayer request.Old Rare Games 1 27 August 2003 21:55

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 08:11.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.28434 seconds with 14 queries