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Old 01 November 2018, 22:13   #1
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Location: Poland
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Entry: AMIner

Title: AMIner

Genre: Mining, casual

Original concept: No?
Gameplay based on Motherload flash game, but taken to a different level

Expected game size: few hours to complete free play, few minutes to complete versus mode

Team members (Real or forum names):
KaiN - code
Softiron - gfx
mccnex - msx

Targeted spec: A500 1MB CHIP, a bit of FAST mem recommended

Tools to be used:
  • Visual Studio Code
  • CMake
  • Bebbo's GCC
  • Amiga C Engine
  • GIMP
  • Brilliance
  • WinUAE
  • sfxr for placeholder (?) sounds

Description of game:
Dig through rocks and mine precious minerals from (almost) infinite depths of ground!

There are 2 modes in this game:
  • Challenge - play with a friend and race to the checkpoints as fast as possible! Each checkpoint will result in selling of your cargo bay contents, increasing your score. Being first on the finish line will instantly end the game and result in final cargo bay selling for that player, but the true winner will be the one who'll get the most score. Also, to prevent matches from taking too long, the camera moves constantly and keeps players from staying behind. For single players there is also option to beat hi-scores.
  • Free play - nothing stops you from digging stuff as long as you want, except for your cargo and fuel capacity. This is a work in progress and who knows if it won't evolve into some kind of story mode. Basically it's about digging out the minerals, cashing them, buying fuel, upgrading your vehicle and buying/finding powerups, and finding absolutely no easter eggs. Diggin' can go a looong way down with increasing difficulty of acquiring the minerals, things that can damage or even destroy your machine, some enemies maybe and hazards to finally reach an (hopefully brilliant, fun and unexpected) end.
  • ??? - perhaps we'll figure out another game mode, so stay tuned.
We've wanted to submit other game which I've started working on about 2yrs ago, but most of the content had to be done during competition. So on September we've started this project from scratch.

This game was submitted during RetroKomp Gamedev Compo as a work in progress, where it scored 2nd place.
If not being exclusive to this compo is against the rules, plz tell us so and we'll start working on another game right away.

Some useful links:

Last edited by KaiN; 01 November 2018 at 22:22.
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Old 11 November 2018, 21:57   #2
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little update on gfx... still work in progress.

constructive criticism highly appreciated
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Old 07 January 2019, 00:46   #3
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We've switched to 32 colours mode. updating and tweeking graphics.
last "final" version of the surface...
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Old 01 March 2019, 00:12   #4
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Aaaaand it's done! Softiron has power over 1st post so I'll let him edit it if he feels like it.

The final version is here - look for zip/adf with 2019-02-28 date.

There were lots of features that we wanted to include, some of them are listed here or in other Github issues, some are in our heads.

I'll give you some highlights what we've done for EAB deadline:
  • All gfx changed to 32 colors (yay!)
  • Lots of new gfx
  • Because of that game requires 1MB CHIP + a bit of FAST (sry guys).
  • Works on KS1.3 and up! 040 and higher is broken though.
  • Different color palettes on different depths,
  • Ability to collect dinosaur bones!
  • Initial work on story mode,
  • Unfortunately we still don't have music since I wasn't able to rewrite ptplayer for my engine's usage in time,
  • Perhaps something else what I can't remember atm

Some features are still not optimized or buggy since I was hacking them together just before the deadline. We'll continue work on this game and make it so it'll run smoothly at all times on 2MB CHIP A500 @ 7MHz.

Screenshots/videos will be posted later since I'm so tired I can't do it right now. Hope judges will forgive me. We had helluva time bracing ourselves to expand this game to game compo, so thanks for letting us participate. If anyone has any doubts what we've done since Retrokomp, the old version is still accesible on OneDrive - plz check it out and compare for yourself.

Pssst. To show current plan press space or enter near building on surface.

Pssst2. Bear in mind that game is set in alternative reality. We do not endorse, nor sympathize or criticize views, ideology and opinions shown there.
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Old 31 July 2019, 11:26   #5
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See this thread: AMIner
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