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Old 07 July 2006, 03:21   #1
pbareges
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day of the tentacle full french version for vanilla 1200

as explained in an other thread day of the tentacle, the cd-rom english version can be completed on a vanilla amiga with scummaga 0.38.2 by nogfx (and blazewcp with OS3.1+or systempatch OS 3.0)...the french version was not working because of the protection scheme...thanks to the scummtr util i was able to map the french dialogs to the cd-rom english version and for the one interested the resulting files are in the zone...i was able to complete dott in french on my 1200 8Mb FastRAM amiga. the only problem i had to deal with is the translation of the command Give (donner en francais), i had no choice but to put it in 4 words - so i chose Tend( pour tends - imperatif de tendre).enjoy!
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Old 08 July 2006, 19:27   #2
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So an Amiga really COULD have handled DOTT? Although I guess we were all still using A500's when it came out? I remember the AMOS version that apparently showed it WAS possible!
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Old 08 July 2006, 20:39   #3
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Why wouldn't the Amiga be enough for DOTT?... it's just a graphic adventure like indiana jones, kyrandia etc..?.. nothing special about it.

The Amiga could have easily handled DOTT.... and......... CO CO CO CO COMBO BREAKER!!!
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Old 09 July 2006, 23:27   #4
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Except it would have shipped on something like 134 floppy disks, and only the 6 people with 030 boards and 8MB of RAM could have played it.
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Old 10 July 2006, 13:41   #5
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134 floppy disks would have been OK... lol

No seriously, DOTT isn't that big, it's about 9Mb (for the VGA256 colors version). And I think it need 2 Mb only. A 32 colors Amiga port would have requires less memory and would have fits on less disks.

Last edited by z00mba; 10 July 2006 at 13:50.
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Old 10 July 2006, 14:36   #6
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Yeah, it's only 9Mb without speech...

Add this and it's about 87Mb
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Old 10 July 2006, 15:42   #7
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what do you mean ? the monster.sou file (including all speeches) is 3Mbytes large ?...and yes even if scummaga requires 8Mb Fast (but i don't have any accelerator, ie 68020 14Mhz can cope with it), i'm pretty much sure they could have made it work on 2mb chipram with a dedicated amiga 1200 version with full 256 colours graphics....because at the time it went out the 1200 was already released (in 1992 whereas the game was released in 93)...
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Old 10 July 2006, 15:52   #8
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That's really wierd. I've got the game at home, was just looking at it the other day and everything is 87.6MB (WinRAR'd). Unless I have a different higher resolution PC version or maybe this is the cutscenes???

I'll check again when I get home and post a file listing...


Last edited by DamienD; 10 July 2006 at 16:03.
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Old 10 July 2006, 16:08   #9
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My monster.sou from DOTT (german CD-Rom version from LucasArts Ten Adventures) is 227 MB.
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Old 10 July 2006, 16:12   #10
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Quote:
Originally Posted by thor
My monster.sou from DOTT (german CD-Rom version from LucasArts Ten Adventures) is 227 MB.
Yeah, that sounds right to me

I'm sure my English version when un-WinRAR'd is about 120Mb. I think that this may have been compressed somehow for use with ScummVM.

Will post a screenshot of un-WinRAR'd files when I get home
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Old 10 July 2006, 16:25   #11
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The 9 MB version z00mba mentioned is probably the floppy version as this comes with 6 HD disks.
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Old 10 July 2006, 16:30   #12
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Quote:
Originally Posted by thor
My monster.sou from DOTT (german CD-Rom version from LucasArts Ten Adventures) is 227 MB.
That's true, the german monster.sou file is 227 MB, the english version 268 MB. There are some scummvm compressed versions, but i don't know the exact size. Maybe 80-100 MB and probably called monster.sog

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Old 10 July 2006, 20:34   #13
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Just got home and took some screenshots of the extracted files:

DOTT.RAR (see DOTT.JPG)
13.4Mb

DOTT_SPEECH.RAR (see DOTT_SPEECH.JPG)
87.6Mb

The "speech" part (probably means CD-ROM version) must be greatly compressed specially for ScummVM

Last edited by DamienD; 06 January 2018 at 13:55.
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Old 18 July 2006, 00:10   #14
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I would have LOVED to have seen this game on the Amiga... but I guess it was never meant to be! I guess the Amiga wasn't a big enough platform for it back then? It's such a shame as it would have probably been my favourite game... I played the AMOS demo enough times!

Of course I've played it now and loved it!
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Old 18 July 2006, 16:31   #15
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Quote:
Originally Posted by DamienD
The "speech" part (probably means CD-ROM version) must be greatly compressed specially for ScummVM
Probably the audio is in Ogg Vorbis or MP3 as ScummVM supports both.
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Old 18 July 2006, 16:45   #16
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Quote:
Originally Posted by Boulder
Probably the audio is in Ogg Vorbis or MP3 as ScummVM supports both.
Hmmm, yup Ogg Vorbis and MP3 are definitely support in ScummVM. The Ogg format is pretty cool

With this though the files are (as in post #13, second screenshot):

... MONSTER.SO3
... TENTACLE.000
... TENTACLE.001

I think these were compressed with a special tool tbh
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Old 18 July 2006, 21:32   #17
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Quote:
Originally Posted by JohnnyWalker
I would have LOVED to have seen this game on the Amiga... but I guess it was never meant to be! I guess the Amiga wasn't a big enough platform for it back then? It's such a shame as it would have probably been my favourite game... I played the AMOS demo enough times!

Of course I've played it now and loved it!
once again a1200 was out and was very capable even without any ram expansion to handle the exact same version as the pc one (maybe some losses in sounds/music due to paula limited channels but that would be it!)
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Old 24 July 2006, 09:14   #18
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Quote:
Originally Posted by DamienD
Hmmm, yup Ogg Vorbis and MP3 are definitely support in ScummVM. The Ogg format is pretty cool

With this though the files are (as in post #13, second screenshot):

... MONSTER.SO3
... TENTACLE.000
... TENTACLE.001

I think these were compressed with a special tool tbh
http://svn.sourceforge.net/viewcvs.p...m/trunk/README , chapter 7.7 describes the audio compression options. I didn't know that ScummVM supports FLAC as well!
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Old 24 July 2006, 13:47   #19
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Quote:
Originally Posted by Boulder
http://svn.sourceforge.net/viewcvs.p...m/trunk/README , chapter 7.7 describes the audio compression options. I didn't know that ScummVM supports FLAC as well!
Cool

My MONSTER.SOU file must have been compressed like this to create MONSTER.SO3:

Code:
7.7.3) Compressing MONSTER.SOU with MP3:
------ ---------------------------------
You need LAME, and our compress_scumm_sou utility from the scummvm-tools
package to perform this task, and ScummVM must be compiled with MAD support.
 
  compress_scumm_sou monster.sou
 
Eventually you will have a much smaller monster.so3 file, copy this file
to your game directory. You can safely remove the monster.sou file.
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