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Old 20 April 2015, 19:14   #1
selco
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WinUAE Debugger - showing bitmaps/gfx

Hello,
is it possible to display bitplanes with the debugger?
I know address and dimensions of bitplanes or bitmap structure or rastport, is it possibe to display these graphics? (To see what certain drawing/blitting functions are doing?


regards selco
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Old 21 April 2015, 09:59   #2
selco
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To answer my own question:
I found GfxRip V1.08 (https://github.com/rofl0r/GfxRip) that can be used to display/save pictures from WinUAE Statefiles. I used Misc/Save State (Ram Dump) .
Not very handy but did the job.

Maybe Toni could add a "Show mem as Pic/Sprite" feature to the debugger ;-)
This could be helpful to understand code that creates/prepares graphics off screen)
(1200 lines of C-Source are included in the GfxRip Archive)

regards selco
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Old 21 April 2015, 21:20   #3
Toni Wilen
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It would have nothing to do with custom chipset emulation. More close with RTG (=boring framebuffer) but still too different. It can't share any existing code.

It is someone else's problem, as usual. Sorry.
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Old 21 April 2015, 22:06   #4
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Quote:
Originally Posted by selco View Post
To answer my own question:
I found GfxRip V1.08 (https://github.com/rofl0r/GfxRip) that can be used to display/save pictures from WinUAE Statefiles. I used Misc/Save State (Ram Dump) .
Not very handy but did the job.
You might want to check out Maptapper if you are running Windows and are happy to use GfxRip. There's some example videos showing how it works.
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Old 22 April 2015, 08:57   #5
selco
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@Toni
I was afraid you would say something like this ;-)

@Codetapper
Thank you very much for pointing me to your Maptapper! It looks very good and much more comfortable than GfxRip. I tried it quickly and found the gfx (Amiga Bootscreen) very fast. Really nice!
I already read your interesting sprite tricks page in the past but missed Maptapper.

As I wrote I wanted to use it to analyse gfx code in WinUAE debugger. Is it possible to save the Statefile from WinUAE-Debugger? (to have a state file exactly at a certain breakpoint or after a certain call)

As an idea:
would it be possible to connect Maptapper somehow to WinUAE debugger to have an automatically updated display?

One last question for the moment:
Can the display be set to match Amiga aspect ratio? (Pixel twice as high as wide?)

selco
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Old 22 April 2015, 10:56   #6
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WinUAE cannot save a state file from the debugger, it's only safe to save it at the top of a frame, hence why that won't work. I don't know how you'd connect the 2 programs together, if it's even possible sorry. In WinUAE you can save a memory dump at any point but you won't have all the internal state, just the memory itself.

As for your last question, I assume you're talking about a high-res Amiga display where you really want the width doubled not the height? There's no way in the current build anyway.
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Old 22 April 2015, 12:24   #7
selco
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I meant normal display like this.
But that's not a problem of course.

regards Alexander
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Old 22 April 2015, 12:39   #8
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Sorry, I thought you meant interlace (320x512) but you clearly mean hi-res (640x256). I'll see if the graphics component can handle scaling like that next time I'm making changes.
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