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#1 |
WinFellow team
Join Date: Jun 2004
Location: Düsseldorf, Germany
Age: 46
Posts: 68
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We are proud to announce the availability of a new WinFellow release.
Compared to the previous version 0.5.1 there are a number of changes in this build, with the most significant ones being: New features: – new display configuration options for setting scale factor (1x and 2x, retaining a proper aspect ratio), and scaling strategy (solid/scanline); inclusion of higher screen resolutions to allow use of 2x windowed modes – support for 2x mode in Amiga Forever – support for model presets to quickly get started setting up model specific configurations (a number of presets already included) – support for creation of empty and formatted ADF images – automatic interlace compensation (WinFellow will automatically detect interlaced graphics and perform interlace compensation; this can be disabled in various options, but is on by default for new configurations) – lower system requirements (an SSE capable processor is no longer required) – Windows 8.1 added to the supported operating systems Bug fixes: – re-initialize the emulation session when a change of display adapter properties (color depth, different graphics adapter) is detected – cancelling the configuration dialog no longer performs changes to the configuration – support for sprites in hires dual playfield mode was fixed, making previously invisible objects visible on the screen – sprite DMA was being disabled instead of waiting, causing invisible sprites – PC -2 saved on the stack for address exception – proper "short frame" when display is interlaced and frame is short – fix copper list load – failure to find valid screen mode for screens with unusual refresh rates (Microsoft VirtualPC, ...) – fixes for several crashes to desktop caused by NULL pointer exceptions – cancelling an undo dialog in Amiga Forever will no longer close the emulation session – reset of Amiga Forever emulation session no longer causes input devices to no longer function – fixed problem with Amiga Forever clipping calculations for left offsets <16 (would lead to only half the screen being visible) or one of the offset values = 0 (would ignore the offsets completely) Please see the included file ChangeLog.txt for a full list of changes. Grab it from our website, and let us know what you think! ![]() http://fellow.sourceforge.net/new_version/index.php Abime.net mirror: http://fellow.abime.net/ Last edited by RCK; 06 November 2013 at 12:35. Reason: better visibility in overview |
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#2 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 880
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Awesome, love that this is still going!
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#3 |
Global Moderator
Join Date: May 2013
Location: Setúbal, Portugal
Posts: 621
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#4 |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
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Wow, amazing work!!!
![]() I'll have to give this a go - Fellow DOS and WinFellow brings back some good memories on machines that had no chance running WinUAE at the time. Nice to see it still gets some development. |
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#5 |
Zone Friend
Join Date: Oct 2006
Location: Norway
Age: 43
Posts: 1,335
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Cool! I didn't realize this was still being developed.
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#6 |
Administrator
Join Date: Feb 2001
Location: Paris / France
Age: 46
Posts: 3,101
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#7 |
m68k all the way
Join Date: Aug 2011
Location: Koalaland
Posts: 523
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New version? I thought that WinFellow was discontinued a long time ago.
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#8 |
Registered User
Join Date: Nov 2009
Location: UK
Posts: 497
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#9 |
Registered User
Join Date: Jul 2013
Location: Japan
Posts: 29
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Hi!!! any way to play Jim Power in winfellow without glitches?
greetings |
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#10 |
Registered User
Join Date: Oct 2009
Location: Poland
Posts: 51
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Running much faster than current stable release of WinUae. Tried few games (my favourities) and there weren't any noticeable issues. Display settings are a spartan one, I don't have idea where I could put 2x mode, probably only in hi hi resolution. Scanlines mode in 640x480 looks like shit. In 640x480 the display is correctly placed, I don't remember if that works in old winfellow releases. F15-2 Strike Eagle has frozen few times (on loading screen). I was sceptical of rewriting asm code to C but i see that it works. But it still lacks many features, for example how to remap standard winfellow keys?
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#11 |
Posts: n/a
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Wow, amazing work!!!
I'll have to give this a go - Fellow DOS and WinFellow brings back some good memories on machines that had no chance running WinUAE at the time. Nice to see it still gets some development. ![]() ![]() ![]() |
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#12 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 52
Posts: 4,109
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Nice work....
Time to make some changes on GUI? |
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#13 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 52
Posts: 4,109
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Let me take this back...
After my last post, I used bit emulator and this is most frustrating part of it - it requires everything unzipped. ROMs, disks, ... everything. I think Toni got us spoiled... and even disk space is very cheap, I still keep everything inside 7zips and zips... So, imho that is great opportunity for this emulator... |
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