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Old 14 February 2020, 15:49   #61
coder76
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Old 15 February 2020, 19:04   #62
arti
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Quote:
Originally Posted by NovaCoder View Post


Yep I thought 1280*200 at 256 colours will take some beating on AGA!
Do you have this version near?
I think on V4 it would be playable
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Old 15 February 2020, 20:52   #63
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Quote:
Originally Posted by arti View Post
Do you have this version near?
I think on V4 it would be playable
It's the release version on aminet
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Old 15 February 2020, 21:34   #64
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@ALL
Great stuff gents! Keep them coming!!

Quote:
Originally Posted by Master484 View Post
Also some games have hi-res "status panels" that display stuff like score and lives, even if the actual game screen is lo-res. Agony, Apidya and Overkill use this technique.

And also intro and logo screens in many games are hi-res, even if the games are lo-res. Some Team 17 and Psygnosis games show the company logo in hi-res, and this is quite common in many other games too. For example Factor 5 logo in Turrican 3 uses 640*256 and Banshee has a 640*512 loading screen.
You touch upon an interesting point for HOL interpretation here. I think it's interesting to mention games that use hires graphics in the intros/outros, titlescreens, dev/publisher logo screens etc. in this thread. If the use is noteworthy in these circumstances, we'll mention it in the notes section of HOL entries....BUT games will only be tagged as hires in HOL if hires graphics are used *in-game*.

We've used the same logic for games that have been tagged as using HAM, EHB, overscan etc. too. It just seems a little OTT to tag a game as hires, HAM etc. if only relatively minor/peripheral use of it is made for a game (i.e. titlescreens etc.) and the same type of graphics are not actually being used in the game itself (see, for example, Street War - HAM titlescreen, but very ho-hum lores graphics are used in-game! ).

Quote:
Originally Posted by demoniac View Post
Dragon's Lair
IIRC, that's an example of a game that uses lores overscan (PAL/NTSC) mode rather than hires/hires interlaced screenmodes.

Last edited by DrBong; 15 February 2020 at 22:01. Reason: Fixed typo + grammar!
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Old 15 February 2020, 22:54   #65
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Quote:
Originally Posted by DrBong View Post
IIRC, that's an example of a game that uses lores overscan (PAL/NTSC) mode rather than hires/hires interlaced screenmodes.
Actually, you can play Dragon's Lair in hires/interlaced. I forget which key you have to press, but you can switch to that mode in the game.

It does default to lowres though.
Edit: found it. Check here: http://www.lemonamiga.com/games/docs.php?id=515 - pressing H switches between hires/laced and lowres/nonlaced
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Old 15 February 2020, 23:19   #66
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@demoniac, roondar
Cool, I'll have to remember to add two tags to Dragon's Lair's HOL entry!!

EDIT: Geez, what a lame implementation of hires for Dragon's Lair - all audio cuts out!!! No wonder I haven't seen anyone mention it before. Definitely something to mention in the notes of the HOL entry! Interestingly, the game has support for interlace mode also. From the game manual:

H – Switch High Resolution mode on and off. ln High Resolution mode, the picture is condensed and centered in the middle of the screen. To see your Amiga reach new heights of graphic excellence, switch to this mode! Audio is disabled while high resolution mode is active.

I – Toggle interlace mode on/off. Interlace mode will double the number of lines displayed on your monitor thus eliminating scan lines and improving image quality. This may, however, cause flicker on some monitors.

Last edited by DrBong; 16 February 2020 at 18:58. Reason: Added to post!
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Old 20 February 2020, 21:33   #67
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- Another World (at least can be changed to hires)
- Grand Slam (tennis game!!!)
- Strip Poker 3, - Klondike Deluxe (all 3 think) - and many other card games too...

-Labyrinth of Time (CDTV/CD32)
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Old 21 February 2020, 00:07   #68
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I do remember this Public Domain version of Missile Command that was high-res, was great fun to play back in the day, sampled explosions and all.

[ Show youtube player ]

Details in the comments.

Last edited by Foebane; 21 February 2020 at 00:13.
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Old 22 February 2020, 12:20   #69
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Legacy is possible to run in Hi-Res (even on AGA).
[ Show youtube player ]

Strip Fighter is Hi-Res only game.
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Old 23 February 2020, 22:11   #70
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Quote:
Originally Posted by dirk_the_daring View Post
- Another World (at least can be changed to hires)
Wait, I didn't know this... That's pretty cool!
How do you change it to hires?
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Old 23 February 2020, 22:32   #71
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Fighter Duel Pro 2
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Old 24 February 2020, 10:16   #72
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Quote:
Originally Posted by roondar View Post
Wait, I didn't know this... That's pretty cool!
How do you change it to hires?
From memory, with another world, you can press the F1, F2 etc buttons to toggle interlace and hi res.

I think it doesn't increase the resolution though, so you end up with a smaller display.
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Old 06 January 2023, 21:50   #73
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The Pawn on ST and Amiga uses a 320px screen for the pull down graphics and an 80 column screen for the text with a raster/copperlist split. The graphics are 16 colour standard ST images. The Guild of Thieves was the same I think, and probably FISH and Corruption too but it's been decades since I have looked at them.

The parser on The Pawn is awesome though so I forgave it's ST-port job origins
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Old 07 January 2023, 15:07   #74
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There should be a recap on first post to avoid saying the same games over again.
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Old 08 January 2023, 15:51   #75
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Quote:
Originally Posted by sokolovic View Post
There should be a recap on first post to avoid saying the same games over again.
But for whom would that be done? I have seen little evidence that people actually go back to read the first post on threads that are several pages long.
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Old 08 January 2023, 16:34   #76
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Quote:
Originally Posted by NovaCoder View Post


Yep I thought 1280*200 at 256 colours will take some beating on AGA!

[ Show youtube player ]
You could at least have tried it interlaced 1280*400
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Old 21 February 2024, 21:14   #77
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HOL does the job of searching hires games for you: https://amiga.abime.net/games/list/?...graphics-id=68
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Old 21 February 2024, 23:35   #78
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Bound to be some more PD games that used hi-res, for a start Strikes 'n' Spares, an American-coded tenpin bowling game from an Amiga Power coverdisk in 1994, was high-resolution too.
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Old 23 February 2024, 19:04   #79
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Probably you mean High Res as 640x400 or 640x512 but i always suspected APB to run in 640x256, not sure though; plus there was Future Tank that did run in med res interlaced.

Some times ago there were the ports of Tapper and Spy Hunter via scorpion engine: the arcade originals used high res sprites on a low res background and would have loved to see the same look on Amiga using med res interlaced.
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Old 24 February 2024, 00:20   #80
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The Pawn, Guild of Thieves and probably the other text input graphic adventures from Magnetic scrolls are 640x200 for text but the graphics for the locations are 320x200 because they are all ST port jobs graphically IIRC.

I had an idea for my own custom 31 colour 640x512 screen mode a long time ago, couldn't be bothered to create the data for them though (sprites make up colours 16-31 but are not high res so lots of messing about finding which 16 colours are used the least and fit the best with the limitations of the sprite multiplexing/beam racing overlaid on the bitmap pixels in hi-res lace). Would be nice to do a graphic adventure with that sort of screen display.
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