23 February 2022, 06:42 | #41 | ||||
old chunk of coal
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23 February 2022, 08:42 | #42 |
old chunk of coal
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I couldn't find anything wrong with the controller support, at least it works with the emulated 2 button controller in WinUAE.
On another note the first version of the AdLib support is done. For now you'll have to run the "convert-sounds" program manually, and then enable the "AdLib/Sound Blaster" options in the game's Sound options. Keep in mind that rendering the music takes forever at 14 MHz, so be prepared to leave your machine for a while to do its thing. It's a one time process though, so hang in there. |
23 February 2022, 11:34 | #43 |
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Great project! I'll give this a go in April when I get to my CD32 setup. It'll be perfect on the TF330, I also have a keyboard in case it'll be needed.
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23 February 2022, 20:55 | #44 |
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030/50 smooooooth
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23 February 2022, 21:36 | #45 |
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At ~50% window size, it's playable on unexpanded A1200.
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23 February 2022, 22:05 | #46 |
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23 February 2022, 22:50 | #47 |
old chunk of coal
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I guess you can do that, but I wonder how much fun is playing in a small window
I don't think there's anything to be reused for Quake. For Doom maybe the scaler functions could be adapted, but the main source of speed there is using 16-bit math. It works here as the textures are 64x64 pixels and the screen is low resolution, but there's just not enough precision there for anything "more serious". |
24 February 2022, 12:08 | #48 |
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Just tried the update, the music and sfx play ok even on stock machine, maybe my eyes playing tricks does seem a touch faster on the CD32, although i wiped over the old file to compare them side by side.
btw the strafe FWD/RWD buttons on the CD32 pad are the wrong way round. |
24 February 2022, 14:13 | #49 |
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I just redownloaded it with an newer file dated yesterday. Now I’m getting the sound effects constantly repeating as if they are stuck on a loop. It also crashes sometimes when I die or it I try to start the game from demo mode. I have to reset the Amiga to get out of it.
[ Show youtube player ] [ Show youtube player ] Last edited by Superman; 24 February 2022 at 14:25. |
24 February 2022, 14:14 | #50 |
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Exactly, this also happens to me on the real thing (030/50)
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24 February 2022, 17:56 | #51 | ||
old chunk of coal
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24 February 2022, 19:16 | #52 |
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Yes, that was the reason I used a mod and not the game's sound in my video :-)
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24 February 2022, 20:22 | #53 |
old chunk of coal
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I see, I had no idea that's why you didn't use the game's audio in your video. We'll see if the new test version is any better, if not I'll drop you a PM.
Speaking of the new version, I added a simple automap to the game, it can be opened with the F1 key. It used to be the "boss key" in the retail versions showing the fake DOS prompt. The existing save games are compatible, but the areas explored before this feature was added won't show up on the map. I also adapted the patcher from Blake Stone, now the following versions of the game can be patched: Apogee 1.2, Apogee 1.4, Mindscape (id Software) 1.4. If you have any other version, let me know. |
24 February 2022, 20:36 | #54 |
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24 February 2022, 20:39 | #55 |
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Trying the updated version now. Looks like it may take a while to start though as I’m already 5 minutes or so in.
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24 February 2022, 20:55 | #56 | ||
old chunk of coal
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I wonder if there's a faster OPL emulator out there, but so far MAME's synth looks to be the fastest. |
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24 February 2022, 21:00 | #57 | |
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24 February 2022, 21:24 | #58 |
old chunk of coal
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Just press CTRL-C and it should stop the program.
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24 February 2022, 21:39 | #59 |
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Ok I managed to get it running but the sound issue and freezing is still happening to me on real hardware. Strange as I can run it ok on WinUAE.
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24 February 2022, 23:02 | #60 |
old chunk of coal
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Do you use a different version of Kickstart/Workbench on your machine? Maybe try running it without startup-sequence after SetPatch.
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