20 August 2020, 23:27 | #421 |
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Oh, it's no big deal but on level 92 when you get the "Bub" bonuses they overlap with black background:
It's like the tile used hasn't been cut out / made transparent around Bub. All fruit has been cut out / made transparent around. Improved example: Cut out Bub: Same screenshot above with cut out Bub used: |
20 August 2020, 23:38 | #422 | |
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21 August 2020, 13:12 | #423 |
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Hi,
I confirm that when the monsters are paralyzed, if you hit one you lose a life. |
21 August 2020, 13:48 | #424 | |
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Tiny Bobble is not meant to be exactly Bubble Bobble. Some complain Tiny Bobble is to easy. Yes, it is more easy than the arcade and I thank god for that I think most players that are new to the game would agree. A big problem with a lot of games is that they are to difficult. People get tired fast. Tiny Bobble is balanced perfect that way. When you figure out how to do a level it is easy and that is how it should be I think. |
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21 August 2020, 14:17 | #425 | |
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Hi, We don't have all the details about the mechanisms integrated ( or not ) in Tiny Bobble. In this case, for beta testing I can't know if it is a technical issue or a choice. The reference for the comparison is then the arcade machine. |
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21 August 2020, 14:45 | #426 |
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Yes, it is good to make "Pink" aware of things but in this case it is already reported.
What he consider to change or not is up to him. Bugs are for sure the most important one to get rid off. I tried latest version yesterday. No bugs I could find but I could only make it to level 35 |
21 August 2020, 15:13 | #427 |
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Tiny Bobble RC1 released
http://www.abyss-online.de/eab/TinyBobble_Beta_RC1.adf
Fixes
Thanks for testing and Happy Playing! |
21 August 2020, 15:25 | #428 |
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pink^: I was hoping the enemy could escape their boxes when angry. When they are stuck it is so boring to kill them. Can take a long time.
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21 August 2020, 15:26 | #429 | |
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21 August 2020, 16:19 | #430 | |
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I guess you mean they are trapped too long? The escape time starts at 30 second for level 1 and goes linearly down to a minimum of 6 seconds in the last level. This is not(!) like in the arcade. The game is overally easier then the arcade, and that's intended. It's of course all subjective |
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21 August 2020, 18:15 | #431 |
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RC1 finished; no issues here
Look at that score; I think it's my best yet: |
21 August 2020, 18:38 | #432 |
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21 August 2020, 19:48 | #433 |
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Hello,
Is there a trick to make a giant cake/item appear or is it random ? In your description : Currently 23 special items are included. long range Bubbles (red and white sweetie) fast bubbles (purple cyan sweetie) rapid bubbles (orange yellow sweetie) shoe clock 3 different umbrellas 5 different potions 6 different giant cakes/Items blue cross/blue AYS disk -> flood yellow cross/yellow AYS disk -> lightning flashing heart -> invincible Thanks. |
21 August 2020, 20:09 | #434 |
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Also no issues with RC1!
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21 August 2020, 20:27 | #435 | |
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Almost everything has a special rule in Bubble Bobble. The big cakes depend on the number of EXTEND bubbles you collected. For instance, to get the big melon cake you need to collect >=3 "E" letters. |
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21 August 2020, 20:28 | #436 |
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21 August 2020, 21:06 | #437 |
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I played three games and got to level 50, more or less, no freeze, no bugs, everything works great.
It plays like a marvel. (RC1) on WinUAE (A500 default conf) |
21 August 2020, 21:08 | #438 | |
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When I tried yesterday collecting at least 3 E (red) or others letters nothing happened but I did'nt try with the RC1 ( It will be for tomorrow ). And thanks for your hard work on this port. |
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21 August 2020, 21:10 | #439 |
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Oh, one thing I forgot to test in RC1 was that if you die on the boss fight the potion reappears.
Just loaded my save state and tested. Indeed now the potion reappears ...but you also still have lightning bolt bubbles without doing anything after death. Shouldn't this be cleared when you die so that you have to re-pickup the potion in order to have lightning bolt bubbles again? |
22 August 2020, 01:40 | #440 | |
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if "Player 1" dies lightening flask on the left appears (no matter which ones he picked up) if "Player 2" dies lightening flask on the right appears (no matter which ones he picked up) "Player 2" still doesn't cannot get killed by 100 level boss if he takes cover under "Player 1". https://www.twitch.tv/videos/717082511?t=00h09m20s But I guess this is to balance the "player 2" unfair spawn kill on entering the level. https://www.twitch.tv/videos/717082511?t=00h04m48s |
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