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Old 25 May 2022, 15:29   #61
indigolemon
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Quote:
Originally Posted by AC/DC HACKER! View Post
A little better for my A4000 CyberstormPPC. It isn't stable at all with OS 3.2.1. Causing system locks and reboots. OS 3.5 is better. I've been able to play Level 1 and 2 a few times, but it sometimes sticks at the > prompt. I've been able to get to level 4 once. So far.

I have to be sure Caches are Disabled at Boot Menu. That's what I have to report so far.
Try booting with no startup sequence, running setpatch, then starting the jump_demo. Works fine for me with 3.2.1 every time I do this (I think the 060 lib being loaded helps).
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Old 26 May 2022, 18:51   #62
nikosidis
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Jump demo does not start at all on original A4000/030 8MB of fast RAM and 3.0 ROM.
No error messages.
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Old 26 May 2022, 19:55   #63
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Originally Posted by nikosidis View Post
Jump demo does not start at all on original A4000/030 8MB of fast RAM and 3.0 ROM.
No error messages.
Make sure all unpacked files have 'R' bit.
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Old 26 May 2022, 22:14   #64
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Originally Posted by aros-sg View Post
Yes I know, that's why I wrote "even if it is not a hw sprite". After first frame (1/50 sec) you could do a bob restore/move/repaint to front buffer in vblank, so it's updated for second frame (1/50 sec). The shadow of the ball probably would not be that noticeable if it kept updating at only 25 fps.

After reboot, new demo I get a requester very fast that is difficult to read before Amiga 4000 reboots again into workbench. please replace Ram_0 in device JUMP?

With the old demo that does not reboot system nothing happen. The R bit you are talking about tells me nothing. Sorry. Never had problems with files I unpacked before.

On my A1200 Blizzard 030 the old demo work great.
The new demo I have not tried on that hardware.

edit: I did a video so you can see.

[ Show youtube player ]

Last edited by nikosidis; 26 May 2022 at 22:27.
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Old 26 May 2022, 23:48   #65
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new demo runs for me fine, until i level select, then i just hear music but nothing loads up?
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Old 27 May 2022, 10:01   #66
Kefir
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The R bit you are talking about tells me nothing.
'R' is the 'Read' attribute. Use any file manager to view the file attributes in the game folder. It is possible that the attributes of the files have changed during unpacking zip archive and some files don't have the 'R' attribute.
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Old 27 May 2022, 11:29   #67
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'R' is the 'Read' attribute. Use any file manager to view the file attributes in the game folder. It is possible that the attributes of the files have changed during unpacking zip archive and some files don't have the 'R' attribute.

That is what I though and I looked at the attributes in DOpus and they all had R,W.
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Old 27 May 2022, 16:56   #68
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I tried the exact same archive that I used on A4000 and it works perfect on A1200 with Blizzard IV.
I also have 3.0 ROM on my A1200.
If you do not have anyone that can test on A4000 I'm here. Just pm me.

Not that it matters, but I would remove 14MHz to not make any confusion regarding hardware requirements.

From homepage.

Hardware requirements:
Amiga 1200 14MHz with at least 6MB of fast ram. This configuration ensures full gameplay smoothness.
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Old 31 May 2022, 09:46   #69
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Project update:

The demo version showed that there are still compatibility issues with some fast Amiga models and Vampire cards. I need time to deal with this problem.
I've made a decision that the release of the game will be postponed to September.
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Old 31 May 2022, 10:24   #70
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Just tried the demo on my A1200, and I like it a lot Looking forward to see the final release!
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Old 31 May 2022, 19:53   #71
AC/DC HACKER!
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Originally Posted by indigolemon View Post
Try booting with no startup sequence, running setpatch, then starting the jump_demo. Works fine for me with 3.2.1 every time I do this (I think the 060 lib being loaded helps).

That's a very standard test. Without Startup-Sequence.. I've used with and without SetPatch. Anyway, since the update, I've used the Reboot option from the Icon and it has worked, mostly. The 68060.library, and SetPatch aren't in use when the RAMDrive is used. Though I could make that possible.
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Old 01 June 2022, 21:47   #72
Kefir
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Project update:

Demo version v 1.16
* Compatibility fixes.

http://www.amigajump.com
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Old 01 June 2022, 22:19   #73
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Quote:
Originally Posted by Kefir View Post
Project update:

Demo version v 1.16
* Compatibility fixes.

http://www.amigajump.com
thanks kefir, by the way, is there any more concrete estimated date of when the final physical versions will be shipped?
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Old 02 June 2022, 07:07   #74
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Originally Posted by Kefir View Post
Project update:

Demo version v 1.16
* Compatibility fixes.

http://www.amigajump.com
Oh, well !
Time to test.

No way on V4SA
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Old 02 June 2022, 19:41   #75
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Oh, well !
Time to test.

No way on V4SA
...but works on V1200/V2
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Old 02 June 2022, 20:56   #76
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So far v1.10 did pretty well with my A4000 CSPPC/060 Rev 6, though the game would freeze or crash in some ways. Sometimes a power off, allow 5 seconds, power on...boot to OS 3.5 or OS 3.2.1..and the game would do well from then.

V1.16 so far is doing well. Either from RAMDisk (reboot) or from a little IconX script I made (not any rebooting). I've also updated your script some, I don't like lack of punctuation. ;-) I'm not sure why a 10 second "wait" was added, I don't know of a Filesystem that needs that long. Hmm.. I changed it to 2. So, several more power on tests to do.

It's a fun game, visually!! I play it muted most times. I really dig the idea. It's not a normal platform game. I consider most of those very boring very quickly.
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Old 03 June 2022, 07:21   #77
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Originally Posted by Kefir View Post
...but works on V1200/V2
I think it's a system file which the game doesn't like, because another user reports the game works on its V4SA.
My V4SA uses latest official Core 8 and OS 3.9 with Kick 45.064 (Coffin rom), but I also tested the game with Apollo rom and Kick 3.2.1.
So I think the problem must be a system file, but SnoopDOS didn't help me.

Which system files the game use ?
Thanks.
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Old 03 June 2022, 18:06   #78
Kefir
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Which system files the game use ?
Hmm... no system files are used.
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Old 03 June 2022, 22:36   #79
AC/DC HACKER!
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Originally Posted by DanyPPC View Post
I think it's a system file which the game doesn't like, because another user reports the game works on its V4SA.
My V4SA uses latest official Core 8 and OS 3.9 with Kick 45.064 (Coffin rom), but I also tested the game with Apollo rom and Kick 3.2.1.
So I think the problem must be a system file, but SnoopDOS didn't help me.

Which system files the game use ?
Thanks.

It's not using any System files, if you mean OS files. Which is one of the reasons the game functions with RAMDisk. Only files it reads are the game files. It's using hardware...that's for sure. Are you playing from the newly included Icon/Script?

Last edited by AC/DC HACKER!; 04 June 2022 at 04:38.
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Old 03 June 2022, 23:02   #80
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Maybe he means file system? How about copying the game to ram and trying it from there?
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