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Old 24 June 2021, 16:38   #61
gimbal
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Quote:
Originally Posted by alexh View Post
Bugs that were reported 20 years ago but no-one knew what caused them, or how to fix them are being fixed in minutes. Kudos to Pyrdacor.
Impressive. That is some true dedication.
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Old 24 June 2021, 17:26   #62
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Originally Posted by pixSCN View Post
Thanks for making a rewrite of one of my favourite games!

Just a quick question, though. Is it possible, somehow, to run the fullscreen mode in the native desktop resolution? Seems like it changes the resolution when I press f11. Not a big problem, but it makes all my programs rescale and jump around, from one screen to another (I run on two screens).
Ok I will add it to my to-do list.
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Old 24 June 2021, 17:58   #63
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@Alex: 22 and 39 of the unfixed should be fixed as well now. But someone should test in original later.
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Old 16 July 2021, 10:54   #64
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The latest test release of Ambermoon.net is out and OMG it is pretty close to the original while improving the 3D areas considerably. The amount of work that went into the native Sonic-Arranger music player is mind boggling. Not to mention 10's of new bug fixes in the original datasets (English and German).

https://github.com/Pyrdacor/Ambermoo...ag/TestRelease

(P.S. If you have performance issues, you might need to install the dlls from here https://www.glfw.org/ locally)
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Old 16 July 2021, 11:47   #65
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If there is something that could be tested on a real Amiga, let us know it directly.
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Old 16 July 2021, 12:17   #66
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Old 16 July 2021, 12:56   #67
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Originally Posted by apex View Post
If there is something that could be tested on a real Amiga, let us know it directly.
The patched datafiles that Ambermoon.net uses are backwards compatible with the Amiga versions (German & English). So if you want to play Ambermoon on your Amiga then you will be able to benefit from the endless hours of work that went into fixing these files for Ambermoon.net

https://github.com/Pyrdacor/Ambermoo...isks/Bugfixing
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Old 16 July 2021, 13:27   #68
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Listen great!!!! This means just replacing the files in my original Amiga Installation and having fun again? Have to spread this information.
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Old 16 July 2021, 14:49   #69
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I will fix all known data related bugs in the original data as well soon. Currently creating a small command line tool to edit map and NPC events which is the heart of the game logic.

The C# implementation is nearing the first stable release. I want to integrate the original data fixes and some bugfixes but then I will release it.
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Old 16 July 2021, 22:23   #70
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Listen great!!!! This means just replacing the files in my original Amiga Installation and having fun again? Have to spread this information.
Yeah exactly. I fixed the original Amiga files and the remake uses the same file formats. Even the savegames can be used in both worlds. This is also great because you can use cheats in the remake to get somewhere, copy it over to the Amiga and test stuff there. The remake has cheats for creating items, start fights, teleport anywhere and even fly around with a superman cape. As well as godmode, fill all character values etc.
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Old 16 July 2021, 23:23   #71
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Originally Posted by Pyrdacor View Post
Yeah exactly. I fixed the original Amiga files and the remake uses the same file formats. Even the savegames can be used in both worlds. This is also great because you can use cheats in the remake to get somewhere, copy it over to the Amiga and test stuff there. The remake has cheats for creating items, start fights, teleport anywhere and even fly around with a superman cape. As well as godmode, fill all character values etc.
Awesome work - thanks for that! Do you have a paypal account?
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Old 16 July 2021, 23:36   #72
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Sure. If you want to donate you can do so here.

Thank you very much!
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Old 17 July 2021, 16:29   #73
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A big Ambermoon Update in 2021 The update works with the WHD install and the normal HD install - the old Savestates are also working. Great achievement - thanks.
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Old 17 July 2021, 19:02   #74
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Thank you for your support! Really appreciate it. I will release another fix this year as well. But I guess most fixes are English translations.

In 1.07 check out the Thalion Office. There are two cool new text popups at the elevator and the stairs in the entrance hall. They were meant to be there but were forgotten in the original somehow. I guess the guys at Thalion hated their elevator and the stair text seems to state that upstairs there were some strange people. Maybe some developers?
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Old 18 July 2021, 04:17   #75
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I guess the guys at Thalion hated their elevator and the stair text seems to state that upstairs there were some strange people. Maybe some developers?

Maybe management?
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Old 18 July 2021, 09:25   #76
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True would make more sense. I wonder if something about it can be found in the interviews etc.
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Old 19 July 2021, 19:48   #77
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alexh went there.

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I went to the Thalion office just before xmas for the Thalion reunion.
So alexh, what strange people did you see upstairs?
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Old 21 July 2021, 14:52   #78
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Small riddle for you.

https://twitter.com/Pyrdacor2/status...82260866117637
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Old 21 July 2021, 23:58   #79
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Patched disks/whdload files available also ?
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Old 22 July 2021, 10:40   #80
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You can use the updated files with the existing WHDLoad slave.
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