02 January 2009, 17:03 | #1 |
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AGA/CD32 games vs OCS
AGA and CD32 games are really "enhanced" compared to OCS ?
I mean, except for the more colours of AGA chipset and the Audio tracks of CD, there are games which are really different (more levels/music, better graphic/sound) from OCS version ? |
02 January 2009, 17:07 | #2 |
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sometimes AGA version have better background (Bubble & Squeak, Oscar)
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02 January 2009, 17:17 | #3 |
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in most cases i prefer the AGA versions myself. Some games like Zool feature more levels and that's always worth having imho, and prettier colours/graphics are a nice touch.
however, one obvious exception being my preference for the ECS version of Speedball 2... the CD32 version looks horrible. There's no universal rule. Take on a game-by-game basis and with personal opinion |
02 January 2009, 17:23 | #4 |
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Yes, same with Chaos Engine AGA version, too much colors. Super Street Fighter 2 New Challengers have bigger fighters in AGA version.
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02 January 2009, 17:30 | #5 |
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Not to forget that some ECS versions have better trainers (or trainers at all) than the AGA version
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03 January 2009, 19:47 | #6 |
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i have a mad theory,so correct me if im wrong.Sometimes i think reason that some cd32 ports weren't better than their floppy counterparts due to memory constraints.Oh and why did the cd32 version of wing commander didn't have speech?
Last edited by JACK98; 19 November 2015 at 23:55. |
04 January 2009, 19:44 | #7 |
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For what i noticed a lot of CD32 ports are only data put on CD instead of a floppy
Sometimes with audio tracks added, sometimes even without them I only know few games really enhanced: Darkseed and Beneath A Steel Sky have speech added and Zool have more levels AGA versions instead only have more colours, it seems to me |
04 January 2009, 20:28 | #8 |
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there are 2 different points of view: technical' and design'.
on the former i cannot say; on the latter i would say that the number of colours is almost unrelevant to the game experience, and that more colours could be useful if really needed and well planned. so for instance, Eye of the Beholder ECS is (i think) way cooler than its AGA (VGA) counterpart. same goes for Zool like games where colours were poured in, just because they were available (and not secondarily for advertising reasons) |
04 January 2009, 22:12 | #9 | ||
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Quote:
Quote:
Steve. |
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04 January 2009, 22:21 | #10 | |
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Quote:
So the ECS version is indeed a 'downgrade', but since it uses 16 of 4096 colours that might explain why marco likes it more than the 256 of 256 version |
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04 January 2009, 22:41 | #11 |
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you are right, but the point is that with a 16 colours palette, they made a visually more appealing (to me) game that with 256: the modest resolution and therefore the need to keep things simple in many cases fewer colours were a safeguard against colour abuse!
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05 January 2009, 00:49 | #12 | |
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Quote:
the ECS version is a downgrade version of the original with less colors...not bad but the game was degraded The CD32 version is the best choice cause it have original colors and cdda tracks |
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05 January 2009, 00:55 | #13 |
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Huh? No, the ECS version is the orginal and the AGA/SNES/MD versions were made later on. I tend to agree with s2325 on the bad choice of colours for the 'remake'
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05 January 2009, 00:59 | #14 |
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05 January 2009, 01:01 | #15 |
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Of course not. ECS = 1993, AGA = 1994
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05 January 2009, 01:02 | #16 |
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^ What Retro said
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05 January 2009, 01:13 | #17 |
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05 January 2009, 01:13 | #18 |
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I give up here.
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05 January 2009, 01:22 | #19 |
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The ECS version is the original no doubt. We have to ask one of the Bitmap Brothers to be 100% sure, but taking a look at CE2 (which was designed for AGA) might give a hint
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05 January 2009, 01:25 | #20 |
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Yes, Laser probably confounds it with Chaos Engine 2.
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