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Old 24 July 2021, 20:47   #241
jotd
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Ah nice attempts. The ice track is good. I didn't see the big picture at once It's exactly the kind of stuff I could use for extra tracks.

Be prepared to create all 21 tracks if you go down that route... I have created 2 tracks myself for Supercars 3 but they're pretty complex. Looking for simpler ones. Not all tracks have all the features: bends, jumps, trains, gates, slopes, tunnels.
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Old 10 August 2021, 19:55   #242
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With all this tinkering it'd be more fitting to create a new game and not an improved version of SC2.
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Old 10 August 2021, 20:02   #243
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With all this tinkering it'd be more fitting to create a new game and not an improved version of SC2.
You're very welcome to do it too !
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Old 10 August 2021, 20:10   #244
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With all this tinkering it'd be more fitting to create a new game and not an improved version of SC2.
I think how we chose to spend our spare time is up to us, no?
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Old 10 August 2021, 20:19   #245
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I think how we chose to spend our spare time is up to us, no?
Kidding me? :P
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Old 10 August 2021, 20:29   #246
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I think how we chose to spend our spare time is up to us, no?
No, its up to me what you do. Now go make SC4.
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Old 10 August 2021, 22:06   #247
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@CaptainNow your trick about the mirroring + rotation of the tracks isn't going to cut it after all

Just because bridges/tunnels (and jumps) have to be horizontal for technical reasons (clipping). Check the circuits I think it's always the case.

Too bad as it was a great idea. It could still be a great idea to create a new track but it would need reworking in some areas.
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Old 29 August 2021, 09:52   #248
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There's zero difference regarding gameplay/difficulty to the OCS version, right?
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Old 29 August 2021, 11:38   #249
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Ha. I dropped in to ask exactly the same question, John. Beat me to it.
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Old 29 August 2021, 11:56   #250
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same thing, no changes. I wouldn't dare changing such a masterpiece in gameplay.
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Old 29 August 2021, 12:27   #251
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Great, then we can allow it for the next round of the competition (additionally to the OCS version) I guess.
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Old 29 August 2021, 13:37   #252
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Also I just gave it a go. Didn't realise you had come so far so quickly. Looks really good.
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Old 29 August 2021, 22:13   #253
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thanks! There are only a few minor problems right now. I noticed that with comm screens on, you always get the ecologist woman after the first race. Most annoying, but probably easily fixable now that I spotted it.

Also, game is sometimes jerky at least on my A1200/060 in PAL, but if I select NTSC, then it's way better.

Really busy with work resuming + pacman to finish coding, but I'm not letting the SC AGA version unfinished now that the toughest changes have been done.
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Old 15 September 2021, 12:01   #254
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This is pretty much perfect. Only the neon pink cars stand out negatively - their color is too bright.

Could you please change their color some day to royal blue, dark pink, silver or beige?
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Old 15 September 2021, 12:08   #255
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I could consider that. Can you post pics of the "offending" cars and a mockup of the colors you'd like? I have the commscreens randomness to fix and just completed a project so I can have a look.
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Old 15 September 2021, 12:43   #256
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The only offending color car is the bright pink one. I have mocked up the colors John is talking about... Not sure if Silver is a good idea is it seems as it can clash with the track color..

Anyway hope this helps

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Old 15 September 2021, 13:53   #257
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Silver would be wasting colors. I like both purple and blue. Okay.
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Old 15 September 2021, 15:17   #258
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purple is cool...
Would it be possible to have 10 different colors? It's been a while that I don't play this game but if I remember well there were cars with the same color... am I wrong?
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Old 15 September 2021, 15:28   #259
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aah I wish that was possible, but you see, the fact that there are 3 different colors in the ECS version is already a feat.

The graphics are planar, and blitting 1 particular bitplane of the graphics at given bitplanes (0, 1, or 2) change the color. That's a trick I inherited from the ECS version and extended (with difficulty) to the AGA version (with an extra bitplane, which allows not 3 different colors but now 6).

To make it short, geting 10 different colors that would require going full 8 bitplanes, at the expense of performance (7 bitplanes is already 1 more than the ECS version and it is already slow on some configs). And a big fat 68060 doesn't help, it's a blitter bottleneck issue.
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Old 15 September 2021, 16:43   #260
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Quote:
Originally Posted by ransom1122 View Post
The only offending color car is the bright pink one. I have mocked up the colors John is talking about... Not sure if Silver is a good idea is it seems as it can clash with the track color..

Anyway hope this helps

Thanks ransom!


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Silver would be wasting colors. I like both purple and blue. Okay.
Cool - thank you in advance!
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