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Old 26 August 2022, 18:17   #81
saimon69
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I apologize that am just burned out from everything - let me work on that and PM me to remind me which one i miss
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Old 26 August 2022, 18:28   #82
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It has 27 finished Levels yet... I try to make the 30 full.
Physical version hmmmm I think not. Depends on how many people are interested.

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AlphaOne your game is great!

Will the final release have all the 11 levels you were planning?
Would it be ever possible to buy a physical version of the game?
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Old 26 August 2022, 18:47   #83
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30 levels? Wow!

As per the physical version I have no idea about what you'd need to do if you wanted to have a physical release of your game but I recently bought great games like Athanor 2, Inviyya, Smarty and the Nasty Gluttons, Sqrxz 4, Turbo Tomato!, ZeroSphere, Tiny Little Slug, Tanks Furry, Solid Gold, Worthy (but it would be better not to talk about the publisher of this masterpiece), etc... so there are still active publishers that you could contact if you'd want to have some information about that.

If your game is as cool as it seems (I haven't tried it yet, only watched the videos so far) I'm pretty sure there would be interest in a physical version.
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Old 28 August 2022, 17:35   #84
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So the name finally changed from Minkey to Minky. The game looks cute as hell.
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Old 28 August 2022, 22:15   #85
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Indeed. Nice game! Congratulations!
Many elements look familiar, also some enemies.

You only need a title music. And maybe rework the scrolling into the up-direction (nice surprise, that it started scrolling up and down, after a few levels). New tiles seem to be drawn into the visible area.
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Old 29 August 2022, 07:14   #86
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I have the title music, need to make it loop complete though and am working on it
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Old 29 August 2022, 07:46   #87
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Hi, thanks for the feedback.
Yeah, Ross already told me about the upscrolling problem, I didn't see it in my emulator because of wrong screensize settings.



Quote:
Originally Posted by phx View Post
Indeed. Nice game! Congratulations!
Many elements look familiar, also some enemies.

You only need a title music. And maybe rework the scrolling into the up-direction (nice surprise, that it started scrolling up and down, after a few levels). New tiles seem to be drawn into the visible area.
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Old 29 August 2022, 08:55   #88
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Tiles were drawn by Saul Cross? Very renowned artist on C64 scene. Is this his first work for Amiga or not?
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Old 29 August 2022, 10:59   #89
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Just asked him, his first project was "The Killing Machine" from Atlantis Software (1992) and lately he drawed some gfx for Tiger Claw.


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Tiles were drawn by Saul Cross? Very renowned artist on C64 scene. Is this his first work for Amiga or not?
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Old 29 August 2022, 11:41   #90
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And if I was not stupid, I would have checked my own site...

https://www.lemonamiga.com/games/lis...e=Saul%20Cross
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Old 30 August 2022, 08:14   #91
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@Alpha One
Check your PM
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Old 08 October 2022, 07:40   #92
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Demoversion updated to use Levelpasswords and some bug fixes...

https://matze1887.itch.io/minky-demo

Full download coming these days, maybe tonight.
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Old 08 October 2022, 07:50   #93
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Looking forward to it!
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Old 08 October 2022, 08:59   #94
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cool!
Thanks!
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Old 08 October 2022, 11:06   #95
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Nice one Alpha.
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Old 08 October 2022, 14:46   #96
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Full Version is uploaded.
https://matze1887.itch.io
Thanks to all supporters!
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Old 08 October 2022, 16:48   #97
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Old 08 October 2022, 19:20   #98
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Booought! Looking forward to play it tonight.
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Old 08 October 2022, 19:47   #99
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Well done
The game is extra !
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Old 08 October 2022, 22:08   #100
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https://www.lemonamiga.com/games/details.php?id=4761
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