16 March 2013, 22:10 | #161 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
right can you test with joined slave (no fast slave) if you are again access fault it's will be at $85A1A if it's crash can you send report file again with nofast slave? Last edited by CFou!; 17 March 2013 at 00:32. |
|
16 March 2013, 22:25 | #162 |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
can you test it too*.
nofast + 1 fix Last edited by CFou!; 17 March 2013 at 00:32. |
16 March 2013, 22:40 | #163 |
´040 User
Join Date: Jun 2008
Location: Emsland/Germany
Age: 51
Posts: 450
|
OK I'll try it, but it may take a little while. I forgot to say that I tried the game from the Level 1....
|
16 March 2013, 22:57 | #164 |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
|
16 March 2013, 23:09 | #165 |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
if both previous slave works fines
can you try this: same than last patch but extended memory in fast memory not at $80000 Last edited by CFou!; 17 March 2013 at 00:32. |
16 March 2013, 23:50 | #166 |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
finally i have reproduct your crash, its caused by access at adress before fastmem base...
no crash with fast at $80000 because of course no access fault at memory before $80000 so you can stop to test i wil investigate again |
17 March 2013, 00:16 | #167 |
´040 User
Join Date: Jun 2008
Location: Emsland/Germany
Age: 51
Posts: 450
|
OK, I have tested the two slaves and it work well here.
I must say that the second version was a bit better than the first-> I had small problems with the screen display but I finished the game in both cases. EDIT: I just see you found the error, thank you! |
17 March 2013, 00:56 | #168 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
can you try this version (fast+new fix)? i hope that will fixe this access fault (it's original access fault) i have played 2 times just at level 4 without access fault |
|
17 March 2013, 10:38 | #169 |
´040 User
Join Date: Jun 2008
Location: Emsland/Germany
Age: 51
Posts: 450
|
The last version works well here on my 040 CPU, many thanks!
|
17 March 2013, 12:20 | #170 |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
|
17 March 2013, 14:53 | #171 |
Registered User
Join Date: Aug 2008
Location: Spain
Posts: 527
|
I tried the final version of the slave, and it has the same problems on a plain 68000 as initial versions had: it hangs on the piracy screen.
You made a version with this issue fixed wich I tried and confirmed working, but I think the fix never made into public slave. |
17 March 2013, 15:18 | #172 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
just remove it can you try v1.1 joined version? Last edited by CFou!; 17 March 2013 at 15:39. |
|
17 March 2013, 17:30 | #173 |
Registered User
Join Date: Aug 2008
Location: Spain
Posts: 527
|
This version works, CFOU!
However, let's say I want do activate shot-in-jump and skip the trainer at the same time: what parameters should I pass? If I try both CUSTOM1=32 and CUSTOM1=128, I get a parameter error, since I can't give two values to the same parameter (I use AmigaDOS without Workbench at all). |
17 March 2013, 18:14 | #174 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
CUSTOM1=160 for (32+128) or CUSTOM1=%10100000 indeed 32 is bit 5 and 128 is bit 7 by example if you wnat add original cheat you must active bit 0 CUSTOM1=%10100001 ps: i will wait to release patch update (perhaps another bug report will come) |
|
17 March 2013, 19:03 | #175 |
Registered User
Join Date: Aug 2008
Location: Spain
Posts: 527
|
Did the trick, thanks!
|
05 April 2013, 18:29 | #176 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,775
|
This is working fine with my CD32 pad Thanks again for this install of a nice conversion
|
13 April 2013, 01:06 | #177 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,775
|
If you continuously Jump with the Dpad in any direction Up,Left,Right you can fire at the same time but if I use the Blue button to jump Red button/fire becomes inactive?
|
10 April 2017, 01:29 | #178 |
Registered User
Join Date: Feb 2008
Location: Italy
Posts: 98
|
Some times don't shoot.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Ghosts 'n Goblins | DeafDaz | support.Games | 5 | 09 August 2011 16:25 |
Ghosts'n Goblins for KS V2.0 or V3.1? | W4r3DeV1L | support.Games | 7 | 30 September 2008 20:05 |
Ghosts'n Goblins | fc.studio | Games images which need to be WHDified | 59 | 24 March 2008 09:51 |
HD Installer for Ghosts'N'Goblins | zambot3 | support.WinUAE | 2 | 04 February 2008 10:33 |
Ghosts 'n Goblins | Kodoichi | HOL data problems | 8 | 03 March 2003 16:55 |
|
|