30 June 2018, 11:11 | #1 |
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PPaint bugs with WinUAE
@Toni
Some issues with PPaint 7.x... there are some problems using Z3 RTG Picasso and PPaint in RTG mode: Strange outside borders appear following mouse height after you open some pics filling all 8bit palette… Repro steps:
Since it's a quite complex config env… I've sent you a PM with boot-ready set-up, need just to boot and follow repro steps (don't even need to modifiy HD setup since in SSeq it checks for missing drives to skip errors). |
30 June 2018, 11:21 | #2 |
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It is always possible this is normal. It needs confirming if same happens using emulated RTG board using same resolution.
EDIT: Make sure all blitter options in PPaint are disabled and not forced on. |
30 June 2018, 13:06 | #3 |
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The horizontal "color clash" extends also over the picture/UI, not only in the borders… it's like a missing layer of color bits, re-applied when moving mouse up/down horizontally.
Everything is correctly set in PPaint. It's not present using old WinUAE 2.5.1... Would be of any help to find the version when it started? Where is a guide to set up Picasso IV Z3 board emu? I've always used Z3 RTG with DEVS:Monitors/uaegfx |
30 June 2018, 13:20 | #4 | ||
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30 June 2018, 14:05 | #5 | |
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It starts to show up that glitch with 3.6.1. Up to 3.6.0 winuae.exe is ok.
Quote:
BTW, happens also in DX9. You can quickly replicate it with my mini-boot env in PM. |
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30 June 2018, 14:25 | #6 | ||
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30 June 2018, 16:01 | #7 |
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Installed P96 http://aminet.net/package/driver/video/Picasso96 from Aminet using installer, selected RTG Board > any of the Picasso boards… but from WB can't find gfx card.
The problem starts with 3.6.1b1 EDIT: reading carefully changelog I noticed: "- Implemented experimental RTG mode background thread for Amiga side VRAM to host texture color space conversion/copy. Option in RTG Board panel.", so I deselected RTG board: Multithreaded and bingo! Unchecked solves the problem. Last edited by hexaae; 30 June 2018 at 16:10. |
30 June 2018, 17:00 | #8 | ||
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Thanks. Perfect trouble shooting Should be fixed now. It happened only in paletted mode and only if palette change happens simultaneously while other thread is refreshing the display (which is almost guaranteed to happen because requester is going away and then palette is changed almost immediately), palette change triggered full screen refresh was unreliable. |
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30 June 2018, 17:18 | #9 | ||
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Board + ROM (HD?) (unidentified): Prod=2011/82($7DB/$52) (@$E90000 64K) RAM (unidentified): Prod=2011/83($7DB/$53) (@$40000000, size 256meg, subsize same Mem) Board + ROM (HD?) (Village Tronic): Prod=2167/24($877/$18) (@$50000000, size 32meg, subsize same) Board (unidentified): Prod=2011/4($7DB/$4) (@$F00000 64K) I'm surely missing some required passage… mmh Quote:
Should that option improve RTG performance? |
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30 June 2018, 17:24 | #10 | ||
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02 July 2018, 09:27 | #11 |
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I'm not able to configure it... LOL
The card (tried Picasso II and IV variants) doesn't show up in Screenmode. Not a real problem though since I need Z3 RTG with a lot of vram. EDIT: I started a specific thread asking for help. Last edited by hexaae; 02 July 2018 at 10:35. |
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