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Old 07 May 2012, 13:12   #21
Foul
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I think Amiga Screenshot is more important than "FS-UAE" screenshot.. after.. if it's a 5 sec coding things ...it can be cool
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Old 08 May 2012, 23:09   #22
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Quote:
Originally Posted by Foul View Post
I think Amiga Screenshot is more important than "FS-UAE" screenshot.. after.. if it's a 5 sec coding things ...it can be cool
Well, a bit more then 5 sec -Have to read the framebuffer back from the GPU, etc. Perhaps PrintScr should work like today, and Shift+PrintScr, so it easy to quickly take a unprocessed snapshot of the Amiga display if you beat a boss or something and want to document it. When you want to take an illustrative screenshot of FS-UAE, you have time to find the shift key
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Old 12 May 2012, 12:04   #23
Toni Wilen
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Originally Posted by FrodeSolheim View Post
Shift+PrintScr
I recommend not to use any standard Amiga keyboard keys because Shift press may do something in currently running Amiga program. (Like using one limited powerup in a game)

Yes, I know it means quite annoying game shortcuts but imho it is still better choice.
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Old 12 May 2012, 13:37   #24
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Quote:
Originally Posted by Toni Wilen View Post
I recommend not to use any standard Amiga keyboard keys because Shift press may do something in currently running Amiga program. (Like using one limited powerup in a game)

Yes, I know it means quite annoying game shortcuts but imho it is still better choice.
You are right, -will rethink and rework shortcuts
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Old 12 May 2012, 18:49   #25
FrodeSolheim
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Version 1.3.4

A bit longer delay since last release than usual, but I have been away all week!

* Updated translations: it, sr.
* Merged code from WinUAE 2.4.1.
* Added new bitmap font characters needed for Italian.
* Removed libcapsimage from fs-uae deb file (can be installed separately as package libfs-capsimage4).
* Removed libcapsimage from the source distribution (due to potential license issues, makes fs-uae package more suitable for inclusion in Linux distributions, etc).
* Tweaked the appearance of some bitmap font characters, especially Z.
* Make sure rom.key is loaded before scanning for roms.

http://fengestad.no/wp/fs-uae/download-beta

There has been quite a lot of code changes to the fastest possible-mode code path in WinUAE 2.4.1, so please report any new problems with RTG mode / fastest possible-mode if you find any.

Last edited by prowler; 12 May 2012 at 21:57. Reason: Corrected version number.
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Old 12 May 2012, 19:01   #26
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Have this build JIT support?!
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Old 12 May 2012, 19:08   #27
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Originally Posted by nexusle View Post
Have this build JIT support?!
No, I haven't had time to finish the work yet. Will have to clean up the implementation a bit and test more. 1.3.5 is a likely target for JIT on Linux/x86 unless problems crop up.
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Old 12 May 2012, 19:20   #28
FrodeSolheim
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I have compiled packages (both x86 and x86-64) for Fedora 16, openSUSE 12.1 and Mandriva 2011 using the openSUSE build service, and I have not tested them all. Please report if they do not work

These are also now available from http://fengestad.no/wp/fs-uae/download-beta

Last edited by FrodeSolheim; 12 May 2012 at 19:36.
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Old 12 May 2012, 21:53   #29
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Is the osx resize bugfix in? Should I test it, Frode?
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Old 12 May 2012, 22:58   #30
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Is the osx resize bugfix in? Should I test it, Frode?
No, not yet, but I will fix it soon. I'll make sure to include it in the Changelog entries so you'll know when to test it
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Old 13 May 2012, 12:49   #31
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Version 1.3.5 with experimental JIT support:

* Compile with JIT on x86 (32-bit) platforms.
* Compiling with -fpermissive (for now).
* Always set comp_trust* to indirect by default.
* Compile with NATMEM_OFFSET defined.
* Ported JIT code from WinUAE, E-UAE and PUAE.

http://fengestad.no/fs-uae/files/fs-...-macosx.tar.gz
http://fengestad.no/fs-uae/files/fs-...3.5-0_i386.deb
http://fengestad.no/fs-uae/files/fs-....5-0_amd64.deb
http://fengestad.no/fs-uae/files/fs-uae-1.3.5.tar.gz
(no Windows build for this version)

JIT works with indirect memory access on Linux/x86 and Mac OS X (It does not work properly on Windows yet). It is enabled by setting the option uae_cachesize, for instance:
Code:
uae_cachesize = 8192
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Old 13 May 2012, 13:15   #32
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Quote:
Originally Posted by yesplease View Post
Is the osx resize bugfix in? Should I test it, Frode?
Should work fine in this version :

Version 1.3.6 for Mac OS X: http://fengestad.no/fs-uae/files/fs-...-macosx.tar.gz
* Recreate OpenGL state when resizing window on Mac OS X.
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Old 13 May 2012, 16:41   #33
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Patches against 1.3.5

Hello Frode,

attached you'll find a bunch of patches for Linux (most if not all would probably be correct for Android, too, though) that

- make the build system respect the user's (or in this case: the packager's :-) ) CFLAGS/CXXFLAGS/LDFLAGS,
- use toolchain macros instead of hard-coding gcc/g++/etc.

These patches don't change any defaults as you'll see but allow source-based distributions to properly build fs-uae. Of course, I've tested them extensively.

Please let me know if there's a problem with any of them.

Best regards, Wulf
Attached Files
File Type: zip fs-uae-1.3.5-patches.zip (3.1 KB, 363 views)
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Old 13 May 2012, 17:34   #34
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Originally Posted by Philantrop View Post
Hello Frode,

attached you'll find a bunch of patches for Linux (most if not all would probably be correct for Android, too, though) that

- make the build system respect the user's (or in this case: the packager's :-) ) CFLAGS/CXXFLAGS/LDFLAGS,
- use toolchain macros instead of hard-coding gcc/g++/etc.

These patches don't change any defaults as you'll see but allow source-based distributions to properly build fs-uae. Of course, I've tested them extensively.

Please let me know if there's a problem with any of them.

Best regards, Wulf
Hi, and thanks. The patches applied cleanly and are merged, so 1.1.7 and onwards will contain the improvements
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Old 13 May 2012, 17:42   #35
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Thank you very much, Frode!
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Old 13 May 2012, 20:50   #36
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Hi Frode,
brilliant, window resize works now under OSX. But I found two other glitches, which were not there before.
1. the disk images
when you put image n into df0: it puts image n-1 into df0:, I think this bug comes with the new eject menu point for disk images

2. when I do a warm restart via the fs-uae menu, to reboot the amiga it crashes. Ironically the cold start works.

older versions do not have these 2 new bugs.

I am so happy about the resize, Frode.
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Old 13 May 2012, 21:36   #37
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For JIT:

try also with this config entry:

uae_cpu_speed = max

This worked for me!!
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Old 13 May 2012, 21:55   #38
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Quote:
Originally Posted by demether View Post
I tried JIT 1.3.5 version, I don't see performance improvement

Maybe I missed something !
JIT is only available in the 32-bit version. Perhaps you're running the 64-bit version of FS-UAE?

Quote:
Originally Posted by yesplease View Post
Hi Frode,
brilliant, window resize works now under OSX. But I found two other glitches, which were not there before.

1. the disk images
when you put image n into df0: it puts image n-1 into df0:, I think this bug comes with the new eject menu point for disk images
You are almost certainly right

Quote:
Originally Posted by yesplease View Post
2. when I do a warm restart via the fs-uae menu, to reboot the amiga it crashes. Ironically the cold start works.
I'll check it out!

Quote:
Originally Posted by yesplease View Post
older versions do not have these 2 new bugs.

I am so happy about the resize, Frode.
You're welcome -Should be able to fix the new bugs soon.

Quote:
Originally Posted by nexusle View Post
For JIT:
try also with this config entry:
uae_cpu_speed = max
This worked for me!!
uae_cpu_speed = max is implied with A4000/040 config
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Old 13 May 2012, 22:11   #39
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Ok, I use "SUPER"
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Old 13 May 2012, 23:02   #40
FrodeSolheim
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Quote:
Originally Posted by yesplease View Post
1. the disk images
when you put image n into df0: it puts image n-1 into df0:, I think this bug comes with the new eject menu point for disk images
2. when I do a warm restart via the fs-uae menu, to reboot the amiga it crashes. Ironically the cold start works.
Actually, both 1 and 2 is the same problem, and the Eject feature is innocent
* Fixed an input event offset problem causing soft reset to be interpreted as quit and disk swapping to be off by one (1.3.4).
(from the changelog of soon-to-be-released 1.3.7)
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