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#1 |
Posts: n/a
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Is the Lemmings music available anywhere in Tracker Module format instead of SoundPlayer format?
If not, is there any way to convert the SoundPlayer files to Tracker Modules? (aside from manually) |
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#2 |
Retired Quartex Sysop
Join Date: Sep 2001
Location: Roman Verulamium
Age: 58
Posts: 1,874
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I'd be happy for them in ANY format!¬!!!
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#3 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 879
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Well, I think the archimedes version had the tunes in MOD format. I remember my friends ripping them, but as to converting - no idea I'm afraid
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#4 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,253
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This:
http://exotica.fix.no/tunes/unexotic.../Lemmings.html ![]() http://exotica.fix.no/ (only soundplayer sorry.) |
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#5 |
Registered User
Join Date: Jul 2005
Location: Australia
Age: 47
Posts: 666
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Coagulus is right there is indeed MOD format music in the Archimedes version! I have only ripped one tune so far but I should be finished later today, expect them in The Zone in a few hours.
Update: First the good news, the music is the same as the Amiga version. But, and here's the bad news, it turns out the music is stored as only two separate tracker MODs. By (ab)using the tracker commands the composer has managed to store 18 different songs in the main lemms MOD and 4 more in the extras MOD. If you play MOD.lemms in the Windows version of Deliplayer then each subsong can be played individually, I don't know what the hell will happen if you use an Amiga player. To split all 18 "subsongs" into individual MODs will require manually saving out each pattern sequence using a tracker. Last edited by OddbOd; 15 September 2005 at 14:18. |
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#6 |
Music lord
Join Date: Jun 2003
Location: Liverpool, UK
Age: 50
Posts: 630
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I can give you the original (SFX, not MOD) files if you want....I've uploaded an archive to The Zone. These are the actual files from the game. There might be some unused ones in there, I'm not sure.
You can convert them into a soundtracker format using NoiseConverter. You have to load the song/instr data into SFX, and save as final. Then load this final file into Noiseconverter. Last edited by FromWithin; 15 September 2005 at 15:12. |
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#7 | |
Registered User
Join Date: Sep 2002
Location: Italy
Age: 40
Posts: 466
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Quote:
But the music is not the same ![]() |
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#8 | |
Posts: n/a
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Quote:
![]() Last edited by Mindless; 16 September 2005 at 01:49. |
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#9 |
Registered User
Join Date: Jul 2005
Location: Australia
Age: 47
Posts: 666
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Missing instruments are in The Zone.
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#10 |
Music lord
Join Date: Jun 2003
Location: Liverpool, UK
Age: 50
Posts: 630
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No idea what "tims crap" is. I'm sure he's got no idea either as it was so long ago. I got this archive from him many years ago.
Last edited by FromWithin; 16 September 2005 at 17:57. |
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#11 |
Posts: n/a
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I ripped the Lemmings and ONML music into MOD format... it's ripped from the files available in Exotica... if anyone has any ideas about quality improvement, I'd like to hear them.
http://it.travisbsd.org/lemmings/music.php |
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#12 | |
Longplayer
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Quote:
Original inst/song files from the cd32 game or latest custom player archive -> SFX -> Noiseconverter. EDIT: Assuming it means SoundFX (1.3 by Linel 1988) ive decrunched the Lemmusic files from cd32 but soundfx doesnt recognise the files, or the song files from the downloadable custom file versions. Last edited by Mad-Matt; 30 June 2012 at 15:54. |
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