02 January 2009, 20:22 | #21 | |
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Quote:
This is currently only possible for developers already configured at the whdload web page. But there aren't much active slave writes ATM. So I doubt that someone will interfer here |
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02 January 2009, 21:43 | #22 | |
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Quote:
Is there such thing as a slave source code repository? |
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02 January 2009, 22:28 | #23 |
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Hum, I don't think I want to use kickemu because from what I understand that would imply using disk images and I believe preserving the files is more elegant.
Can't I run "trav" and still be able to hook to LoadSeg? |
02 January 2009, 22:54 | #24 |
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Ok. My solution: load and patch "trav" so it returns to the slave when it's time to run "startup.exe". Have the slave load and patch "startup.exe". Return control to "trav".
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02 January 2009, 23:04 | #25 | |
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No. I have many of the sources, but there is no public repository. Some slave examples are in the whdload-dev archive. Some install authors include the sources in their install packages.
But anyway, I doubt that it's very useful for you to read a lot of slave sources. Better is probably you ask what do you want to do, and we can advice you an slave with an similar problem to look into. Quote:
The decision to use or not use kickemu depends on much OS the games uses. Ok |
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03 January 2009, 10:02 | #26 |
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Megatraveller series uses the OS for quite a lot, avoiding the use of KickEMU is probably not going to happen.
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03 January 2009, 20:07 | #27 |
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Yeah. I ended up using it. Now I just have to find some "lvo" directory to copy to my includes as I don't have it and is giving me problems assembling the slave source.
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03 January 2009, 22:03 | #28 | |
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Make sure to use latest kickemu from http://whdload.de/whdload/whd169.lha... |
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04 January 2009, 01:24 | #29 | |
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Quote:
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04 January 2009, 01:53 | #30 |
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Ok. All problems solved and the game runs fine with kickemu. Lets apply the patches.
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04 January 2009, 02:12 | #31 |
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Ok. The crack is working, the quit key also works as well as save and restore party from disk. I'm just testing the save games right now. Ah, more importantly, the game is working very well.
Just one small question. If I quit the game it goes back to the 1.3 OS screen. Is there a way to detect when the executable has quit running and just quit kickemu then? |
04 January 2009, 02:15 | #32 |
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You already got it working? Wow, that was fast Seems we got a new WHDLoad patcher here Hope to see the beta soon mate
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04 January 2009, 02:56 | #33 | |
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Quote:
Well, this was being waaaaaaay too easy anyway. |
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04 January 2009, 03:03 | #34 | |
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Well, there's always the next one |
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04 January 2009, 03:04 | #35 |
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Wow, that looks really like a nice game, mate. Go, go BlueAchenar!
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04 January 2009, 03:51 | #36 | |
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Quote:
This is puzzling. The game can open every file except the saved game files, but even these ones are detected in the load screen. Looks like I have to learn to debug inside WHDLoad. |
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04 January 2009, 16:20 | #37 |
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For some reason I can't start HRTmon. Well, looks like I'll take a break from this today and return to the compactflash driver.
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04 January 2009, 16:25 | #38 | |
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Quote:
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04 January 2009, 16:35 | #39 | |
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Quote:
I would have fun if I wasn't wasting 80% of the time on trying to get non game related things to work. Anyone knows how I get HRTmon to work? I have it installed on C: and have FreezeKey set in the tooltypes. The slave was assembled with the HRTMON and DEBUG flags. |
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04 January 2009, 16:56 | #40 | |
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Quote:
correct hrtmon used? hrtmon configured properly? |
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