06 October 2018, 15:05 | #1 |
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GemRB for Classic Amiga WarpOS
Looks like GemRB engine which in theory includes Baldur's Gate 1, 2, Icewind Dale and possibly Planescape is now working and will be going to beta testers shortly.
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06 October 2018, 15:14 | #2 |
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Astonished! Well bloody done, Sir!
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08 October 2018, 02:40 | #3 |
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I really jumped the gun here, after playing for some 10-20 minutes it tends to freeze and of course at the worst possible times. Also some serious performance issues to deal with, like many seconds pass between swings in combat, so something is amiss with the timing there too.
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13 October 2018, 05:20 | #4 | |
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Quote:
If you need another test system, I'm at your service. |
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23 October 2018, 00:09 | #5 |
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How's this coming along?
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23 October 2018, 00:11 | #6 |
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last i heard 97% lol
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23 October 2018, 00:12 | #7 |
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So two more weeks?
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23 October 2018, 00:13 | #8 |
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give or take a month might be at 99.9% then
guess he had voodoo issues |
23 October 2018, 01:42 | #9 |
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Having stability issues with my build of Python, even though people said just go that way full steam and if you run into any problems just hack, slash and punch your way till it works. It runs it's just not quite stable enough for a release. There are also some performance issues or they're the stability issues. Movement, scrolling and sound run well, but stupid little things like navigating menus is annoyingly slow, which is all Python driven.
Last edited by grelbfarlk; 23 October 2018 at 02:08. |
28 January 2019, 00:45 | #10 |
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Just so people don't or do think that this never went anywhere, some people got alpha versions and stated that the load time on big areas is prohibitive. Like perhaps they might not live long enough to complete a whole game until this is fixed. So not dead yet-the program.
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10 February 2019, 21:52 | #11 |
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Would be nice to see a release maybe for Apollo/68080?
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11 February 2019, 03:33 | #12 |
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22 September 2019, 01:42 | #13 |
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Any news?
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22 September 2019, 02:11 | #14 |
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Unfortunately no, I've been busy with other projects.
Trying various things like extracting the paks only made the slow loading problem worse. Needs to set up some kind of precaching of assets. The thing that slows this down immensely is that the the Python build seems to be creating HDD read errors on the development machine when I try to debug the thing. Maybe the two problems are unrelated or there's a simple fix. |
16 November 2020, 04:28 | #15 |
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Cowcat has built WarpOS versions of this which work far better. Load times are 2-3X faster and generally far more playable. Needs some testing.
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20 November 2020, 17:22 | #16 |
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It's in The Zone now.
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22 November 2020, 16:21 | #17 |
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0.8.6 seems a lot slower than the 0.8.5 version at least for the responsiveness of the gui, character movements, and just in general. Also I think you forgot to include the GUIScripts, unhardcoded and one other dir.
But I reached a point in 0.8.5 where I tried to leave the friendly arms inn and wilderness travel but selecting a place in the world map just dumped me back to where the party was on the zone border. Seems like that save just got corrupted for whatever reason. Started a new game with a new character and got as far as Beregost with no major problems with version 0.8.5 Last edited by grelbfarlk; 22 November 2020 at 17:54. |
22 November 2020, 18:20 | #18 | |
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@grelbfarlk
Quote:
EDIT: Re-Uploaded. Last edited by Cowcat; 22 November 2020 at 18:27. |
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22 November 2020, 20:59 | #19 |
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Tried new 0.8.6 archive, slowness is still quite bad compared to 0.8.5.
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22 November 2020, 22:06 | #20 |
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@grelbfarlk
Ok. Will need time to check the issue. |
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