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Old 14 July 2018, 07:37   #1
dlfrsilver
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B.a.t. (it)

Hello,

Thanks to crciena, i have preserved the italian release of BAT from Ubisoft.

You'll find in the zone the extended ADF version of the game (copy protected the same as the other versions by Protec $8945 renamed by the coder as Prolance lol).
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Old 14 July 2018, 13:14   #2
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Thanks to both of you.
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Old 07 January 2022, 22:17   #3
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I’ve seen a video on the Atari version and they said that the team was unhappy about BAT Amiga because it was build from scratch without using the source code they didn’t want to port it so it is not the same game as many feature of the Atari weren’t in place.
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Old 07 January 2022, 23:02   #4
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Are you saying Atari was the lead platform, and that ST version has more features? It's one of my favourite games...
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Old 07 January 2022, 23:04   #5
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Quote:
Originally Posted by kamelito View Post
I’ve seen a video on the Atari version and they said that the team was unhappy about BAT Amiga because it was build from scratch without using the source code they didn’t want to port it so it is not the same game as many feature of the Atari weren’t in place.
not to my knowledge. All the ST features were in ! The manual was the same for both machines.
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Old 08 January 2022, 12:44   #6
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Old 08 January 2022, 14:26   #7
Seiya
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Originally Posted by dlfrsilver View Post
Hello,

Thanks to crciena, i have preserved the italian release of BAT from Ubisoft.

You'll find in the zone the extended ADF version of the game (copy protected the same as the other versions by Protec $8945 renamed by the coder as Prolance lol).
can you put again italian version on the zone?
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Old 08 January 2022, 14:40   #8
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You will find it on the grandis.nu FTP check the 'Zone 2018' folder.
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Old 08 January 2022, 15:28   #9
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Originally Posted by dlfrsilver View Post
not to my knowledge. All the ST features were in ! The manual was the same for both machines.
The Amiga version was ported without using the original Atari ST source code, which made the life simulation feel different and less good, what the author called the "biogame".

It's a matter of not replicating properly various systemic behaviors in the game, a key feature that made the game unique.
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Old 08 January 2022, 15:38   #10
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Quote:
Originally Posted by Keops/Equinox View Post
The Amiga version was ported without using the original Atari ST source code, which made the life simulation feel different and less good, what the author called the "biogame".

It's a matter of not replicating properly various systemic behaviors in the game, a key feature that made the game unique.
Seems an utterly mental way to convert something, bizarre that the ST source was never used.
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Old 08 January 2022, 15:48   #11
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Indeed but somehow I'm not surprised. As a game developer, I have seen countless times programmers reinvent the wheel at work and refuse to reuse what other programmers did in the same studio on another game, preferring recode stuff from scratch their own way
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Old 08 January 2022, 15:51   #12
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Quote:
Originally Posted by Keops/Equinox View Post
The Amiga version was ported without using the original Atari ST source code, which made the life simulation feel different and less good, what the author called the "biogame".

It's a matter of not replicating properly various systemic behaviors in the game, a key feature that made the game unique.

Very interesting...can you give an example of such behaviour? It's true that the attempt at creating a "living" city is somewhat limited on Amiga - the pattern of conversations/characters is very simplistic and the gameplay seems fairly linear. I never thought much of it since the game is very innovative nonetheless, but I'd love to see if it was improved in some way in the ST version. Will have to give it a spin asap.
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Old 08 January 2022, 18:17   #13
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You will find it on the grandis.nu FTP check the 'Zone 2018' folder.
ok, thanks
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Old 08 January 2022, 19:13   #14
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Indeed but somehow I'm not surprised. As a game developer, I have seen countless times programmers reinvent the wheel at work and refuse to reuse what other programmers did in the same studio on another game, preferring recode stuff from scratch their own way
I can understand tackling certain things individually, but not core game logic, that just sounds like making more work.
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