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Old 26 February 2010, 11:42   #1
tomead
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Brutal Sports Football ECS

I am new to the boards, so hello everyone. I have just recieved an original of this game, and I have noticed that there is no WHDLoad install for this version just the A1200 and CD32 version. Just wondering if anyone would interested in having a look at an install.
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Old 01 March 2010, 04:17   #2
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Welcome to EAB Tomead, and I second your request mate - I'd love for someone to make a WHDLoad install for the ECS version too! The AGA version has some major problems - which I've mentioned before, it seems to run like a slideshow, very jerky etc.

Anyway, let's hope someone takes up the challenge for this cool game.
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Old 01 March 2010, 13:26   #3
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Had a few minutes to spare at work and made the WHDLoad patch for the ECS version of this game. Disk images in The Zone, patch+source attched to this post. Since I'm at work the patch is not much tested but it seems to work fine. Feel free to report any problems with the patch.
Attached Files
File Type: lha BrutalFootball_WHD.lha (711 Bytes, 324 views)
File Type: txt BrutalSportsFootball_WHD.s.txt (6.5 KB, 283 views)
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Old 01 March 2010, 19:04   #4
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Thanks StingRay, have tried the slave and it works fine. Just checking does the slave quit on 68000, as doesnt seems to work on my A500 or A600 ?
I guess you fixed the dodgy memory detect routine, as the original always gurus on my 1Mb chip A500 when starting a game. But it worked on my other A500 which is 512K chip 512K slow fast, and both my A600 and A1200 which have 2Mb chip. Just wondering what the programmers did wrong !
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Old 01 March 2010, 19:30   #5
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Quote:
Originally Posted by tomead View Post
Thanks StingRay, have tried the slave and it works fine. Just checking does the slave quit on 68000, as doesnt seems to work on my A500 or A600 ?
I didn't check that, if it doesn't work I'll have to update the slave. Shouldn't be much of a problem though.

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I guess you fixed the dodgy memory detect routine, as the original always gurus on my 1Mb chip A500 when starting a game. But it worked on my other A500 which is 512K chip 512K slow fast, and both my A600 and A1200 which have 2Mb chip. Just wondering what the programmers did wrong !
Yep, that's what I did. The memory detection routines were quite lousy (and buggy too as you noticed, they detected wrong extended memory locations on 1MB Chip machines).
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Old 02 March 2010, 10:30   #6
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Awesome Sting, thanks mate! I tried on my PC at work, using WinUAE, and seemed to work great!

I just tried it on my A1200 at home, seemed to have some problems - my players sort of "flash" and go invisible, on and off. Otherwise, speed, sound, game runs okay... Any ideas what I could try in case it's my end?
Anyone else tested on real hardware?

Anyway, I'll just use the WinUAE version for now, so thanks again mate, you really are a star!
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Old 02 March 2010, 20:10   #7
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Upload or send me the whole archive and I`ll test it on A1200 040.
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Old 02 March 2010, 20:25   #8
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Upload or send me the whole archive and I`ll test it on A1200 040.
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Disk images in The Zone, patch+source attched to this post.
Dunno what's the problem to download the images from The Zone? Slave can be found here in the thread as well...




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Originally Posted by EreWeGo View Post
I just tried it on my A1200 at home, seemed to have some problems - my players sort of "flash" and go invisible, on and off. Otherwise, speed, sound, game runs okay... Any ideas what I could try in case it's my end?
Anyone else tested on real hardware?
Hmm, since I didn't test it on a real Amiga yet I have no idea, I'll have a look.
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Old 03 March 2010, 17:11   #9
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Dunno what's the problem to download the images from The Zone? Slave can be found here in the thread as well...
Pure idleness and too much work (and possible problems) of course.
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Old 03 March 2010, 17:34   #10
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Pure idleness and too much work (and possible problems) of course.
Er, it's about three clicks and you need to transfer the stuff to your A1200 anyway, which is for sure the biggest bit of work.
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Old 16 March 2010, 10:43   #11
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Just wondering Stingray have you had time to test the slave on a real amiga. I have tested the slave throughly on my A1200 and have no flickering sprites during the match.
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Old 16 March 2010, 10:49   #12
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Originally Posted by tomead View Post
Just wondering Stingray have you had time to test the slave on a real amiga. I have tested the slave throughly on my A1200 and have no flickering sprites during the match.
Didn't have time to test the slave on my A4k yet but good to hear it works fine on your machine. =) I'll test the slave on my real Amiga once I added the 68000 quit key support.
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Old 03 May 2010, 01:40   #13
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Had any more time for this Sting ?
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Old 03 May 2010, 07:00   #14
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Quote:
Originally Posted by tomead View Post
Thanks StingRay, have tried the slave and it works fine. Just checking does the slave quit on 68000, as doesnt seems to work on my A500 or A600 ?
But can you even quit on a 68000? I thought for that you need at least a 68010 that has VBR.
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Old 06 August 2010, 12:46   #15
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Still busy i guess sting. Just let me know if you have anything to test
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Old 06 August 2010, 14:43   #16
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But can you even quit on a 68000? I thought for that you need at least a 68010 that has VBR.
A lot of slaves do require the VBR to quit, but you can write a quit routine which doesn't need it.
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Old 20 February 2011, 19:11   #17
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Quote:
Originally Posted by tomead View Post
Just wondering Stingray have you had time to test the slave on a real amiga. I have tested the slave throughly on my A1200 and have no flickering sprites during the match.
Damn, just reinstalled my Classic Workbench, WHDLoad etc etc on my real A1200, 4mb, and still get "flickering" player sprites in the game. Works fine in WinUAE, and all my other games, including Brutal Sports AGA and Brutal Sports CD32 versions work fine, (no flickering sprites anyway)

Anyone at all have any issues with running this on a real A1200?
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Old 16 April 2011, 22:38   #18
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Other question: why worry about that plain 68000 stuff at all?
IIRC you cannot run WHDload 16+ on plain 68000 anyway, unless I missed something essential in the discussion?
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Old 16 April 2011, 22:44   #19
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Other question: why worry about that plain 68000 stuff at all?
IIRC you cannot run WHDload 16+ on plain 68000 anyway, unless I missed something essential in the discussion?
It's not the CPU, but the kickstart. Just test WHDLoad 17.0 with 68000 plus KS 2.05 and it works a treat. Have a look yourself : http://www.whdload.de/docs/en/need.html
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Old 17 April 2011, 01:19   #20
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Thanks! I stand corrected. I must have confused CPU and KS min specifications.
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