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#1 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,497
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Cecconoid - Amiga port
New port by Hoffman:
[ Show youtube player ]
The music rocks ![]() |
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#2 |
Registered User
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 177
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HOFFMAN discovered some secret of PAULA unaware of the others...
But this is a clear reference to CYBERNOID and its programmer Cecco or am I wrong? |
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#3 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,497
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We would have to ask Hoffman I guess
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#4 |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,318
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sounds great, bit weird having speccy like gfx, but whatever, as most retro fans agree, its the gameplay/feelz that count a lot of the time and wth, buying the 2 games bundle on steam because why not. and i'll get this when its out on the amiga because ofc i will.
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#5 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,635
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Fantastic!! Love the music the sfx and the game. This is one to really look forward to!!
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#6 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,673
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Quote:
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#7 | |
Registered User
Join Date: Oct 2021
Location: England
Posts: 1,318
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Quote:
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#8 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,904
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Looks really great and love the 1 bit(ish) graphics. Nice to see alternative graphical style on the Amiga, shows how versatile it really is.
And he sneaked Zub in too! |
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#9 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,068
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Quote:
Imho, more projects should embrace this idea. Indie PC games do this all the time and there have been tons of absolutely spectacular titles with similar styles. Amiga can do this as well and there's a huge amount of untapped potencial here. Games can still have quite impressive visuals, with tons of effects and moving parts on screen, even if the general aesthetic is retro looking. |
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#10 | |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,635
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Quote:
+1 |
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#11 |
Registered User
Join Date: Aug 2006
Location: Skåne / Sweden
Posts: 259
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It is somewhat ironic, that this... looking like a monochome thing from back before I was born... seems insanely more fresh and current than whatever project trying too look like it was made for the Amiga back when it still had commercial potential.
Extremely good looking, this Cecconoid. One of the most interesting thing I have seen produced for the Amiga in ages. |
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#12 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,140
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Video shows a game that looks really entertaining.
So let's wait 2023 for the release : https://www.retro32.com/gaming/amiga...oid-amiga-port |
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#13 | |
Puttymoon inhabitant
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Quote:
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#14 |
Registered User
Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 6,413
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Yep, the limited palette (IIRC it uses four bitplanes - two in the foreground and two in the background) allows for some very fast rendering. Check out the number of particles moving at once, the smooth screen transitions, the flashes of colour and the elaborate collision detection used in many rooms, all running at 50fps.
There was a very good Galaga clone a little while back that mimicked the Game Boy's graphics (4 greyscale levels), and that also looked and played really well. As was already said, just look at how many indie games on the PC or consoles have the "retro" look but are surprisingly heavy underneath. |
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#15 | |
Puttymoon inhabitant
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Quote:
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#16 |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 786
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Daedalus pretty much nailed the tech details of the screen display setup. I'll do some blog post at some point going into more details about all the tech and optimisations in play here but at a top level.
Targeting A500 512kb / 512kb Adaptive particle engine for the A500 - defaults to 800 but when a frame drop is hit it culls a stack of them so the game doesn't slow down. If the frames have been running fine for 1 second, it bumps the limit back up. If you have a faster Amiga, you'll be able to have thousands of particles running. SFX - running Roondars mix engine in 4 channel mode leaving three channels for music Music - using Leonards Light Speed Player for three channels of ProTracker but currently integrating my loop mixer so in effect the music can have 6 channels Loads of cool Easter Eggs for the Amiga version. Loads of control options - it's a twin stick shooter after all. Achievements! I've been doing dev streams on it every Wednesday night on http://twitch.tv/djh0ffman for about 6 months or so. Starts at 8PM GMT if you're interested. |
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#17 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,497
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Quote:
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#18 |
Registered User
Join Date: Sep 2016
Location: New York, USA
Posts: 192
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Like Butta!
The game plays like butta' and is super fun. This will be another banger from The H0ff!!!
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#19 |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,532
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The PC version which doesn't look much better recquires something like 4GB of ram and a quad core cpu at 3ghz.
It looks, for me , that the Amiga version running on a barely expanded A500 is clearly a coding masterpiece. Bravo H0ffman ! |
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#20 |
Registered User
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 938
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Very interesting indeed... I look forward to seeing it!
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