17 April 2007, 15:37 | #1 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Treasure Trap
Hullo
Any progress on this last little gem of a iso3d adventure game ? It is basically one of the best iso 3d games on the miggy and one of the few that hasn't been given the whd treatment Hope its not a lost cause ... |
21 January 2008, 14:25 | #2 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Any news on WHDLoad version of "Treasure Trap" ????
TC |
21 January 2008, 19:13 | #3 |
CaptainM68K-SPS France
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C code is unlovely
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21 January 2008, 21:40 | #4 |
Mostly Harmless
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,149
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@dlfrsilver: you're right, but so you mean you are working on it ?
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22 January 2008, 17:03 | #5 |
CaptainM68K-SPS France
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not at all, Galahad had started to dev a slave for this game
but he encountered some pbs.... |
10 July 2008, 22:37 | #6 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,455
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This game looks nice. Is is really hard to patch this one for WHDLoad?
Damn it, one of Galahad's lost slaves (50% ready). Will you try it again...someday? |
29 August 2009, 22:13 | #7 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Bumpin' this thread... Anyone had any luck with Treasure Trap ?
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30 August 2009, 03:03 | #8 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Its a hard slog, its so damned buggy, and C code
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30 August 2009, 09:12 | #9 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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23 May 2012, 12:16 | #10 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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*bump* ;-)
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23 May 2012, 14:11 | #11 |
CaptainM68K-SPS France
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Bump me too
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23 May 2012, 15:57 | #12 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Ok, ok, will revist this one as it is a nice game
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23 May 2012, 17:12 | #13 |
Retro Freak
Join Date: Nov 2001
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09 April 2013, 19:23 | #14 |
Moderator
Join Date: Sep 2004
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i have look it's to hard... i am quickly almost finish patch using generix Emarals game patch.. only some speedlock protections very easy to crash... just to replace Zero (as original code beetween first: sub.l a2,a2 and lads: beq (not crypted)=>replace by BRA here for infomation joinded Treasure trap decoded speedlock... not necessary but decrypted for fun Last edited by CFou!; 10 April 2013 at 14:54. |
09 April 2013, 19:52 | #15 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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The 4 protection checks in this game are rather useless. I also know "someone" who converted all binary files to standard Amiga DOS executables since game has "hidden" relocation info.
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09 April 2013, 20:18 | #16 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Sting: do u have this standard file version and willing to share? would it work off hd?
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09 April 2013, 20:24 | #17 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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"Someone" told me that this version sure does work from HD. As for sharing, not yet as "someone" has set a personal "deadline" for not sharing any work he did on this game so that someone else who's been working on this for a very long time already can finish his work. We'll see.
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09 April 2013, 22:53 | #18 |
Moderator
Join Date: Sep 2004
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Important message to Galahad & Stingray:
At the request of alots of WHDLoad users registered, I did some research to see the real difficulty of the work to be done to make the WHDLoad patch for Treasure Trap I was badly surprised because there was no particuly difficulty for this job: - Filesystem classic DOS Emeralds track - Some protection Speedlocks very easy to remove In a few hours, without realizing it, I almost finished the patch for two versions of the game! while losing a lot of time to decrypt the protection code SpeedLock for fun when it is not used for the patch. It is unimaginable and unacceptable after so long a simple patch to write is not released ... As a result, I believe (as many users) that courtesy is between developers WHDLoad is no longer set .... I stop temporary my job (just at the end of this week.) But if neither Stingray and Galahad have released the patch, I finish my patch because I do not have much work to do to finish the WHDLoad archive and released Hoping that you will understand my position, Friendly, BertranS/CFou! Last edited by CFou!; 09 April 2013 at 23:08. |
09 April 2013, 23:52 | #19 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,922
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I think a lot of WHDLoad users can understand your position CFOU. I really hope that Galahad will be fine with handing this one over to either you or StingRay
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10 April 2013, 00:13 | #20 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
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I'm really surprised by this comment. CFou requested the original less than 2 days ago and I sent it, and he's gotten the game working already. That conflicts completely with the comments above. CFou is clearly a better coder!
This patch deserves to be released NOW, people have waited since at least 2008, and CFou's completed it. If WHDLoad installers sit on a game for too long and can't make progress, it's only fair to let someone else complete it. I had no time to work on Ghosts'n'Goblins and happily handed over all my source to CFou who completed it quickly. Surely this is the best way to go forward? CFou: Please release the game as is! |
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