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Old 17 April 2007, 15:37   #1
tomcat666
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Treasure Trap

Hullo

Any progress on this last little gem of a iso3d adventure game ? It is basically one of the best iso 3d games on the miggy and one of the few that hasn't been given the whd treatment
Hope its not a lost cause ...
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Old 21 January 2008, 14:25   #2
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Any news on WHDLoad version of "Treasure Trap" ????

TC
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Old 21 January 2008, 19:13   #3
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C code is unlovely
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Old 21 January 2008, 21:40   #4
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@dlfrsilver: you're right, but so you mean you are working on it ?
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Old 22 January 2008, 17:03   #5
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not at all, Galahad had started to dev a slave for this game

but he encountered some pbs....
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Old 10 July 2008, 22:37   #6
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This game looks nice. Is is really hard to patch this one for WHDLoad?

Damn it, one of Galahad's lost slaves (50% ready). Will you try it again...someday?
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Old 29 August 2009, 22:13   #7
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Bumpin' this thread... Anyone had any luck with Treasure Trap ?
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Old 30 August 2009, 03:03   #8
Galahad/FLT
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Its a hard slog, its so damned buggy, and C code
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Old 30 August 2009, 09:12   #9
tomcat666
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Quote:
Originally Posted by Galahad/FLT View Post
Its a hard slog, its so damned buggy, and C code
Compiled code is always a pain A shame really, since it is a great game (plays pretty damn fast and fluid for a C game ...). Hope you manage it one day. Thanx for tryin !
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Old 23 May 2012, 12:16   #10
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*bump* ;-)
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Old 23 May 2012, 14:11   #11
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Bump me too
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Old 23 May 2012, 15:57   #12
Galahad/FLT
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Ok, ok, will revist this one as it is a nice game
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Old 23 May 2012, 17:12   #13
tomcat666
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Quote:
Originally Posted by Galahad/FLT View Post
Ok, ok, will revist this one as it is a nice game
Sweet. Thanx Galahad... it is a nice game
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Old 09 April 2013, 19:23   #14
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Quote:
Originally Posted by Galahad/FLT View Post
Its a hard slog, its so damned buggy, and C code

i have look it's to hard...

i am quickly almost finish patch using generix Emarals game patch..

only some speedlock protections very easy to crash...

just to replace Zero (as original code beetween first:
sub.l a2,a2
and lads:

beq (not crypted)=>replace by BRA

here for infomation joinded Treasure trap decoded speedlock...

not necessary but decrypted for fun
Attached Files
File Type: zip SpeedLockDecrypted.zip (2.6 KB, 136 views)

Last edited by CFou!; 10 April 2013 at 14:54.
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Old 09 April 2013, 19:52   #15
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The 4 protection checks in this game are rather useless. I also know "someone" who converted all binary files to standard Amiga DOS executables since game has "hidden" relocation info.
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Old 09 April 2013, 20:18   #16
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Sting: do u have this standard file version and willing to share? would it work off hd?
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Old 09 April 2013, 20:24   #17
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"Someone" told me that this version sure does work from HD. As for sharing, not yet as "someone" has set a personal "deadline" for not sharing any work he did on this game so that someone else who's been working on this for a very long time already can finish his work. We'll see.
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Old 09 April 2013, 22:53   #18
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Important message to Galahad & Stingray:
At the request of alots of WHDLoad users registered, I did some research to see the real difficulty of the work to be done to make the WHDLoad patch for Treasure Trap

I was badly surprised because there was no particuly difficulty for this job:
- Filesystem classic DOS Emeralds track
- Some protection Speedlocks very easy to remove

In a few hours, without realizing it, I almost finished the patch for two versions of the game! while losing a lot of time to decrypt the protection code SpeedLock for fun when it is not used for the patch.

It is unimaginable and unacceptable after so long a simple patch to write is not released ...

As a result, I believe (as many users) that courtesy is between developers WHDLoad is no longer set ....

I stop temporary my job (just at the end of this week.)
But if neither Stingray and Galahad have released the patch, I finish my patch because I do not have much work to do to finish the WHDLoad archive and released

Hoping that you will understand my position,




Friendly,
BertranS/CFou!

Last edited by CFou!; 09 April 2013 at 23:08.
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Old 09 April 2013, 23:52   #19
TCD
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I think a lot of WHDLoad users can understand your position CFOU. I really hope that Galahad will be fine with handing this one over to either you or StingRay
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Old 10 April 2013, 00:13   #20
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Floppy disk

Quote:
Originally Posted by Galahad/FLT View Post
Its a hard slog, its so damned buggy, and C code
I'm really surprised by this comment. CFou requested the original less than 2 days ago and I sent it, and he's gotten the game working already. That conflicts completely with the comments above. CFou is clearly a better coder!

This patch deserves to be released NOW, people have waited since at least 2008, and CFou's completed it.

If WHDLoad installers sit on a game for too long and can't make progress, it's only fair to let someone else complete it. I had no time to work on Ghosts'n'Goblins and happily handed over all my source to CFou who completed it quickly. Surely this is the best way to go forward?

CFou: Please release the game as is!
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