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Old 02 April 2024, 00:05   #41
pandy71
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Originally Posted by Shoonay View Post
Yeah, it's a difficult subject these days
How this can be difficult - no AI is allowed - there is nothing difficult in this - demoscene always was area were humans compete with other humans on creativity. If you are using AI then you are cheater. How this is different from using scanner and some image postprocessing tools?
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Old 02 April 2024, 01:09   #42
fxgogo
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Considering the small community and the huge amount of effort people put into the demos, ai tools just go against the whole idea of what people are trying to do. Quite disappointed.
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Old 02 April 2024, 10:28   #43
lyzanxia
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I love the automated raster machine demo, as old as these raster effects are.. still keep loving them!
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Old 02 April 2024, 10:41   #44
Shoonay
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Originally Posted by pandy71 View Post
How this can be difficult - no AI is allowed
That's what they said back in my days when photography was invented.

For me, the solution is simple: openly admit what's generated by AI and add an AI cathegory to submit stuff into. And generate the shit out of it. It's still in the bounds and limitations of that specific hardware so we might see some cool shit.

Last edited by Shoonay; 02 April 2024 at 11:58.
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Old 02 April 2024, 13:46   #45
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The Demo Deep meet, has a hidden Part, at the End klick the left Mousebutton
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Old 02 April 2024, 17:21   #46
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The Demo Deep meet, has a hidden Part, at the End klick the left Mousebutton
And that music is better then the entire rest of the demo, IMO - bangin'
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Old 02 April 2024, 17:50   #47
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I personally wouldn't say it was particularly better than the main track (Deep Meet demo), but as chip tunes go that one at the end is an utter belter, one of the best chip tracks I've heard in a long long time
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Old 02 April 2024, 18:18   #48
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I personally wouldn't say it was particularly better than the main track (Deep Meet demo), but as chip tunes go that one at the end is an utter belter, one of the best chip tracks I've heard in a long long time
Oh yeah it's up there with skid row's lemmins intro without a doubt, or paranoimia or 4mat's power drift intro track. Bloody great stuff, someone needs to get that up on amigaremix sharpish.
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Old 02 April 2024, 19:07   #49
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The Deep Meet was a worthy winner, will have to check out that hidden part. I found the compo was good this year, but not as good in some ways as last year. I feel i enjoyed it more last year with more innovation in the demo ideas. While a lot of the PC demos were stunning visually, there seemed to be much less of them, especially with only 5 in the PC 64k compo and only 4 in the 8k compo. Empires was insanely good though!

Glubble looks fun too.

For me, the Shader compo was the most compelling part to watch. What those guys and gals did in just 25 minutes was insane... Good stuff.
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Old 02 April 2024, 21:14   #50
Marconelly
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That's what they said back in my days when photography was invented.
I think the potentially interesting thing about some bespoke AI compo could be who can craft a best short prompt or something like that. But it's up to demo organizers to set the rules in any case.

As for the photography, unless I'm forgetting something, there hasn't been much use for it in demos either, and I have a feeling using it would be frowned upon as well. A rare counter-example is that OCS slideshow from TEK where the whole point is to show how a great looking photo can be displayed in high res OCS.
I guess that's the idea of this TM2 slideshow as well? Lots of colors in a non-HAM mode? I'm not sure, and I didn't pay much attention, as I didn't really like it. I think this kind of thing would have been better if they released an image viewer tool, and an encoder/converter that you could run on PC to prepare the images to be displayed in this format on the Amiga.

Last edited by Marconelly; 02 April 2024 at 21:26.
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Old 02 April 2024, 21:23   #51
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Deep meet demo
[ Show youtube player ]
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Old 02 April 2024, 23:12   #52
Shoonay
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As for the photography, unless I'm forgetting something, there hasn't been much use for it in demos either
There is literally a category for photography on Revision called Photo.
That's what I'm saying, give AI it's own category and fire away!
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Old 02 April 2024, 23:53   #53
Marconelly
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And that music is better then the entire rest of the demo, IMO - bangin'
Agreed. Not my favorite AGA demo, but the hidden section music is fantastic.

Here's the timestamped video where it can be heard:
[ Show youtube player ]
(5m 07s) because it seems that inline player here doesn't allow timestamping.

Quote:
Originally Posted by Shoonay View Post
There is literally a category for photography on Revision called Photo.
Ha, I didn't know that

Last edited by Marconelly; 03 April 2024 at 00:05.
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Old 04 April 2024, 08:17   #54
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Lightbulb

Hello everyone!

As in previous years, there will be a livestream on Radio PARALAX on Sat., 6th April 2024 at 19:00 CEST with a summary of the best demos of this year's Revision 2023. We will show a selection of following compos: PC Demo, PC 64K, PC 4K, PC 256b, Wild Demo, Amiga Demo, Amiga Intro, Oldskool Demo, Oldskool Intro, Gamedev and some songs from the „Streaming Music“ and „Tracked Music“-Compo. Almost all productions on classic systems will be shown live on emulators. The show will be mainly in german but greetings and special requests can also be forwarded in english. The livestream will be available directly from our website or Twitch channel.

Website: https://www.radio-paralax.de/videostream-chat-wide/
Twitch: https://www.twitch.tv/radio_paralax
Discord-Chat: https://discord.com/invite/c4prmkK

Enjoy watching!
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Old 04 April 2024, 09:42   #55
mahen
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Tons of great PT modules too, don't forget to d/l them
https://files.scene.org/browse/parti...tracked-music/

Jogeir is back
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Old 05 April 2024, 18:31   #56
Marconelly
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On topic of AI graphics use in demos - I've been rewatching Oxygen's amazing Cycle-Op demo from last year's Revision, and it struck me that the title image is most likely AI-generated as well :\ I guess this flew under the radar because it's such a small part of the demo, and in early 2023 people probably wouldn't be so suspicious of AI use because it wasn't as well known as it is now. Plus, the image does thematically (Cycle-Op => Cyclops) and stylistically fit the demo nicely, so from that perspective there's nothing to complain about. It's worth noting that the image is used for the similar purpose that these AI images are used in TM2: To showcase Leonard's "ideal palette" SHAM converter tool - which it does rather well, given all the fuzzy high contrast detail still having minimal color fringing.
Image is credited to Discoflok who in the credits Leonard says is a non-scener.

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Old 05 April 2024, 18:55   #57
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I'm not too surprised by the use of ML in contemporary demos. Expectations grow every year while the free time of its participants dwindles with age and responsibilities.

Over the years it led to less focus on effects and more on artistic appeal and storytelling. Custom tools and engines began to homogenize into a smaller set of "good enough" shared tools so people could focus on the bigger picture. It's not a big leap from there to ML-assisted graphics and music.

It's not really my cup of tea. I'm more of a raster bars kind of guy.
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Old 05 April 2024, 21:03   #58
Marconelly
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It's not really my cup of tea. I'm more of a raster bars kind of guy.
You'll love the Automated Raster Machine and Branching Off 64k intros
https://www.pouet.net/prod.php?which=96545
https://www.pouet.net/prod.php?which=96549

Quote:
Originally Posted by torturedutopian View Post
Tons of great PT modules too, don't forget to d/l them
https://files.scene.org/browse/parti...tracked-music/

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Are you thinking of Coffee at Morning music by SoDa7? Is that Jogeir? (sure sounds like)
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Old 05 April 2024, 21:27   #59
nikosidis
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What can I say. Who would have tought we would see AI generated stuff on our Amiga Whatever it is, at least it is something new. Like it or not
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Old 05 April 2024, 22:03   #60
oRBIT
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"Backslade to Arcanum", that was an awesome endpart with the rotator-thing. I had to pick up my jaw from the floor.
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