31 March 2004, 16:19 | #1 |
Into the Wonderful
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Film Sound FX into Games
What examples are there of Film sound FX being used in games?
(any format 16 bit and below) I remember how surprised I was hearing the fight FX from Palace's BARBARIAN in the film Red Sonja (fight scene between Arnold and Brigitte Nielsen) Did they just illegally rip off these sounds? Are there any more examples of this? Last edited by Dastardly; 31 March 2004 at 17:07. |
31 March 2004, 16:22 | #2 |
Global Moderator
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Alien Breed 3D uses a howl from An American Werewolf In London.
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31 March 2004, 16:31 | #3 |
Workbitch 1.3
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IK+ uses samples from enter the dragon (for those that didnt already know)
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31 March 2004, 16:54 | #4 |
Registered User
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Gloom uses sounds from Aliens.
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31 March 2004, 19:47 | #5 |
Music lord
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Although games may have sampled directly from films, lots of films use generic sound effect libraries. Independence Day consists almost entirely of the Premier Edition CDs by Hollywood Edge. Most game developers now have all the same libraries.
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31 March 2004, 23:18 | #6 |
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Also NarcoPolice used Aliens sounds effects. mainly for hidraulic doors opening,
AfterTheWar also used these sounds for doors, mechanisms and steps sounds of the enemy walkers. |
08 April 2004, 16:08 | #7 |
Into the Wonderful
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Barbarian also uses the sound when that bloke is trying to lift up the door, and he grunts. (Work it out yourself - I haven't seen the movie in donkey's years!)
Full Contact used some movie sounds, I think, but I can't remember from which movie. |
08 April 2004, 16:59 | #8 |
Fantasy Man!
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Heh, coninsidence, I was thinking about things like this the other day when I heard an exzplosion in a movie that was the same exzplosions as what are using in Operation Flashpoint, and this other movie that used the Ambulance radio from GTA in the background.
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