14 June 2021, 01:22 | #41 |
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This game looks fun!! Keep on the good work UltraNarwhal!
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26 June 2021, 14:59 | #42 |
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Latest WIP footage, sound is slightly out of sync with capture.
[ Show youtube player ] |
27 June 2021, 17:14 | #43 |
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WIP seems so promising, nice job
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27 June 2021, 17:38 | #44 |
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The mechanics (and super cute graphics- are so nice! Really like your colour palette too.
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29 July 2021, 22:11 | #45 |
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99% of the mechanics now work for act 1 of Duckstroma, some of the enemies need tweaking and I need to make better sound effects.
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29 July 2021, 22:44 | #46 |
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Very nice job!
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30 August 2021, 17:20 | #47 |
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Latest footage, sound still out of sync in capture
[ Show youtube player ] |
30 August 2021, 17:58 | #48 |
Ex nihilo nihil
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08 November 2021, 22:09 | #49 |
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Oops not done an update for a while.
Act 2 is coming along well, just one more enemy to draw along with the final boss. Latest screenshot from Act 2, new footage also probably soon. Looks to probably now be a Q1 2022 release (so much for 6 month dev ). |
09 November 2021, 00:27 | #50 |
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Those are the cutest little skeletons ever. Really looking forward to this.
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09 November 2021, 06:57 | #51 |
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09 November 2021, 20:16 | #52 |
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Cute, but mildly deadly.
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10 November 2021, 22:55 | #53 |
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Screenshots do not do this justice. The tiny details on the animation side are fantastic.
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14 January 2022, 21:00 | #54 |
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Finally some footage from Act 2, still on target to be finished before Q2 2022.
[ Show youtube player ] |
19 January 2022, 12:00 | #55 |
Inviyya Dude!
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This game looks so charming...
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19 January 2022, 12:03 | #56 |
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Cannot wait for this, if you blow past your expected timeframe for completion then so be it.
If anyone can push the Scorpion Engine to its limit it is yourself, can see you have done a great job here and know quite well how much work would have gone into the project. |
21 January 2022, 20:27 | #57 |
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Thanks. Hopefully I'll deliver it on time, as I really want to move on to making Abbey of the Dead and BlimpgeddonX.
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07 April 2022, 23:57 | #58 |
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Currently doing the end screens and getting ready to fully playtest over the next 2 weeks (as I don't have to go to work - Easter Holidays).
Then the 6 months of development will finally be over 18 months later |
08 April 2022, 00:06 | #59 |
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Well done! Really looking forward to it!
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08 April 2022, 00:28 | #60 |
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Oh man, hugely anticipated game here! Good luck on the final stretch, it looks so nice!
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