17 April 2021, 17:56 | #41 |
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Join Date: Dec 2016
Location: Italy
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Many thanks, it works well on WinUAE.
I will test it on my Amiga PPC/060 |
17 April 2021, 18:25 | #42 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
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Great to hear. To print the framerate, you can press T in-game, type "swloc", then Enter.
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18 April 2021, 12:59 | #43 |
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Join Date: Aug 2006
Location: Finland
Posts: 62
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Game seems to bee surprisingly fast even with Cyberstorm mk 1 060@50mhz. Good job!
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19 April 2021, 09:37 | #44 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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Thanks! I made a small update where I fixed the handling of the Caps Lock key. On Amiga it works differently, because unlike other keys it only sends one press/release scan code depending on the lock light state. I added a workaround, so you no longer have to press the Caps Lock key twice for it to register in-game. This affected the default "Run mode" mapping in the game, and the Z movement mode key in the Build Editor.
The link remains the same. |
19 April 2021, 23:52 | #45 |
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Join Date: Apr 2015
Location: Spain
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Hi BSzili
Tested with my Vampire v1200 in AGA mode. (Also works in SAGA RTG btw) Video with AGA: [ Show youtube player ] |
20 April 2021, 06:14 | #46 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
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Yikes. That looks like an FPU issue to me, I'll send you a PM.
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20 April 2021, 09:29 | #47 |
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Location: Poland
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Here is short gameplay with Warp 1260 (not mine!)
[ Show youtube player ] |
20 April 2021, 15:32 | #48 |
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20 April 2021, 17:31 | #49 |
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Location: Italy
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Tested the game on my V4SA and works flawlessy.
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20 April 2021, 17:49 | #50 |
cheeky scoundrel
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Location: Spijkenisse/Netherlands
Age: 42
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20 April 2021, 17:56 | #51 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
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20 April 2021, 21:06 | #52 |
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Amiga A1200 68060 66Mhz. AGA output.
[ Show youtube player ] |
20 April 2021, 23:04 | #53 |
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Age: 41
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Getting the same graphical bugs as Estrayk on my Vampire 1200 also, just did a update to latest version (Gold2.13), but same issue.. Hope you can find the problem as it runs really nice ...
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21 April 2021, 02:35 | #54 |
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Location: San Jose
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Looking forward diving into the source, once released :-D
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21 April 2021, 03:45 | #55 |
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Tried it on my Vampire 1200 AGA and the screen is all messed up. Using the full reg GRP file.
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21 April 2021, 04:49 | #56 |
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Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
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My opinion is that if something works properly on real hardware but not on an FPGA computer then it should be fixed on the FPGA side, that's what I always tell people with my ports anyway.
Maybe report the problem on the Vampire forums and see if they can come up with a fix? |
21 April 2021, 05:22 | #57 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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If someone would like to report this to them, then the following instruction has no effect:
Code:
fmove.l #$00000020,fpCR |
21 April 2021, 06:20 | #58 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
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21 April 2021, 07:48 | #59 |
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My good old friend BSzili stikes again Great job as always!
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21 April 2021, 21:24 | #60 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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Thanks, there's more where this came from. I just made another update to the test archive.
For sound card uses there's now AHI support in the game. Paula is still the default, but I provided instructions about how to use AHI in the test archive post. I have also included the 040 executable for Vampire V2 users. Keep in mind that the game is a bit too heavy for actual 68040 processors, don't forget that on other platforms it needed a Pentium 66 MHz and PowerPC at minimum. I laughed when someone claimed that the PPC-only(!) Mac version can be played in ShapeShifter Anyway, unless any major issues crop up, this version will probably be the the release candidate. |
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