10 January 2020, 00:36 | #1 |
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Best Implementation Of Water (Amiga Games)
Anybody have any decent examples of water in Amiga games? Not talking about just a static block, something bit more interesting. Doesn't get much attention as a subject..
I really like the Animated layers of water in Agony, really gives the scene a sense of energy. |
10 January 2020, 00:50 | #2 |
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mcgeezer really did a sterling job of the water flows firstly on Round-03 and then other Rounds, this is very cool indeed
Also, in Sinbad And The Throne Of The Falcon (Atari ST Conversion), the water cycling in the intro and also when you are navigating your ship through the reef is nice |
10 January 2020, 00:59 | #3 |
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Another World has a few cool moments
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10 January 2020, 01:06 | #4 |
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In Worms water is nicely animated, too.
[ Show youtube player ] Last edited by Nightshft; 10 January 2020 at 01:08. Reason: Show Youtube Player->Link moved |
10 January 2020, 01:15 | #5 |
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Killing Game Show
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10 January 2020, 01:33 | #6 |
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@DamienD Sorry, which was the game you refereed to by mcgeezer? Nice example with Sinbad, looks pretty nice.
@ransom1122 Yeah, killing game show has nice touches, great reflection effect too. @Nightshft Blimey, yes those parallax layers are quite impressive, maybe most technical example going. Quite like the way Fury of the Furries does water, getting the inertia to feel good, simple but effective. |
10 January 2020, 02:22 | #7 |
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10 January 2020, 06:45 | #8 |
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I like water in Fury of the Furries - it is simple but game got some nice puzzle related to it.
Lethal Weapon got "nice" looking water, it is not beautiful, it is dark, dirty, little transparent, little blue in harbor stage or green in sewers, can rise, picture bellow it is disorted and barrels\platforms float on it. If I remember correct Lionheart water also got similar effects, but surface was animated like in Agony while water in Lethal Weapon got calm surface with little animated gradient shine. |
10 January 2020, 07:27 | #9 |
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War in Middle Earth by Melbourne House uses a good example of colour cycling for the water effects, specially for a pre-90's game.
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10 January 2020, 07:47 | #10 |
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I still like everything with water done by the great Jim Sachs the most.
That map of England in Defender of the Crown, Ports of Call, and all his studies done for that 20000 miles under the sea game that never happened. See this for example: http://amiga.lychesis.net/special/Co...Sea_Beach.html Beats any other water effect on the Amiga, imho. Last edited by Tigerskunk; 10 January 2020 at 08:08. |
10 January 2020, 07:48 | #11 |
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Nebulus 1 & 2 have an awesome reflective wavering water effect at the base of each tower.
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10 January 2020, 08:16 | #12 |
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Settlers. Love seeing the fishing and boat animations on it
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10 January 2020, 11:19 | #13 |
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10 January 2020, 12:04 | #14 |
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To be perfectly honest, I don't remember ever being impressed by any water effects on the Amiga.
I always thought the LEGEND + NEI intro on the 64 with the water and the raindrops was cool though. https://csdb.dk/release/?id=33473 Completely off topic, but the water in some PS4 games blows me away. Incredible how realistic it is. |
10 January 2020, 12:59 | #15 |
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I believe that Shadow of the Beast 2 has a nicely-animated whirlpool that you get sucked into, if I remember rightly.
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10 January 2020, 13:06 | #16 |
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How could I forget about Defender Of The Crown or Defender Of The Crown II?
Also the water when you're about to siege a some castles. |
10 January 2020, 13:16 | #17 |
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I'm partial to Chuck Rock 2's use and display of water.
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10 January 2020, 13:17 | #18 |
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Alien Breed 3D
It's cool to look at things that are under water. Also, sound is muffled when you jump into the water (accomplished with sound filter if I remember correctly). |
10 January 2020, 13:47 | #19 |
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Ugh! Water isn't that impressive to look at but features as a game-play mechanic (like the killing game show), quite nice.
Also, props to water that reflects everything, including enemies sprites, bullets etc. |
10 January 2020, 14:24 | #20 |
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