12 September 2020, 10:40 | #301 |
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Thanks for your great work, Novacoder!
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14 September 2020, 22:25 | #302 |
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Heya Novacoder,
Thought I'd give this a try after configuring "Doom" & "Doom II: Hell on Earth" today using your ZDoom port; which work great thanks AGA version works fine but for some reason the RTG version does this when starting: If I use SnoopDos the following fails: Check the protection bits and all is fine. Any idea why the RTG version fails to start? Just as FYI, I'm uisng v1.4 GOG files which seems to work fine with the AGA version from a quick test. Also, to save me going through 16 pages of this thread... where can one download the converted SFX / Music files? |
15 September 2020, 00:58 | #303 | |
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Quote:
Music packs are on the first post on this thread. Glad to hear these old ports are getting some use Thinking about it, there really isn't much point targeting 040 + FPU for AmiWolf/AmiSpear RTG as they don't need that extra CPU power. I'll do some new builds that support 020-060 without needing an FPU. Last edited by NovaCoder; 15 September 2020 at 03:44. |
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15 September 2020, 10:53 | #304 | |
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Thanks for the reply. Oh my, I forgot to add the FPU |
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15 September 2020, 11:11 | #305 | ||
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Quote:
Quote:
I found "amiwolf_v1_18_full_midi.lha" on the Amiga File server, not sure if it's Denis's better files though? ...but I can't find the AmiSpear ones. |
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15 September 2020, 12:01 | #306 |
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Hmmm, also found this on the Amiga File Server: AmiwolfFULL118.lha
The music is totally different to "amiwolf_v1_18_full_midi.lha". There are more files in amiwolf_v1_18_full_midi.lha though... Which is the correct one to use? Edit: also both archives seem to be missing "XTHEEND.MUS" according to the "AMIWOLF_INFO.TXT" file after running the game. Last edited by DamienD; 15 September 2020 at 14:19. |
15 September 2020, 12:23 | #307 |
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Also noticed with AmiWolf 1.18 there is music on the PG and Title screens.
Using exactly the same "lsfx", "music", "sfx" files there isn't with AmiWolf 1.31. Edit: this test version also seems music on the PG and Title screens. /TheZone/files/_2019/AmiWolf_RTG_040 [AmiWolf RTG 040 for testing (mouse control broken in the last AGA-ECS release).].zipAnyone know where I can get full versions earlier than 1.31? Last edited by DamienD; 15 September 2020 at 12:31. |
15 September 2020, 14:27 | #308 |
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As far as I know the 'best' music packs are the ones I put on the first post on this thread.
As far as the music missing from the intro, that sounds like a bug that was introduced in the latest builds. The latest versions are still the best ones to use though because I'm sure I fixed more than I broke |
15 September 2020, 15:19 | #309 | ||
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I think these are in: ... AmiwolfFULL118.lha ... AmiSpearFULL118.lha Quote:
If I put this in AmiWolf 1.21 then I have music for the PG and Title screen ...but it's different to the music for the PG and Title screen in AmiWolf 1.18. ____________________________________________________________________________________________________ Edit: ok, "music" wise it seems your "AmiSpear_MUS_pack.zip" and Denis's "AmiwolfFULL118.lha" have the same files; but your archive also has "ENDLEVEL.MUS". It's probably worth adding "XTHEEND.MUS" from "AmiSpear_MUS_pack.zip" as then you get PC and Title music in 1.21. "lsfx" wise it seems again the files in yours and Denis's are same; but your archive also has "000_r8b.wav". "sfx" wise it seems again the files in yours and Denis's are same; but Denis's archive also has "071.wav". Last edited by DamienD; 15 September 2020 at 15:51. |
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26 September 2020, 17:55 | #310 |
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18 May 2021, 19:08 | #311 |
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@NovaCoder
Is the source available for this port? (asking for a friend) |
19 May 2021, 00:11 | #312 | |
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Quote:
- graphics from the apple IIgs version of wolfenstein 3d - 32 colors at once https://www.atari-forum.com/viewtopic.php?t=6142 |
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19 May 2021, 00:40 | #313 | |
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I doubt there would be any slowdown with Dread having a separate 16 colour display panel. |
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19 May 2021, 20:32 | #314 |
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It is a pity that this version is not open source only you have to use the emulator KEGS, which is only for AOS4 PPC
[ Show youtube player ] |
07 August 2021, 18:04 | #315 |
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05 April 2022, 21:17 | #316 | |
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Quote:
I followed the procedure "First run WolfExtractor (Wolfenstein Redux) to extract all the SFX and music" This does not extract to single files, but rather packs everything in a wolf.pak file. Luckily, it's easily manageable with 7zip, so I could extract the sfx, lsfx and music drawers with ease. "Convert the SFX files under the 'lsfx' directory to a lower quality (11025 Hz, 8 bit) using r8brain.exe" NO PROBLEM with sfx and r8brain, I batch-converted all FXs to 11k/8bit wave samples. I also converted the ones in the sfx directory. "Convert the IMF music files to MIDI using dro2midi.exe" PROBLEM is with music. I expected to find it in IMF format, but everything I find in Music is in OGG format! I even tried monitoring the music folder during conversion, with no luck. Am I overlooking anything? Are there any command line switch for WolfExtractor.exe I should know? Thanks |
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06 April 2022, 00:45 | #317 |
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You do realise that the music packs for this game are in the first post of this thread don't you??
It's in the readme which I'm sure nobody actually reads |
29 August 2022, 13:54 | #318 |
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Random question but is there any reason why the rtg version wouldn't work with Amithlon?
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29 August 2022, 16:11 | #319 |
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30 July 2023, 09:38 | #320 |
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Just noticed that tooltype DISPLAY_MODE=NTSC makes no change (version AGA 1.31). Of course I have NTSC in Monitors and it works in other games.
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