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#1 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,695
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What is the opposite of frameskip called? :)
I am aware this might fit better for another forum, on the other hand frameskip is an emulator term and I thought Toni or Froede might come up with a name.
This term then would stand for the showing of 50 fps on the very common 60 Hz PC monitors, where a frame stays on-screen for two frames every so often. So it's the opposite of frame skip. What should it be called? ![]() (Danish users, don't any naughty ideas... ![]() |
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#2 |
Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
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If there really isn't already such a term for this, then here's my suggestion:
framepad(ding) ![]() |
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#3 |
Registered User
Join Date: May 2006
Location: Kilmacolm
Age: 46
Posts: 632
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Frame stutter, no?
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#4 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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klatkotwór sześćdzięsięciohercowy
have fun |
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#5 |
Beyond Mutton
Join Date: Mar 2011
Location: North West, UK
Age: 52
Posts: 347
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It was running very smooth then framelocked for 2 frames when the explosion triggered.
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#6 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,695
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Some good suggestions so far...
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#7 |
WinUAE end user
Join Date: Jan 2014
Location: Bremen
Age: 45
Posts: 649
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frame interpolation... maybe?
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#8 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,863
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Rewind
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#9 |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 45
Posts: 1,461
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Frame-delay?
![]() A good one is "strobe". ![]() Last edited by Leandro Jardim; 01 November 2014 at 12:44. |
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#10 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
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Frame buffering?
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#11 |
Registered User
Join Date: Dec 2010
Location: Athens/Greece
Age: 53
Posts: 725
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quantum-frame?
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#12 |
Moderator
Join Date: Jan 2003
Location: ...
Age: 52
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#13 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,695
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IFW: which of all those words are you suggesting?
![]() Judder is british for "shudder,wobble" and the "pulldown" term is for displaying NTSC video on PAL devices (so again, the opposite)! -----------------------~---------------------- OK, I've been looking for terms. You'd think you'd find this complaint mentioned is Windows gaming communities, but I guess subpar framerate has been accepted there a long time. There's "low fps", but of course that's untrue for the Amiga as it outputs a constant 50. Frame stutter has been mentioned on game forums. But that has to do with a purely rendering-fps scenario and means framerate going up and down randomly. Here, frame hitch is also mentioned, so that should be avoided. Jope mentioned doubled frames on IRC. But frame doubling for video means doubling the constant framerate. "Occasionally doubled frames". "Occasional but regularly recurring framerate conversion frame doubling." Just rrrrrrolls off the tongue, doesn't it? ![]() Frame stagger, maybe. Or framerate conversion stagger. But that's not quite right either. I like frame doubling or frame padding best so far because they say what happens. Last edited by Photon; 01 November 2014 at 13:14. |
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#14 | |
WinUAE end user
Join Date: Jan 2014
Location: Bremen
Age: 45
Posts: 649
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Quote:
I think I wouldn't like it in my beloved WinUAE. Just think about scrolltexts or just a slimple sidescrolling plattformer/shoot em up. But from a technical point of view that was imho the best answer so far. |
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#15 |
Registered User
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 41
Posts: 3,773
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Panasonic refer to it as "Intelligent Frame Creation". I don't think that's a bad name to use, assuming it's not copyrighted.
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#16 | |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,695
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Ha ha ha
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#17 |
WinUAE end user
Join Date: Jan 2014
Location: Bremen
Age: 45
Posts: 649
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I was still reading wiki while you posted that.
Think I got what you mean.So how about frame bloat or even better frame blast? Or Frameburst! |
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