25 April 2022, 13:27 | #1 |
Registered User
Join Date: Apr 2022
Location: Leicester
Posts: 5
|
Squamble background collision not working
Hi,
Playing PD game Sqamble. Everything is fine apart from the ship doesn't collide with the ground, has anyone got any idea if there is a WINUAE setting I should try. This is the latest WINUAE 4.9.1 - KS1.3, OCS, with collision set to full. Thanks. Last edited by sahowe1; 26 April 2022 at 10:57. |
25 April 2022, 13:49 | #2 |
Registered User
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 999
|
Find "collision level" in chipset setting and thick full.
|
25 April 2022, 13:59 | #3 |
Registered User
Join Date: Apr 2022
Location: Leicester
Posts: 5
|
Already tried this.
The last winuae I tried it on was 3.2.2 and it didn't work then either. This was the first game I played on my shiny new Amiga 1500 back in '92 so I'd really like to play it once again! Last edited by sahowe1; 25 April 2022 at 18:38. |
25 April 2022, 14:35 | #4 |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,502
|
Just checked in the last official winuae 4.9.1 (QS A500 1.3 512+512 with chipset/collision level = Full) and its not working!? (last fine on winuae 4.9.0)
|
25 April 2022, 15:33 | #5 |
Old retro god.
Join Date: Apr 2002
Location: Northolt, West London
Age: 62
Posts: 857
|
Tried it with the last beta beta 0 and no collision with ground no matter what you set..
Nice find.. |
25 April 2022, 18:03 | #6 |
Registered User
Join Date: Feb 2018
Location: France
Posts: 504
|
Confirmed.
Last edited by Zarnal; 02 December 2022 at 19:51. |
25 April 2022, 18:33 | #7 |
Registered User
Join Date: Mar 2014
Location: Germany
Posts: 76
|
similar problem ....
No collision from the player sprite to anything (weapons/enemys) http://aminet.net/game/shoot/galactoid.lha Regards |
25 April 2022, 18:51 | #8 | |
Registered User
Join Date: Feb 2018
Location: France
Posts: 504
|
Quote:
Exact. Since 4.9.0. Last edited by Zarnal; 26 April 2022 at 10:51. |
|
26 April 2022, 10:50 | #9 |
Registered User
Join Date: Apr 2022
Location: Leicester
Posts: 5
|
I just tried Squamble on 4.9.0 and the collision works perfectly! Thanks everyone
|
26 April 2022, 10:54 | #10 | |
Registered User
Join Date: Feb 2018
Location: France
Posts: 504
|
Quote:
Yes, but they no longer work with WinUae 4.9.1 (latest official version). You have therefore discovered a new technical issue. Last edited by Zarnal; 26 April 2022 at 11:00. |
|
27 April 2022, 15:04 | #11 |
Registered User
Join Date: Apr 2022
Location: Leicester
Posts: 5
|
|
27 April 2022, 15:30 | #12 |
Registered User
Join Date: Feb 2018
Location: France
Posts: 504
|
Yes, the real problem with this game is that the collisions with the bottom of screen not currently work with WinUae 4.9.1 even in "Full" level collision mode.
|
30 April 2022, 19:09 | #13 |
Registered User
Join Date: Feb 2018
Location: France
Posts: 504
|
We (AF) will be testing a real A500 soon (Squamble and Galactoid).
I will let you know as soon as they are finished. |
30 April 2022, 19:40 | #14 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
|
Statefile that shows the problem almost immediately would be nice
(still working with UAE 68000 IPL accuracy, not much time for anything else until it is done) |
30 April 2022, 20:16 | #15 | |
Registered User
Join Date: Feb 2018
Location: France
Posts: 504
|
Quote:
Here are the statefiles: Squamble : Collisions in red zone do not work. The ship enters the red background instead of exploding (Collision Level Full required). Since WinUae 4.9.1. Galactoid : Alien shots have no effect on the ship. Same thing for the aliens that collide with the ship. Other collisions are working. Note: The glitch ( it's other thing with this game ) on the left may be normal in OCS (I will see during the hardware test) because it is not present with ECS Agnus. Since WinUae 4.9.0. Last edited by Zarnal; 02 December 2022 at 19:51. |
|
01 May 2022, 16:46 | #16 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
|
Fixed. There was 2 bugs.
- sprite to bitplane collisions didn't work if display hdiw was "always on" (end position out of range). - bitplane to bitplane collision only worked if same scanline had at least one enabled sprite. I did test it with game Rotor which uses bitplane to bitplane collisions but unfortunately part of player ship is made from sprites.. |
02 May 2022, 13:13 | #17 |
Old retro god.
Join Date: Apr 2002
Location: Northolt, West London
Age: 62
Posts: 857
|
Hi Tony, are these fixes incorporated in the non beta beta ie
https://download.abime.net/winuae/files/b/winuae.7z I checked the latest one with a timestamp of 15:58 yesterday but Squamble still not registering collision. Apologies if the fix is not in that version. I know it's not exactly an item that's top of your list at the moment. |
02 May 2022, 13:17 | #18 | |
Registered User
Join Date: Feb 2018
Location: France
Posts: 504
|
Quote:
All is ok for me with latest dev version. Have you actived " Full Level Collisions " ( Chipset menu ) in your config ? It's required with this game. Standard Quickstart A500 is not enough. |
|
02 May 2022, 13:21 | #19 |
Old retro god.
Join Date: Apr 2002
Location: Northolt, West London
Age: 62
Posts: 857
|
Same link as in my post?
I'm still getting the 15:58 one... Not the end of the world Thanks.. |
02 May 2022, 13:23 | #20 |
Old retro god.
Join Date: Apr 2002
Location: Northolt, West London
Age: 62
Posts: 857
|
Ack, that could be the case, I forgot as standard it does not set it to full...Will test...Thanks for the tip!
Edit: Yup, that fixed it...My memory is getting bad...Thank you! |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Collision detection | geldo79 | Coders. Asm / Hardware | 4 | 30 November 2020 13:17 |
Collision Detection | sandruzzo | Coders. General | 5 | 10 June 2016 12:50 |
Sprite collision help | Shatterhand | Coders. Blitz Basic | 8 | 12 December 2015 23:02 |
Collision detection: 2 doubts | nandius_c | Coders. Asm / Hardware | 6 | 30 November 2014 00:53 |
Slamtilt and RTC collision | Predseda | support.Games | 5 | 22 August 2009 22:28 |
|
|