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Old 25 April 2022, 13:27   #1
sahowe1
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Squamble background collision not working

Hi,

Playing PD game Sqamble. Everything is fine apart from the ship doesn't collide with the ground, has anyone got any idea if there is a WINUAE setting I should try.

This is the latest WINUAE 4.9.1 - KS1.3, OCS, with collision set to full.

Thanks.

Last edited by sahowe1; 26 April 2022 at 10:57.
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Old 25 April 2022, 13:49   #2
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Find "collision level" in chipset setting and thick full.
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Old 25 April 2022, 13:59   #3
sahowe1
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Quote:
Originally Posted by Cobe View Post
Find "collision level" in chipset setting and thick full.
Already tried this.

The last winuae I tried it on was 3.2.2 and it didn't work then either.

This was the first game I played on my shiny new Amiga 1500 back in '92 so I'd really like to play it once again!
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Last edited by sahowe1; 25 April 2022 at 18:38.
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Old 25 April 2022, 14:35   #4
amilo3438
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Just checked in the last official winuae 4.9.1 (QS A500 1.3 512+512 with chipset/collision level = Full) and its not working!? (last fine on winuae 4.9.0)
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Old 25 April 2022, 15:33   #5
Mclane
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Tried it with the last beta beta 0 and no collision with ground no matter what you set..

Nice find..
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Old 25 April 2022, 18:03   #6
Zarnal
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Confirmed.

Last edited by Zarnal; 02 December 2022 at 19:51.
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Old 25 April 2022, 18:33   #7
R-TEAM
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similar problem ....
No collision from the player sprite to anything (weapons/enemys)


http://aminet.net/game/shoot/galactoid.lha


Regards
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Old 25 April 2022, 18:51   #8
Zarnal
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Quote:
Originally Posted by R-TEAM View Post
similar problem ....
No collision from the player sprite to anything (weapons/enemys)


http://aminet.net/game/shoot/galactoid.lha


Regards

Exact. Since 4.9.0.

Last edited by Zarnal; 26 April 2022 at 10:51.
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Old 26 April 2022, 10:50   #9
sahowe1
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I just tried Squamble on 4.9.0 and the collision works perfectly! Thanks everyone
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Old 26 April 2022, 10:54   #10
Zarnal
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Quote:
Originally Posted by sahowe1 View Post
I just tried Squamble on 4.9.0 and the collision works perfectly! Thanks everyone

Yes, but they no longer work with WinUae 4.9.1 (latest official version).

You have therefore discovered a new technical issue.

Last edited by Zarnal; 26 April 2022 at 11:00.
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Old 27 April 2022, 15:04   #11
sahowe1
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Quote:
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Yes, but they no longer work with WinUae 4.9.1 (latest official version).

You have therefore discovered a new technical issue.
Yes agreed, actually after checking moving left (backwards) doesn't work correctly on Squamble in 4.9.0 but did work in 4.9.1
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Old 27 April 2022, 15:30   #12
Zarnal
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Yes, the real problem with this game is that the collisions with the bottom of screen not currently work with WinUae 4.9.1 even in "Full" level collision mode.
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Old 30 April 2022, 19:09   #13
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We (AF) will be testing a real A500 soon (Squamble and Galactoid).

I will let you know as soon as they are finished.
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Old 30 April 2022, 19:40   #14
Toni Wilen
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Statefile that shows the problem almost immediately would be nice
(still working with UAE 68000 IPL accuracy, not much time for anything else until it is done)
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Old 30 April 2022, 20:16   #15
Zarnal
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Quote:
Originally Posted by Toni Wilen View Post
Statefile that shows the problem almost immediately would be nice
(still working with UAE 68000 IPL accuracy, not much time for anything else until it is done)

Here are the statefiles:


Squamble : Collisions in red zone do not work. The ship enters the red background instead of exploding (Collision Level Full required). Since WinUae 4.9.1.



Galactoid : Alien shots have no effect on the ship. Same thing for the aliens that collide with the ship. Other collisions are working.
Note: The glitch ( it's other thing with this game ) on the left may be normal in OCS (I will see during the hardware test) because it is not present with ECS Agnus. Since WinUae 4.9.0.

Last edited by Zarnal; 02 December 2022 at 19:51.
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Old 01 May 2022, 16:46   #16
Toni Wilen
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Fixed. There was 2 bugs.

- sprite to bitplane collisions didn't work if display hdiw was "always on" (end position out of range).
- bitplane to bitplane collision only worked if same scanline had at least one enabled sprite.

I did test it with game Rotor which uses bitplane to bitplane collisions but unfortunately part of player ship is made from sprites..
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Old 02 May 2022, 13:13   #17
Mclane
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Hi Tony, are these fixes incorporated in the non beta beta ie

https://download.abime.net/winuae/files/b/winuae.7z

I checked the latest one with a timestamp of 15:58 yesterday but Squamble still not registering collision. Apologies if the fix is not in that version. I know it's not exactly an item that's top of your list at the moment.
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Old 02 May 2022, 13:17   #18
Zarnal
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Quote:
Originally Posted by Mclane View Post
Hi Tony, are these fixes incorporated in the non beta beta ie

https://download.abime.net/winuae/files/b/winuae.7z

I checked the latest one with a timestamp of 15:58 yesterday but Squamble still not registering collision. Apologies if the fix is not in that version.

All is ok for me with latest dev version.

Have you actived " Full Level Collisions " ( Chipset menu ) in your config ? It's required with this game. Standard Quickstart A500 is not enough.
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Old 02 May 2022, 13:21   #19
Mclane
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Same link as in my post?

I'm still getting the 15:58 one...

Not the end of the world

Thanks..
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Old 02 May 2022, 13:23   #20
Mclane
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Ack, that could be the case, I forgot as standard it does not set it to full...Will test...Thanks for the tip!

Edit: Yup, that fixed it...My memory is getting bad...Thank you!
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