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Old 23 January 2023, 21:10   #41
macce2
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I donated a small sum to this game and downloaded it.

I generally like the game's athmosphere;
but unfortunately, I'm having severe problems
running the game.
The response to the commands is very slow,
and there's severe delay between most screens.

Should the game be 060 (and A4000) compatible..?!
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Old 23 January 2023, 23:08   #42
Samurai_Crow
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Quote:
Originally Posted by macce2 View Post
I donated a small sum to this game and downloaded it.

I generally like the game's athmosphere;
but unfortunately, I'm having severe problems
running the game.
The response to the commands is very slow,
and there's severe delay between most screens.

Should the game be 060 (and A4000) compatible..?!
I think it was written in Hollywood. If so, it's running from a bytecode interpreter that prefers a graphics card. The lag you are noticing is probably the truecolor images being converted to HAM8.
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Old 24 January 2023, 08:25   #43
mass
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Quote:
Originally Posted by macce2 View Post
I donated a small sum to this game and downloaded it.

I generally like the game's athmosphere;
but unfortunately, I'm having severe problems
running the game.
The response to the commands is very slow,
and there's severe delay between most screens.

Should the game be 060 (and A4000) compatible..?!
I'm sorry it's running very slow for you. What system are you using? For context, my test system is an A1200 with a TF1230, no RTG. I have a CF card that acts as a hard drive and that's where I installed it.


The game needs just under 2MB of Chip RAM and about 4MB of Fast RAM. If you have an 060, it should run better than my 030. Based on your hard drive, there should be slowdown when it's loading in a new location, but once that's done, moving from screen to screen should be very fast since the bitmaps are already in memory.


I'm happy to help you troubleshoot it. Out of curiosity, is your system PAL or NTSC?


Quote:
Originally Posted by Samurai_Crow View Post
I think it was written in Hollywood. If so, it's running from a bytecode interpreter that prefers a graphics card. The lag you are noticing is probably the truecolor images being converted to HAM8.

The game was written in Blitz Basic and no graphics card is required. Funny enough, there is a very simple bytecode interpreter also written in Blitz Basic that runs all the interactive bits, but it runs pretty fast all things considered. I don't use truecolor or HAM8, just AGA and 8bit images. All the background are actually only "only" 160 colors (so I could use the rest for UI/portraits/etc).
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Old 24 January 2023, 08:27   #44
TCD
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Do you plan to make another visual novel/adventure like NEONnoir, mass?
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Old 24 January 2023, 08:33   #45
mass
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Do you plan to make another visual novel/adventure like NEONnoir, mass?

Yes, absolutely!


My plan is to enhance the NEONnoir engine in order to make another game for the new AmiBlitz jam that's happening. Since the theme is swords and sorcery, it's not going to be in the cyberpunk style. However, this is not the end for Blake Steel, PI.


Currently, I'm in the engine enhancing stage. Bug fixes, a more robust dialog system, and the ability have translations are my top priorities. A lot of these changes will make their way back in to NEONnoir as I want to release a "deluxe" version with in as many languages as I can.
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Old 24 January 2023, 08:36   #46
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Great to hear Looking forward to the next game
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Old 24 January 2023, 08:41   #47
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This is sweet news, mass, looking forward to your next adventure!
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Old 24 January 2023, 17:12   #48
macce2
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Thank you, Issue mainly solved!
If I run the game straight from Dos,
it seems to work ok.
Maybe some kind of compability issue with
my Mmulib based OS3.9 system.
Is there any need to modify stack size
if the game is run from Dos/cli ..!?
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Old 25 January 2023, 02:08   #49
mass
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Originally Posted by macce2 View Post
Thank you, Issue mainly solved!
If I run the game straight from Dos,
it seems to work ok.
Maybe some kind of compability issue with
my Mmulib based OS3.9 system.
Is there any need to modify stack size
if the game is run from Dos/cli ..!?

Great to hear! I don't believe you need to modify the stack size when running from CLI. You can add a tooltype "FORCE_NTSC" if you want to force the game in NTSC mode, there are no other options other than that.
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Old 23 May 2023, 04:46   #50
amifan
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Haven't finished it yet but really enjoying it, however I have some strange bugs with running it from the Workbench on a TF1260. When it loads and I click on the menu button in the bottom right, it runs through all the conversations and has garbled text. Also when I saved it did not save the data for some reason. I hope this can be fixed to run on higher spec Amigas as it is very enjoyable game when I can get it to run.
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Old 23 May 2023, 08:45   #51
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When it loads and I click on the menu button in the bottom right, it runs through all the conversations and has garbled text. Also when I saved it did not save the data for some reason.
I dont think this is TF1260 or 68060 related.

The same thing happened to a Twitch streamer last night. She tried to load a saved game. She still had to start at the beginning and had these automatically fast running conversations.

After restarting the game and not loading saved game it ran normal until the end of the game.

I played it to the end on my A4000 with 68060 but i did not use the save or load function.
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Old 23 May 2023, 08:50   #52
amifan
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That is interesting, wonder that the issue is then.

I got it to run properly and with the save working as well after reinstalling MMULibs, not sure if that was the reason or if it was just a fluke timing.
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Old 01 June 2023, 09:06   #53
mass
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Quote:
Originally Posted by amifan View Post
Haven't finished it yet but really enjoying it, however I have some strange bugs with running it from the Workbench on a TF1260. When it loads and I click on the menu button in the bottom right, it runs through all the conversations and has garbled text. Also when I saved it did not save the data for some reason. I hope this can be fixed to run on higher spec Amigas as it is very enjoyable game when I can get it to run.
I'm sorry that you got hit by that bug. When the game starts running through all the text, it's because the safe file is somehow corrupted. I think it has to do with a race condition when saving the game. I may not wait enough time for the disk activity to settle before turning off the OS which, in some cases, causes the save corruption. Unfortunately, there is no way (to my knowledge) to know when the disk activity is done and the guidance is to wait something like 2 seconds. I thought I'd fixed it by lengthening the delay, but it's definitely something I'm looking into.


Quote:
Originally Posted by yelworC View Post
I dont think this is TF1260 or 68060 related.

The same thing happened to a Twitch streamer last night. She tried to load a saved game. She still had to start at the beginning and had these automatically fast running conversations.
Oof, that's unfortunate. Do you know who the streamer was? I would love to see if they have a VOD of the playthrough.

Last edited by mass; 01 June 2023 at 09:19.
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Old 01 June 2023, 09:55   #54
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It was "Thatgirljoey". VOD is linked and NeoNoir starts at about 1h23m

https://www.twitch.tv/videos/1826610...ives&sort=time
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Old 01 June 2023, 21:30   #55
mass
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Originally Posted by yelworC View Post
It was "Thatgirljoey". VOD is linked and NeoNoir starts at about 1h23m

https://www.twitch.tv/videos/1826610...ives&sort=time

Thank you!
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