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Old 03 May 2014, 19:37   #41
Toni Wilen
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I'll try to continue with 68020 timing improvements later this summer. Maybe.. Only 68020 CE mode and CD32 MPEG emulation remaining...
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Old 14 June 2014, 16:42   #42
amilo3438
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FYI, a list of AGA demos with potential small problems when running in current WinUAE A1200 CE mode:

(forgot what was the problem for each demo, so for now there is only a list)

Disaster-PEASOUP.LHA -> Pea Soup / Disaster
EVACUE-Nil -> Nil / Evacue
ModelDesign_-_NeoTokyo2094_(0494_AgA).ADF -> Neo Tokyo 2094 / Model Design
Oxygene-Cuzco -> Cuzco / Oxygene
Passion-AlienDream -> Alien Dream / Passion
SAINTS-DestinationBBS -> Destination BBS Intro / Saints
TBL-PHCK.EXE -> Phucker / The Black Lotus

EDIT: In adition...
The Saturne Day / Apex

Last edited by amilo3438; 25 June 2014 at 21:17.
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Old 15 June 2014, 19:43   #43
SaphirJD
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yes please, more aga demos compatibility would be very much appreciated
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Old 23 June 2014, 13:33   #44
Toni Wilen
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Quote:
Originally Posted by amilo3438 View Post
FYI, a list of AGA demos with potential small problems when running in current WinUAE A1200 CE mode:
After checking each one in quickly warp mode, I only see obvious problem in first demo, others appears to only have usual overscan bugs and inaccurate 3d-calculations.
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Old 23 June 2014, 16:22   #45
amilo3438
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Quote:
Originally Posted by Toni Wilen View Post
After checking each one in quickly warp mode, I only see obvious problem in first demo, others appears to only have usual overscan bugs and inaccurate 3d-calculations.
Of course, if the same happens on a real Amiga then no problem !!! (see some examples below)
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Old 24 June 2014, 10:25   #46
Mclane
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@amilo3438, can I just say a huge thank you, I had a nag at you early on but you have stuck to your guns and bug tested so many demo's resulting in WinUAE being better and better.

You truly deserve a mention in the help files as a credit.....Hugely deserved...
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Old 24 June 2014, 13:00   #47
amilo3438
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Quote:
Originally Posted by Mclane View Post
@amilo3438, can I just say a huge thank you, I had a nag at you early on but you have stuck to your guns and bug tested so many demo's resulting in WinUAE being better and better.

You truly deserve a mention in the help files as a credit.....Hugely deserved...
I'm not sure about that, I do not fix problems, rather than just finding and inform ... so there's no need for that.

But in any case is comfortable when you hear that someone from users recognize your efforts, so thank you very much for that.

Sooner or later progress would occurred, the difference is just that I did not have the patience to wait anymore to happen.
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Old 24 June 2014, 13:14   #48
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Well at first I thought you were being too cocky but you have sat down and done something that is both time consuming and incredibly boring and tested hundreds of games and trust me I do know what that's like. Its ok for the first few and then the constant repetition turns to boredom, its very hard to convince yourself to carry on.

But you did and do deserve that credit..

By identifying emulation bugs you have helped Toni improve WinUAE a LOT, sure he does the technical bit but only because you did the hard work of finding the issues.

Well done and thank you to you both for making Winuae even better...
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Old 24 June 2014, 13:31   #49
amilo3438
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Quote:
Originally Posted by Mclane View Post
you have sat down and done something that is both time consuming and incredibly boring and tested hundreds of games and trust me I do know what that's like.
But one correction, I did not tested hundreds of games (I do not care a lot about games), only demos (>12000, or more, I stopped to count) ... but of course, if demos works fine then games should work fine also.

Quote:
Originally Posted by Mclane View Post
By identifying emulation bugs you have helped Toni improve WinUAE a LOT, sure he does the technical bit but only because you did the hard work of finding the issues.

Well done and thank you to you both for making Winuae even better...
Yeah, more or less, thanks again on kind words.

p.s.
Just one note: I am not done it for the sake of fame ... just a pure pleasure! (the glory belongs to all who have contributed so far)

Last edited by amilo3438; 24 June 2014 at 16:11.
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Old 24 June 2014, 15:30   #50
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Silicon Gfx 2 (Demo) by Wfmh -> http://janeway.exotica.org.uk/release.php?id=15639

WinUAE2810, A1200 (basic) -> strange glitches (see on pics)

p.s.
1) Quickstart A1200 basic config.
2) "CD & Hard drives" -> "Select Archive or Plain file" and choose "WFMH-SiliconGfx2.LHA"
3) Start the emu
4) type: SG2 (enter)
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Old 24 June 2014, 16:35   #51
Toni Wilen
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Quote:
Originally Posted by amilo3438 View Post
This is stupid bug in recent BPL1DAT vs sprite side-effect that forgot to handle AGA sprites in border area feature correctly. Probably breaks some other demos too..
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Old 24 June 2014, 21:14   #52
amilo3438
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The Rise of Antrax (Trackmo) by Balloons -> http://janeway.exotica.org.uk/release.php?id=71447

WinUAE2810, A1200 (+4Mb) -> some glitches -> see pic.


Picture Book (Trackmo) by Axis -> http://janeway.exotica.org.uk/release.php?id=10883

WinUAE2810, A1200 (basic) -> strange glitches while disk2 change blinks (see on pic)
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Last edited by amilo3438; 24 June 2014 at 22:37.
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Old 25 June 2014, 12:34   #53
Toni Wilen
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Quote:
Originally Posted by amilo3438 View Post
The Rise of Antrax (Trackmo) by Balloons -> http://janeway.exotica.org.uk/release.php?id=71447

WinUAE2810, A1200 (+4Mb) -> some glitches -> see pic.
As I said previously, I don't have plain fast RAM expansions for A1200. Can't test.

Quote:
Picture Book (Trackmo) by Axis -> http://janeway.exotica.org.uk/release.php?id=10883

WinUAE2810, A1200 (basic) -> strange glitches while disk2 change blinks (see on pic)
A1200 confirmed.
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Old 25 June 2014, 14:12   #54
amilo3438
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Quote:
Originally Posted by Toni Wilen View Post
As I said previously, I don't have plain fast RAM expansions for A1200. Can't test.
Ok, these are just for info then. (but also there are already plenty those for basic A1200 config. still waiting to be checked/confirmed ... see on 1st page)


60k of Zwidula (Intro) by Shrimps Design -> http://janeway.exotica.org.uk/release.php?id=10676 (A1200 basic)(pic1)

Amiga Regler (Intro) by Focus Design -> http://janeway.exotica.org.uk/release.php?id=4011 (A1200 basic)(pic2)

Anniversary - ½ Year (Intro) by Oops! -> http://janeway.exotica.org.uk/release.php?id=11039 (A1200 basic)(pic3)

Birthday Intro (Intro) by Silicon -> http://janeway.exotica.org.uk/release.php?id=28444 (A1200 basic)(pic4)
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Last edited by amilo3438; 25 June 2014 at 15:16.
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Old 25 June 2014, 15:07   #55
Toni Wilen
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Quote:
ModelDesign_-_NeoTokyo2094_(0494_AgA).ADF -> Neo Tokyo 2094 / Model Design
That kind of right border bug emulation is quite new (few versions ago there was no gap) but unfortunately it is correct.

Ship glitch does not happen, probably the usual cause again.

(and try to list less boring demos..)

Quote:
Passion-AlienDream -> Alien Dream / Passion
Both A1200 confirmed.

Quote:
SAINTS-DestinationBBS -> Destination BBS Intro / Saints
Not confirmed but demo also runs slightly slower on real A1200 so the usual CPU timing.

Quote:
TBL-PHCK.EXE -> Phucker / The Black Lotus
A1200 confirmed. (Those kind of vector object bugs are perfectly normal, limited accuracy when using integers)

Confirmed (both glitches) but glitch pixel pattern isn't 100% identical.
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Old 25 June 2014, 15:18   #56
amilo3438
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Originally Posted by Toni Wilen View Post
Ship glitch does not happen, probably the usual cause again.
Ship does glitches, just save state before earth part. (yes, it happens really fast)(another example on pic below)
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Old 25 June 2014, 15:25   #57
Toni Wilen
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Quote:
Originally Posted by amilo3438 View Post
60k of Zwidula (Intro) by Shrimps Design -> http://janeway.exotica.org.uk/release.php?id=10676 (A1200 basic)(pic1)
A1200 confirmed.

Quote:
Amiga Regler (Intro) by Focus Design -> http://janeway.exotica.org.uk/release.php?id=4011 (A1200 basic)(pic2)
Bottom screen garbage A1200 confirmed.

Quote:
Anniversary - ½ Year (Intro) by Oops! -> http://janeway.exotica.org.uk/release.php?id=11039 (A1200 basic)(pic3)
Not A1200 confirmed but you know the reason already..

Quote:
Birthday Intro (Intro) by Silicon -> http://janeway.exotica.org.uk/release.php?id=28444 (A1200 basic)(pic4)
Top screen garbage A1200 confirmed.

Quote:
Ship does glitches
I meant it does not glitch on real A1200. (and reason why it does not was included). Minimal answers only!
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Old 25 June 2014, 16:00   #58
amilo3438
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Grass60 (Intro) by Grasshopper Developments -> http://janeway.exotica.org.uk/release.php?id=16455 (A1200 basic)(pic1)

Jtxrules (Intro) by Illusion (new) -> http://janeway.exotica.org.uk/release.php?id=9859 (A1200 basic)(pic2) ... on link it looks different ?!

Karma Cowboy (Intro) by Passion -> http://janeway.exotica.org.uk/release.php?id=18075 (A1200 basic)(pic3) ... it just stops at pic3 ?!

Nethed (Intro) by Embassy -> http://janeway.exotica.org.uk/release.php?id=10651 (A1200 basic)(pic4) ... HALT1 ?!

The Party 1995 Invitation (Intro) by Polka Brothers -> http://janeway.exotica.org.uk/release.php?id=5202 (A1200 basic)(pic5) ... quick glitches ?!
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Last edited by amilo3438; 25 June 2014 at 17:56.
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Old 25 June 2014, 19:35   #59
Toni Wilen
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Quote:
Originally Posted by amilo3438 View Post
Grass60 (Intro) by Grasshopper Developments -> http://janeway.exotica.org.uk/release.php?id=16455 (A1200 basic)(pic1)
A1200 confirmed.

Quote:
Jtxrules (Intro) by Illusion (new) -> http://janeway.exotica.org.uk/release.php?id=9859 (A1200 basic)(pic2) ... on link it looks different ?!
Uses some strange programmed display mode that is sort of PAL compatible but also sets BEAMCON0 bits that no one has set previously ("DUAL" bit which apparently does something strange).

It looks even worse in older versions.

Quote:
Karma Cowboy (Intro) by Passion -> http://janeway.exotica.org.uk/release.php?id=18075 (A1200 basic)(pic3) ... it just stops at pic3 ?!
A1200 confirmed. (right mouse button exists so it isn't completely hung)

Quote:
Nethed (Intro) by Embassy -> http://janeway.exotica.org.uk/release.php?id=10651 (A1200 basic)(pic4) ... HALT1 ?!
A1200 confirmed. Hangs with "FU"

Quote:
The Party 1995 Invitation (Intro) by Polka Brothers -> http://janeway.exotica.org.uk/release.php?id=5202 (A1200 basic)(pic5) ... quick glitches ?!
A1200 confirmed. (Finally glitch that looks like CPU problem but is actually correct behavior! Not 100% identical glitch but mostly same and in same positions)

Bonus:
Quote:
Nexus 7
White bar in "Shade cluster" part is fixed. (Lots of requirements to trigger it: AGA + at least 1 sprite in horizontal border + bitplane active in same scanline + BPLCON4 XOR bits non-zero)
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Old 25 June 2014, 20:58   #60
amilo3438
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Quote:
Originally Posted by Toni Wilen View Post
Bonus:

White bar in "Shade cluster" part is fixed. (Lots of requirements to trigger it: AGA + at least 1 sprite in horizontal border + bitplane active in same scanline + BPLCON4 XOR bits non-zero)
... and seems "Silicon Gfx 2 (Demo) by Wfmh" problem also !

(and these are just the first results of the hard work that follows)
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