12 November 2021, 18:49 | #1 |
Registered User
Join Date: Nov 2014
Location: England
Posts: 743
|
Shit Game Time: Power Drift (Amiga)
Hi all, It's Friday again which means a new edition of Shit Game Time and this time I have been asked to play and shit-rate Power Drift on the Amiga.
One ugly choppy moving pile of messy poo. This is a paid request by youtuber "Ray C", I hope you enjoy it,...or not, I don't really care POWER DRIFT (AMGA) SGT Review: [ Show youtube player ] Last edited by ZEUSDAZ; 02 July 2022 at 00:54. |
12 November 2021, 18:59 | #2 |
Registered User
Join Date: Mar 2004
Location: finland
Posts: 1,837
|
Yes, a mess. With help of little acceleration it was a tad better - not difficult to master.
|
12 November 2021, 22:18 | #3 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
|
Casually there is in this same forum the following thread (by me) looking for a solution or a remake...
[Brainstorming] Power Drift and pseudo 3D circuit games |
12 November 2021, 22:39 | #4 |
Puttymoon inhabitant
|
And it was SO GOOD for C64! I liked it much more than arcade original.
|
13 November 2021, 01:28 | #5 |
Beta 1.666
Join Date: Jun 2007
Location: in 1985
Posts: 384
|
Oh my goodness.. Just played it and the gameplay IS really bad. Graphically looks good but the rest is definately crap!
The cracked (or crapped), Defjam version is the only trained version but it still doesn't make the gameplay enjoyable at all. |
13 November 2021, 14:22 | #6 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 487
|
I checked out the C64 version and wow - it's far far better.
I do appreciate what the Amiga programmer tried to do, it's a full 3D engine using sprites, the Amiga just didn't have the power to do it (at least with the knowledge at the time). Assuming it's got it's timings coded correctly I'd imagine it looks good on an 030. |
13 November 2021, 19:36 | #7 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,058
|
Power Drift on the Amiga
That should be interesting Thanks Zeus; i will watch it right NOW ! |
16 November 2021, 00:19 | #8 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
|
Yeah not much to say about this one, we already have a thread dedicated to taking it apart and not putting it back together again I'm so glad I never got this one back in the day, I already had Turbo Outrun for my choppy needs.
|
16 November 2021, 00:36 | #9 |
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
|
Considering what it's actually trying to achieve, it's actually NOT too bad... just that the Amiga definitely couldn't handle the amount of stuff it's trying to throw around. I'd hazard a guess that it's an ST conversion? so perhaps it could have been faster if using the blitter... (I've not looked into it, so maybe it does/doesn't)
|
16 November 2021, 01:12 | #10 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,173
|
The concept was nice but it was trying far too hard for the sprites. Super Hang On, Lotus and Chase HQ did well for a similar theme but for some reason this just caused huge slow down which may be the reason it plays so badly. Anyone tried this on accelerator to see how well it speeds up!?
|
16 November 2021, 07:19 | #11 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
|
I did in a simulated 1200: performance is better however handling is not good and the main sprite is too big
|
18 November 2021, 20:41 | #12 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
|
Quote:
[ Show youtube player ] |
|
18 November 2021, 20:49 | #13 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 487
|
It's quite an impressive engine really, this could have been a great game with more work.
|
18 November 2021, 22:00 | #14 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
|
Quote:
|
|
19 November 2021, 23:05 | #15 |
Registered User
Join Date: Jul 2018
Location: Bettendorf
Posts: 349
|
I always thought it was decent on the Amiga. By no means arcade perfect but the programmer did a commendable job trying to re-create the arcade experience
|
25 November 2021, 15:52 | #16 |
Registered User
Join Date: Jul 2017
Location: Germany
Posts: 33
|
Ugh, that's a nasty frame rate. Seems unplayable on an unexpanded A500.
The box art image somehow reminds me of Combo racer, although the vehicles are completely different. But maybe that'd be a more fun to play candidate, it has multiplayer and comes with a built-in track editor. [ Show youtube player ] World Rally Fever for PCDOS also comes to mind, which really exaggerated on that pseudo 3D'ish look and feel of Power Drift. [ Show youtube player ] Hmm, was there ever a conversion of Street Racer for Amiga? Last edited by SunSpire; 25 November 2021 at 16:02. |
25 November 2021, 16:02 | #17 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
|
|
26 November 2021, 06:23 | #18 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,546
|
Quote:
My arcade gaming skills are poor, but I managed to reach level 4 after only a few tries. The secret? Calibrate the mouse. In ZEUSDAZ's video you can see him consistently over-steering and then getting upset when he crashed. The other secret? Stay off the edges of the road, then you won't crash as much. Some other complaints are a bit off-base too. Some graphical 'glitches' are in the original arcade game too, an inherent result of the way the roadway is rendered. The music isn't as good as the original, but it's not bad either. The car sprite is about the same size as the arcade version. Here's a video comparing the arcade original to various home computers and gaming consoles. From ZX Spectrum to Dreamcast the order of playing matches the quality of the port. The Amiga version looks faster and has much better sound than the Atari ST version, despite both having the same codebase. Only the 'high-end' gaming consoles did a better job. [ Show youtube player ] |
|
26 November 2021, 09:47 | #19 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
|
the only thing that video proves to me is: the Amiga version should have been an improved version of he C64 version rather than a poor arcade port.
If I had a dreamcast I'd definitely have bought this game, motion sickness be damned. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Shit Game Time: Spitting Image, great show, shite game! | ZEUSDAZ | Retrogaming General Discussion | 6 | 13 August 2021 11:21 |
Shit Game Time: AKIRA (Amiga), anyone like this game? | ZEUSDAZ | Retrogaming General Discussion | 6 | 04 July 2021 22:46 |
Shit Game Time, Cliffhanger (Amiga) | ZEUSDAZ | Retrogaming General Discussion | 10 | 27 April 2021 20:45 |
Amiga Shit Game Time - International Championship Wrestling | ZEUSDAZ | Retrogaming General Discussion | 5 | 06 April 2021 17:13 |
100th Shit Game Time: AAARGH! (AMIGA) | ZEUSDAZ | Retrogaming General Discussion | 25 | 18 September 2020 11:48 |
|
|